sebastienlagarde
4b26e012
Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary
7 年前
GitHub
3be07b99
Merge pull request #710 from Unity-Technologies/Move-Core-to-CoreRP
Move all core file to subfolder CoreRP + update shader include path t…
7 年前
Julien Ignace
713d15c0
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride
7 年前
lyndon homewood
595016ea
Moved MipMap Debug rendering to its own mode.
Improved the visualisation of mip ratio to handle mip reduction.
Improved the mip level count visualisation now mip streaming shown more clearly in other mip debug mode
Moved common shader functions to HLSL file
7 年前
lyndon homewood
0f09f2be
textureQueryLevels added for OpenGL mipCount
7 年前
Julien Ignace
71b6b5f0
Added Sky Lighting Override through layers specific interpolation volumes.
7 年前
sebastienlagarde
878dabb0
Move .asm file in CoreRP/HDRP folder
7 年前
sebastienlagarde
15efd9d7
Merge branch 'master' into Convert-shaderLibrary-to-half-float-support
7 年前
sebastienlagarde
b8896853
Merge branch 'Convert-shaderLibrary-to-half-float-support' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Convert-shaderLibrary-to-half-float-support
7 年前
sebastienlagarde
e51ab041
fix small typo in comment
7 年前
sebastienlagarde
f9c65ed3
More typo fixing
7 年前
Felipe Lira
3d7c5c10
lightmap sample functions should return real. Fixed f on constants and DLDR typo.
7 年前
Frédéric Vauchelles
e239e312
Merge branch 'master' into feature/ReflectionProbeEditor
7 年前
Felipe Lira
9c24d3f8
reverted real with float in GetTriplanarCoordinate
7 年前
Felipe Lira
1dd8a1f2
reverted real with float in geometrictools.hlsl
7 年前
Frédéric Vauchelles
281fe5bf
Use macro for depth down sample and support when gather red is not available
7 年前
Frédéric Vauchelles
9bdc053e
Added Gather support for PS4, XboxOne and Vulkan
7 年前
GitHub
1f92867b
Merge pull request #715 from Unity-Technologies/feature/ReflectionProbeEditor
Reflection Probe Editor improvement
7 年前
sebastienlagarde
20c2964d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Julien Ignace
f6a78dc5
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
7 年前
GitHub
9a375ba7
Merge pull request #722 from Unity-Technologies/Branch_SkyLightingOverride
Added Lighting Override through layer specific interpolation volumes
7 年前
Julien Ignace
4673aa9b
List of available skies is now generated from reflection information.
7 年前
GitHub
01cf9986
Save 2x VALU
Optimize ComputeNormalizedDeviceCoordinates() and ComputeClipSpacePosition()
7 年前
GitHub
5426acfa
Merge pull request #727 from Unity-Technologies/Branch_SkyLightingOverride
List of available skies is now generated from reflection information.
7 年前
GitHub
276e8580
Merge pull request #728 from Unity-Technologies/feature/ReflectionProbeEditor
Feature/reflection probe editor
7 年前
sebastienlagarde
f6f454a7
Fix issue with tessellation and shadow
7 年前
GitHub
1d141127
Merge pull request #729 from Unity-Technologies/Fix-issue-with-shadow-and-tessellation-
Fix issue with tessellation and shadow
7 年前
Robert Srinivasiah
0c9c55a9
Merge in master, with lots of fixups
Git hates merges + moves/renames.
Main problems have to do with FrameSettings management, and shifting of stuff into the more responsible SubsurfaceScatteringManager
7 年前
Evgenii Golubev
1f5d453d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline
7 年前
Remy
ca0020dd
Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/CommonSettings.meta
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_Test_Camera.prefab
7 年前
GitHub
61d487bc
Merge pull request #732 from Unity-Technologies/xr-hdrp_rt_mgmt
Use RenderTextureDescriptor in HDRP (XR infrastructure)
7 年前
Paul Melamed
8efbc8a6
Merge branch 'master' into prototype/decals_no_height
# Conflicts:
# PostProcessing
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.asset
7 年前
Paul Melamed
650e9e97
clean up PR
7 年前
Sebastien Lagarde
6c6064fb
Push draft
7 年前
Sebastien Lagarde
09fc2fbf
HDRenderPipeline: update comment + remove unsued _DirShadowSplitSpheres
7 年前
Felipe Lira
c6543428
Merge branch 'master' into LightweightPipeline
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances.meta
# Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Textures/ConvertedSubstances/Challenge-Brick.meta
7 年前
Sebastien Lagarde
e12aaaf0
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat
7 年前
Felipe Lira
3896601d
Updated lightweight to upload correct color when in gamma colorspace.
7 年前
Mike Wuetherick
767eac9b
Merge branch 'LightweightPipeline' into projects/TheLastStand
7 年前
Sebastien Lagarde
50cdefa9
second draft
7 年前
GitHub
e236a1a5
Merge pull request #739 from Unity-Technologies/LW-Fix-Gamma-Rendering
Updated lightweight to upload correct color when in gamma colorspace.
7 年前
sebastienlagarde
b9b30507
Merge remote-tracking branch 'refs/remotes/origin/master' into Convert-shaderLibrary-to-half-float-support
7 年前
sebastienlagarde
47b07890
Update some comment + add definition of real to half for SHADER_API_MOBILE
7 年前
sebastienlagarde
d48ff201
Don't convert BC6H encoding file
7 年前
sebastienlagarde
ee86a903
Update TEMPLATE_X_REAL macro to use FLT and HALF
7 年前
sebastienlagarde
0fe1f28c
More correction + add unity convention comment
7 年前
sebastienlagarde
c2868ec3
Few more correction
7 年前
sebastienlagarde
5db7764e
update refraction to use float3 for position
7 年前
GitHub
c58c9930
Merge pull request #705 from Unity-Technologies/Convert-shaderLibrary-to-half-float-support
Change ShaderLibrary to use REAL instead of float/half
7 年前
Sebastien Lagarde
24ac5a9e
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat
7 年前
Sebastien Lagarde
8c110633
Udate float to real
7 年前
Sebastien Lagarde
72d32af8
Add correct handling of Fresnel0 for interface
7 年前
Frédéric Vauchelles
fac31578
Moved utility class in CoreRP
7 年前
Sebastien Lagarde
0aa35166
Additional comment
7 年前
GitHub
4ac572c2
Merge pull request #743 from Unity-Technologies/feature/LightLoopDefaultData
Refactor default data component
7 年前
Julien Ignace
35537fc9
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
GitHub
ca60bb19
Merge pull request #742 from Unity-Technologies/prototype/decals_no_height
Prototype/decals no height
7 年前
Frédéric Vauchelles
6bdf3918
[HDCameraEditor] (wip)
7 年前
sebastienlagarde
ab7e4641
HDRenderPipeline: Update CreateDecalMesh to CreateCubeMesh to be more generic
And move GetDecalMeshBoundingSphere in DecalSystem class
7 年前
Frédéric Vauchelles
459facc7
[HDCameraEditor] Added handles for camera editor
7 年前
Sebastien Lagarde
cd92c7dc
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat
7 年前
GitHub
eada54f4
Merge pull request #747 from Unity-Technologies/Update-CreateDecalMesh-to-CreateCube
HDRenderPipeline: Update CreateDecalMesh to CreateCubeMesh to be more generic
7 年前
Sebastien Lagarde
a2cc84e0
More work
7 年前
Thomas
bee1cad8
[Breaking] Moved volume components & profiles to disk-based assets
Because prefabs, copy-pasting, etc...
7 年前
sebastienlagarde
e9e58a8b
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat
7 年前
Frédéric Vauchelles
7f9cfba3
[HDCameraEditor] Properly instantiate ColorTarget for preview camera
7 年前
sebastienlagarde
d3e56499
Fix issue with defaultAdditionalData creating unwanted light + fix stencilMask for deferred
7 年前
Frédéric Vauchelles
ad68db51
Merge branch 'master' into feature/HDCameraEditor
7 年前
GitHub
aced0e6c
Merge pull request #748 from Unity-Technologies/Fix-issue-with-stencil-and-motion-vector
Fix issue with stencil mask and motion vector
7 年前
Thomas
efa21d88
Merge branch 'master' into volume-asset-switch
7 年前
Frédéric Vauchelles
43c18028
[HDCameraEditor] Refactored drawers for frame settings
7 年前
GitHub
b83e5de0
Merge branch 'master' into feature/mip-debug
7 年前
Raymond Graham
e93f78ef
Bring over Instancing support to HDRP shaders.
7 年前
Thomas
f019bf89
Simplified property fetching
7 年前
lyndon homewood
064d57c1
Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Common.hlsl
7 年前
GitHub
77906a48
Merge pull request #752 from Unity-Technologies/volume-asset-switch
Changed the volume framework to use disk-based assets
7 年前
Frédéric Vauchelles
10c87755
[HDCameraEditor] cleaning
7 年前
Frédéric Vauchelles
3a51c9b2
[HDCameraEditor] Refactored UI Framework
7 年前
lyndon homewood
b8800744
Restored comment lost in merge.
Improved mip count function to avoid need for some platform specific code.
7 年前
lyndon homewood
9b9d85af
Tidied up mip map debugging in shaders based on PR feedback
7 年前
Frédéric Vauchelles
db81a499
Merge branch 'master' into feature/HDCameraEditor
7 年前
Frédéric Vauchelles
3a8bf9f8
[HDCameraEditor] Moved Camera utilities to Core
7 年前
GitHub
82a58487
Merge pull request #751 from Unity-Technologies/feature/HDCameraEditor
Feature/hd camera editor
7 年前
sebastienlagarde
1ac183cc
HDRenderPipeline: minor update of ComputeTextureLOD function
7 年前
Felipe Lira
f53d33dc
Material upgrader now displays a dialog informing that at least one material must be selected when clicking on upgrade selection option.
7 年前
Evgenii Golubev
c86b3214
Merge branch 'master'
7 年前
sebastienlagarde
29acffeb
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Sebastien Lagarde
61c2e24d
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat
7 年前
Evgenii Golubev
b8684ef4
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics
7 年前
Sebastien Lagarde
3900cf36
More cheaper version of clear coat
7 年前
Evgenii Golubev
51cdd667
Move some files
7 年前
Evgenii Golubev
decbf974
Clearing a 3D texture doesn't seem to work
7 年前
Evgenii Golubev
92e0a559
Merge BoxRayIntersect() and IntersectRayAABB()
7 年前
GitHub
74479f14
Merge pull request #757 from Unity-Technologies/Update-CheapClearCoat
Refactor clear coat to be more usable in game
7 年前
Evgenii Golubev
0666c94b
Rename intersection functions for consistency
7 年前
Sebastien Lagarde
ef3442e8
HDRenderPipeline: move InfluenceFadeNormalWeight to shader library
7 年前
Evgenii Golubev
69102f84
Remove the "in" qualifier
7 年前
Evgenii Golubev
39e3d26a
Add comments
7 年前
Evgenii Golubev
b61606f0
Use real in Filtering.hlsl
7 年前
Sebastien Lagarde
926a5691
Update UI for diffusion profile + convert fresnel0 to IOR in UI
7 年前
GitHub
76304378
Merge pull request #758 from Unity-Technologies/Rename-Subsurface-Profile-=---Diffusion--profile
Update Subsurface profile
7 年前
Sebastien Lagarde
e059a00a
Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-GBuffer-with-material-feature
7 年前
Thomas
4a72bd35
Added more utility methods to VolumeProfile
7 年前
Salvador Jacobi
16243c86
Fix GameObject menu item priority
7 年前
Sebastien Lagarde
9b6e633d
Push rework of lit.hlsl
7 年前
Frédéric Vauchelles
467308e8
[PlanarReflection] (wip) Added Projection Volume
7 年前
Thomas
43ea0206
D'oh
7 年前
GitHub
fb08b5de
Merge pull request #761 from salvadorj/fix-gameobject-menuitem-priority
Fix GameObject menu item priority
7 年前
GitHub
d79cde81
Merge pull request #762 from Unity-Technologies/volume-trygetchildof
Added more utility methods to VolumeProfile
7 年前
sebastienlagarde
a40f534c
Correct based on various feedback
7 年前
Thomas
259b2ff9
Added a temporary RT abstraction layer
This isn't pretty but will do just fine until we can get a better abstraction layer on top of (or better yet, in place of) the current render texture stuff.
7 年前
sebastienlagarde
a49f38be
Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-GBuffer-with-material-feature
7 年前
Thomas
a3fc85f5
Renaming
7 年前
sebastienlagarde
80894667
Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-GBuffer-with-material-feature
7 年前
Thomas
efb5f16b
Fixed a serialization issue with scene settings
7 年前
GitHub
2680b9a5
Merge pull request #769 from Unity-Technologies/scene-settings-serialization-fix
Fixed a serialization issue with scene settings
7 年前
Evgenii Golubev
7e74580b
Merge branch 'master'
7 年前
Evgenii Golubev
38e10475
Make the code less Italian by removing issues caused by copy-pasta
7 年前
GitHub
1461533c
Merge pull request #755 from EvgeniiG/volumetrics
Add the initial implementation of volumetric lighting
7 年前
Evgenii Golubev
8a70dc3b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Thomas
965f594c
GC fix
7 年前
sebastienlagarde
3ba5f5fc
Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-GBuffer-with-material-feature
7 年前
GitHub
19ff5eb4
Merge pull request #764 from Unity-Technologies/Refactor-GBuffer-with-material-feature
Rearrange GBuffer and material classification to switch to material features
7 年前
Frédéric Vauchelles
790cee43
Merge branch 'master' into feature/PlanarReflection
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
7 年前
GitHub
d9a17bb3
Merge pull request #771 from Unity-Technologies/cleanup-misc
Small fixes, cleanup
7 年前
Robert Srinivasiah
66789f87
Temp hack enabling some MSAA state
Binding targets is not working though...
7 年前
Robert Srinivasiah
d3425de4
Temp updates to enable MSAA rendering w/o errors
Temp MSAA RTs cannot have UAVs generated (enableRandomWrite)
The depth textures need bindMS = true, otherwise, CopyTexture and related ops fail
Now, the light list gen needs to be fixed, and then we can start making progress!
7 年前
Felipe Lira
e2a63632
Added VERTEXID_SEMANTIC to api files. Fixed BlitCubeTextureFace shader on gles 2.0.
7 年前
Frédéric Vauchelles
1d4bba47
[PlanarReflection]Update UI
7 年前
Sebastien Lagarde
f97342c5
Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug
7 年前
Felipe Lira
54aa83bf
Fixed more shader compiler errors due to changes in shader library.
7 年前
lyndon homewood
ef4b0aa9
Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug
7 年前
Felipe Lira
81845faa
defining texture gather to error on unsuported hardware.
7 年前
Julien Ignace
43f6d6eb
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_HeightMapParametrization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/BaseLitUI.cs
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Lit_Checker_Planar.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Lit_Checker_Triplanar.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass/Lit_Green_CheckerAlphaCutout.mat
7 年前
lyndon homewood
0e87a139
Fixed mip debug ratio (after change to parameters the ComputeTextureLOD function takes)
7 年前
Felipe Lira
8e852764
IntegrateLD_MIS not supported on GLES2
7 年前
Felipe Lira
405ce570
Moved Pow4 to srp library.
7 年前
Frédéric Vauchelles
3f5a5830
[PlanarReflection] (wip) added capture camera gizmos
7 年前
Robert Srinivasiah
3b9c6146
Remove UAV hack from CoreUtils.UpdateRenderTextureDescriptor
Properly manage UAV + MSAA from the code that calls CreateCmdTemporaryRT
Plus some extra cleanups
7 年前
Felipe Lira
25aa15b7
Defined functions explicitly as error when we can't provide a good fallback. Adjusted shader feature level for texture gather and texcube array.
7 年前
Frédéric Vauchelles
c8c5a6a6
[PlanarReflection] Update capture frustrum calculation
7 年前
Evgenii Golubev
2680050a
Optimize attenuation functions for ALU
7 年前
Evgenii Golubev
0d923468
Pass the light position to the shadow code
7 年前
GitHub
ab46e660
Merge pull request #778 from Unity-Technologies/ShaderLibraryFixes
Shader library fixes on GLES 2.0.
7 年前
Evgenii Golubev
87df0278
Use real
7 年前
sebastienlagarde
8324b5e9
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-light-unity-support
7 年前
Frédéric Vauchelles
668f65ae
[PlanarReflectionProbe] Added preview in scene view
7 年前
sebastienlagarde
7f5f1c1a
Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug
7 年前
Thomas
e065274b
Boxed debug panel items in a scrollview
7 年前
GitHub
dff8ea78
Merge pull request #787 from Unity-Technologies/debug-scrollview
Boxed debug panel items in a scrollview
7 年前
GitHub
ed6465fd
Merge pull request #749 from Unity-Technologies/feature/mip-debug
Added mip debug visualisation
7 年前
uygar
47eeaedf
Reduced per frame memory allocations.
7 年前
Raymond Graham
d1c64b56
Merge branch 'master' into gpuInstancingSupport
7 年前
Julien Ignace
4919b7ad
Merge branch 'master' into Branch_ScreenSpaceShadows
# Conflicts:
# ScriptableRenderPipeline/Core/ShaderLibrary/Random.hlsl
# ScriptableRenderPipeline/Core/Shadow/AdditionalShadowData.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.Styles.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/DeferredDirectionalShadow.compute
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
# ScriptableRenderPipeline/HDRenderPipeline/ShaderVariablesFunctions.hlsl
7 年前
Kay Chang
42c358c5
Added Switch support for SRP sample project.
C# scripts modified to build without XR support on Switch.
7 年前
Felipe Lira
1b2ea142
Checking for Cubemap array support on OGL based on what front end compiler expects instead of SM capability.
7 年前
Julien Ignace
6cf5f4d4
Manually re-applied and fixed screen space shadow code after big merge of master that moved every files.
7 年前
Evgenii Golubev
77f9f167
Merge branch 'master'
7 年前
Julien Ignace
93c49e08
- Switched sample count to a uniform to be changed by users
- Cleaned UI
- Added a variation to disable contact shadows
7 年前
Peter Andreasen
3ccf74cc
merged from master
7 年前
Arnaud Carre
4bef6509
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
Remy
3b815534
Merge commit 'ccee1ef8a8d0611355aaeace2c3530b65e34dfe0' into FixFix_TestFrameworkTools
# Conflicts:
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3002_ObjectMotionVector.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3003_CameraMotionVector_TranslateX.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3004_CameraMotionVector_TranslateY.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3005_CameraMotionVector_TranslateZ.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3006_CameraMotionVector_RotateX.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3007_CameraMotionVector_RotateY.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3008_CameraMotionVector_RotateZ.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3009_CameraMotionVector_FOV.unity.png
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3002_ObjectMotionVector/SinMove.cs
# Te...
7 年前
GitHub
273faca1
Merge pull request #795 from Unity-Technologies/gpuInstancingSupport
Bring over Instancing support to HDRP shaders.
7 年前
Sebastien Lagarde
1ebf9456
Merge remote-tracking branch 'refs/remotes/origin/master' into FixFix_TestFrameworkTools
7 年前
Sebastien Lagarde
a79042e5
Merge branch 'master' into pr/798
7 年前
GitHub
9d3b9c14
Merge pull request #801 from Unity-Technologies/pr/798
Pr 798
7 年前
Remy
2289f880
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# Tests/Scripts/Editor/GraphicTests/HDRenderPipeline/DebugViewController_Editor.cs.meta
7 年前
sebastienlagarde
d1c884e4
Add Lux meter debug mode
7 年前
sebastienlagarde
a0d8e8b4
Add support of debug font for debugging
7 年前
Evgenii Golubev
7d2031ec
Merge branch 'master'
7 年前
Paul Melamed
6deb71dc
Merge branch 'master' into prototype/decals_drawinstance
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderVariables.hlsl
7 年前
Frédéric Vauchelles
86df6636
Merge master
7 年前
Evgenii Golubev
1bf54180
Fix the comment
7 年前
Julien Ignace
4172199d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScreenSpaceShadows
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/CornelBox/Cornell Box.fbx.meta
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/Sphere/Sphere.fbx.meta
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3003_CameraMotionVector_TranslateX.unity.meta
7 年前
Raymond Graham
1e5e8a8a
GPU instancing in Lightweight renderpipeline
7 年前
Evgenii Golubev
99b83826
Remove the quaternion code
7 年前
Raymond Graham
d09bc376
Fix up probe gpu instancing
7 年前
Evgenii Golubev
5ab1ca0f
Add a comment
7 年前
Raymond Graham
186dae6a
Cleanup Instancing
Get rid of compound matrices and remove direct reference to SHADERPASS
7 年前
Arnaud Carre
074f76bb
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into lwrp_batcher
7 年前
Evgenii Golubev
1afea906
Add a comment
7 年前
Frédéric Vauchelles
0f4291cb
[PlanarReflection] (wip) simple reflection
7 年前
Evgenii Golubev
ce6020c2
Add more comments
7 年前
Evgenii Golubev
efb1bde0
Store the tangent vector in 11 bits
7 年前
Evgenii Golubev
2403166d
Replace FastMulBySignOf() with CopySign()
7 年前
Evgenii Golubev
c73e4f1a
Clamp instead of add
7 年前
Evgenii Golubev
da7a810e
Re-add PackNormalOctQuadEncode()
7 年前
Evgenii Golubev
777f65e7
Use BitFieldInsert() in CopySign()
7 年前
Frédéric Vauchelles
31baf5b6
[PlanarReflection] Added camera utils
7 年前
GitHub
4b7581e9
Merge pull request #811 from Unity-Technologies/Add-physical-Light-unit-2
Add color picker debug mode
7 年前
Felipe Lira
98d9ef89
Moved ShadowSampling Tent function to a separate library so it can be used by LW without depending on ShadowContext.
7 年前
Evgenii Golubev
a2e3a11d
Fix CopySign()
7 年前
uygar
738c9de1
Revert "Pass the light position to the shadow code"
This reverts commit d702605939cf2bb80b30cab85e4a8ec83a5f77c5.
7 年前
GitHub
5c7e1fd0
Merge pull request #809 from Unity-Technologies/Branch_ScreenSpaceShadows
Contact Shadows
7 年前
Sebastien Lagarde
128f5158
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
GitHub
d48bc884
Merge pull request #807 from Unity-Technologies/LightweightGpuInstancing
GPU instancing in Lightweight renderpipeline
7 年前
Sebastien Lagarde
27c0d277
Merge remote-tracking branch 'refs/remotes/origin/master' into Replace-all-ToggleOff-by-ToggleUI--2018.1.b4-feature]
7 年前
Remy
afb74a48
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Sebastien Lagarde
5705de92
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Paul Melamed
c5fce3e3
Merge branch 'master' into prototype/decals_premult_alpha
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
7 年前
John
3c40b17c
Merge brnganch 'LightweightPipeline' into LW-ScreenSpaceShadows
Fetching 5x5 tent PCF
7 年前
sebastienlagarde
742c208a
Fix compilation issue with instancing and tessellation
7 年前
GitHub
783239f0
Merge pull request #819 from Unity-Technologies/Fix-compilation-issue-with-instancing-and-tessellation
Fix compilation issue with instancing and tessellation
7 年前
sebastienlagarde
26147e28
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Frédéric Vauchelles
ca10cd2f
Merge
7 年前
Frédéric Vauchelles
b3b971f1
[PlanarReflection] Use non oblique projection matrix for light culling
7 年前
uygar
e374ee47
Shadows are now evaluated using the device projection matrices directly, making inverseZ handling in the shader unneccessary for PCF sampling.
7 年前
sebastienlagarde
d6e7f268
Fix issue to allow to build standalone player
- Fix issue with Mouse function no editor only
- Fix issue with instancing and meta pass
7 年前
GitHub
dd57b82e
Merge pull request #822 from Unity-Technologies/Fix-issue-to-build-standalone-player
Fix issue to allow to build standalone player
7 年前
uygar
c8556633
Changed shadow biasing. Biasing can now use normal and light vector information to avoid artifacts.
Added:
- normal+view biasing
- light view only biasing
- per sample biasing for wide PCF filters
- corner light leaking mitigation
- defines to control what type of biasing should be enabled
- a few new UI controls in the additionalshadowdata component
Removed previous biasing controls. They won't have any effect anymore.
7 年前
uygar
f7a762c8
Fixed wrong projection inversion being used for orthographic projections.
7 年前
GitHub
411083d3
Merge pull request #766 from Unity-Technologies/rthandle
Added a RT abstraction layer to handle scale-based sizing and auto-resize
7 年前
Frédéric Vauchelles
1fb483ef
[PlanarReflection] (wip) oblique frustrum drawing
7 年前
Julien Ignace
03e54099
(WIP) Changed all HDRP RenderTextures to RTHandles
7 年前
GitHub
3fc9fef0
Merge pull request #824 from EvgeniiG/master
Store the tangent vector in 11 bits
7 年前
Julien Ignace
d7f39ddf
- Added new HDUtils RenderTarget utilities that set viewport correctly for scaled RTs in HDRP
- Changed all calls in HDRP.
7 年前
Evgenii Golubev
8432b6cc
Update the G-Buffer layout
https://docs.google.com/spreadsheets/d/1-85pJ1w7elwIMKR7HQmQGaekoZuPwHvlkusFrkRTstw/edit?usp=sharing
7 年前
sebastienlagarde
1775cd2b
HDRenderPipeline: Add more color for diffusion profile debug
7 年前
Felipe Lira
c51ce48c
Merged master
7 年前
Frédéric Vauchelles
5f6876d6
Merge branch 'master' into feature/PlanarReflection
7 年前
GitHub
602cf8ca
Merge pull request #796 from Unity-Technologies/OGL-CubemapArrayCheck
Checking for UNITY_NO_CUBEMAP_ARRAY support in OGL files.
7 年前
GitHub
c05bd70c
Merge pull request #832 from Unity-Technologies/LightweightPipeline
Lightweight pipeline
7 年前
sebastienlagarde
54919201
Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-issue-with-SSS-and-layering
7 年前
Evgenii Golubev
5b66c29a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into opt_ps4_2018_01
7 年前
John
dea94b9d
Merge branch 'master' into LW-ScreenSpaceShadows
7 年前
Paul Melamed
15162b54
Merge branch 'master' into prototype/decals_premult_alpha
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderPass/ShaderPassDBuffer.hlsl
7 年前
GitHub
bb5db01e
Merge pull request #835 from EvgeniiG/opt_ps4_2018_01
Update the G-Buffer layout
7 年前
sebastienlagarde
55b8c071
Add various comment and init Fresnel0 and SubsurfaceMask
- Add various comment
- Add setup of Fresnel0 in transmission (in addition to SSS)
- Remove the call to DecodeFromSSSBuffer and init SubsurfaceMask instead
- Rename all packInt function to PackUint
7 年前
GitHub
8ab4d587
Merge pull request #837 from Unity-Technologies/Update-Gbuffer-Layout-second
Add various comment and init Fresnel0 and SubsurfaceMask
7 年前
Sebastien Lagarde
7c20e2e8
Add instancing property view mode
7 年前
GitHub
829ff2f1
Merge pull request #838 from Unity-Technologies/Add-instancing-property-view-mode
Add instancing property view mode
7 年前
Evgenii Golubev
30f19f97
Optimize octahedral encoding
7 年前
Sebastien Lagarde
90e761b6
HDRenderPipeline: Fix misc compiler warning
7 年前
Evgenii Golubev
6f67ae21
Avoid explicitly using `roughness` in the IBL code
Doesn't seem to help as the compiler still caches roughness, but it's a start.
7 年前
Sebastien Lagarde
c032196d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Sebastien Lagarde
b32a2d17
Merge remote-tracking branch 'refs/remotes/origin/master' into HDRP_GraphicTests
7 年前
Evgenii Golubev
75799cbf
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline
7 年前
Evgenii Golubev
a3209dd5
Fix INTRINSIC_CUBEMAP_FACE_ID
7 年前
Sebastien Lagarde
07354cce
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-SSS-and-transmission
7 年前
Remy
c3c7eec1
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1301_SubSurfaceScattering.unity
7 年前
Sebastien Lagarde
a5003db5
Merge remote-tracking branch 'refs/remotes/origin/master' into feature/PlanarReflection
7 年前
Sebastien Lagarde
7d15e152
Update comment + rename packUint to PackInt function
7 年前
Frédéric Vauchelles
c34bc1a2
[PlanarReflection] Renamed CameraUtils -> GeometryUtils
7 年前
GitHub
0a952cb2
Merge pull request #845 from Unity-Technologies/adress-PR-837-feedback
Update comment + rename packUint to PackInt function
7 年前
Frédéric Vauchelles
df67690c
[PlanarRelfection] Fixed projection for plaanr reflection, added debug mode for proxy volumes
7 年前
Evgenii Golubev
ffea0999
Add more phase functions
7 年前
sebastienlagarde
1d94ca60
Merge remote-tracking branch 'refs/remotes/origin/master' into prototype/decals_workflow
7 年前
John
cf25c602
Merge master
7 年前
GitHub
f1dcea79
Merge pull request #853 from EvgeniiG/master
Add more phase functions
7 年前
sebastienlagarde
174630e7
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Paul Melamed
163fdc44
Intermediate commit
7 年前
Remy
ae087b6d
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Evgenii Golubev
c1c33a32
Support asymmetry with reprojection
7 年前
Paul Melamed
8c9541db
Filling out HTile mask in DBuffer, fix for material foldout update on decal material change
7 年前
uygar
81cb95dc
Merge branch 'master' into shadows-biasing
7 年前
uygar
4bf6ce24
Increased the default fov guard for now to handle seams for point lights.
7 年前
sebastienlagarde
25cb23c4
Fix various issue, remove previous code
7 年前
GitHub
39528822
Merge pull request #859 from Unity-Technologies/Fix-flip-issue
Fix motion vector + flip issue of debug mode
7 年前
John
ba0245c3
Merge branch 'master' into LW-ScreenSpaceShadows
7 年前
Remy
6d165864
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
sebastienlagarde
f80ece87
Fix NaN checker pass that can't work with intrinsic isnan (as it require /Gic)
7 年前
Frédéric Vauchelles
d6743fba
Merge branch 'master' into feature/PlanarReflection
7 年前
John
3023e8c8
Merge Screen Space Shadows
7 年前
Peter Andreasen
8b8ef607
Merge remote-tracking branch 'origin/master' into sample_game
7 年前
Remy
d731c271
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Remy
d5f2161a
Add World Y and Speed control to FreeCamera
7 年前
sebastienlagarde
ad00b16a
Merged GetPositionInput and UpdatePositionInput into one set of GetPositionInput overloads.
7 年前
Julien Ignace
19029ddd
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/RenderPipelineSettingsUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/SerializedRenderPipelineSettings.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipeline/RenderPipelineSettings.cs
7 年前
sebastienlagarde
8677e68d
Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
7 年前
Julien Ignace
39692887
- Fixed Gaussian/Depth pyramid rendering and debug
- Fixed various Blit related issues related to target scaling.
7 年前
Frédéric Vauchelles
78f1ddf8
[PlanarProbe] Include custom HLSL files with shader generator
7 年前
Frédéric Vauchelles
0cf502ba
Merge branch 'master' into feature/PlanarReflection
7 年前
GitHub
84e022c3
Merge pull request #834 from Unity-Technologies/feature/PlanarReflection
Planar Reflection - #1 Use case Mirror
7 年前
sebastienlagarde
2bae089c
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/DeferredDirectionalShadow.compute
7 年前
Evgenii Golubev
7e4a3052
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Evgenii Golubev
1ef2e80a
Use an improved (generalized) depth distribution
7 年前
GitHub
b5718762
Merge pull request #870 from EvgeniiG/master
Support asymmetry with reprojection
7 年前
GitHub
2c465d55
Update the comment
7 年前
GitHub
fe0284c8
Merge branch 'master' into HDRP_GraphicTests
7 年前
GitHub
ff7b81d9
Merge pull request #873 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
7 年前
sebastienlagarde
e16cb2e3
Merge remote-tracking branch 'refs/remotes/origin/master' into Support-UV0-UV3-on-lit-for-base
7 年前
sebastienlagarde
6feb2d00
Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
7 年前
Paul Melamed
19876ed2
Merge branch 'master' into prototype/decals_gpu_optimization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
7 年前
Frédéric Vauchelles
9db916f8
Merge branch 'master' into feature/PlanarReflection2
7 年前
sebastienlagarde
c3198024
Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa
7 年前
GitHub
2654231e
Merge pull request #872 from Unity-Technologies/hdrp-msaa
HDRP + MSAA: Initial infrastructure
7 年前
sebastienlagarde
a2c27894
Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
7 年前
sebastienlagarde
48efe04c
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
uygar
c278421b
Added new helper function to calculate a guard angle for spot and point lights that gets added to the given fov so that biasing and filtering cannot access the shadowmap outside the valid range.
7 年前
Frédéric Vauchelles
eba4a6c3
[PyramidBuffer] use screen size for depth pyramid
7 年前
GitHub
655420d5
Merge pull request #881 from EvgeniiG/master
Use an improved (generalized) depth distribution
7 年前
sebastienlagarde
8f73bb93
Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
7 年前
sebastienlagarde
ff116711
Merge branch 'shadows-biasing' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into shadows-biasing
7 年前
uygar
f5518a7e
Limited per face information to matrices and atlas offsets to cut down on register usage.
7 年前
uygar
74b782e2
Added new parameters to control the edge leak fixup.
Agreessiveness of the fixup can be controled, and the reference vector can either be set to the normal if available or the view vector.
7 年前
uygar
a8084c53
Silenced warning about loop iterations if optimize register usage is enabled.
7 年前
uygar
a6b4b937
Set the default depth bias to 0.
7 年前
Frédéric Vauchelles
8d36c467
(wip) Screen Space raymarching for hit projection
7 年前
Frédéric Vauchelles
f84484dc
[ScreenSpaceProjection] added debug modes
7 年前
Paul Melamed
3441b497
Merge branch 'master' into prototype/decals_gpu_optimization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
7 年前
Remy
2136ed15
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Sebastien Lagarde
aadc4b09
Update menu item location and label
Based on discussion with Shawn MacClelland
7 年前
Sebastien Lagarde
3cdc6c4e
Pack normal on 1212bit in 888
7 年前
GitHub
f3a96513
Merge pull request #885 from Unity-Technologies/prototype/decals_gpu_optimization
Prototype/decals gpu optimization
7 年前
sebastienlagarde
950eb920
Update naming based on feedback
7 年前
sebastienlagarde
7323bbbc
Correct rounding
7 年前
sebastienlagarde
89cfaa68
Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-encoding-1212to888
7 年前
Tim Cooper
803d7f40
Merge remote-tracking branch 'origin/master' into LW-ScreenSpaceShadows-KeywordsReduction
7 年前
GitHub
7b5699cd
Merge pull request #883 from Unity-Technologies/Improve-normal-encoding-1212to888
Pack normal on 1212bit in 888
7 年前
John
89a55fab
Merge branch 'LW-ScreenSpaceShadows-KeywordsReduction' into LW-ScreenSpaceShadows
7 年前
Evgenii Golubev
d60971bd
Add another version of ComputeCubemapTexelSolidAngle()
7 年前
John
0bfdddfc
Merge Screen Shadows
7 年前
Remy
3d76f69e
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Julien Ignace
950b560d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/CoreUtils.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipelineAsset.asset
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
7 年前
Julien Ignace
bac44977
Post merge fixes
7 年前
sebastienlagarde
83b753ad
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
sebastienlagarde
4a7e93dd
HDRenderPipeline: Small NaN correction (naming and test)
7 年前
GitHub
9f5cddad
Merge pull request #892 from Unity-Technologies/feature/ReflectionRefraction
Use fullscreen depth/color pyramids
7 年前
Frédéric Vauchelles
672c909b
Merge branch 'master' into feature/ScreenSpaceProjection
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/SceneViewDrawMode.cs.meta
# Tests/Scripts/Editor/GraphicTests/Framework/TestResultWindow.cs.meta
7 年前
sebastienlagarde
b5aa10da
Fix framesettings and preview
Fix issue with preview render many undesired stuff
fix issue with debug camera menu
7 年前
Frédéric Vauchelles
56d74148
(wip) added debug for screen space tracing
7 年前
GitHub
a3f9fb6c
Merge pull request #895 from Unity-Technologies/Fix-framesettings-and-preview
Fix framesettings and preview
7 年前
Remy
aa273d7e
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Frédéric Vauchelles
8a772b86
[ScreenSpaceTracing] fixed dirVS, added debugs
7 年前
sebastienlagarde
18cd3660
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-Menu-location-and-label
7 年前
GitHub
22cb3935
Merge pull request #884 from Unity-Technologies/Update-Menu-location-and-label
Update menu item location and label
7 年前
Sebastien Lagarde
eca15a2d
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance-
7 年前
sebastienlagarde
985e604a
Various warning fix
7 年前
sebastienlagarde
360cf23b
Remove potentially unitialized variable message
7 年前
GitHub
1bdc9335
Merge pull request #899 from Unity-Technologies/Suppress-various-hlsl-warning
Suppress various hlsl warning
7 年前
sebastienlagarde
b8604365
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance-
7 年前
Sebastien Lagarde
4473a443
HDRenderPipeline: Rename DistanceAttenuation => InfluenceAttenuation
7 年前
Remy
dd1d4224
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Julien Ignace
85039c4d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugFullScreen.shader
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
7 年前
sebastienlagarde
209e9f74
HDRenderPipeline: Remove shadow warning about "loop 1 iteration"
7 年前
Julien Ignace
a4625b1c
Fixed Depth/Color pyramid after last merge
7 年前
Sebastien Lagarde
1e28cf53
change clampNdotV and only affect BSDF (i.e only analytic specular)
7 年前
Remy
44eb9802
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Alex Lian
950e29d3
Merge remote-tracking branch 'origin/master' into build/automation
7 年前
Julien Ignace
2c282969
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/RenderPipelineSettingsUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/SerializedRenderPipelineSettings.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipeline/FrameSettings.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipeline/RenderPipelineSettings.cs
7 年前
Julien Ignace
84e7c5e0
Indent + Remove useless comment.
7 年前
Evgenii Golubev
19824028
Use ClampNdotV() everywhere except where vector addition/subtraction is involved
7 年前
GitHub
6bcaecf3
Merge pull request #901 from EvgeniiG/master
Add support of the ambient probe to volumetric lighting
7 年前
Julien Ignace
f956cebd
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
7 年前
sebastienlagarde
66873725
Merge remote-tracking branch 'refs/remotes/origin/master' into Branch_RTRefactoring
7 年前
sebastienlagarde
046a77ef
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
Evgenii Golubev
4f293347
Fix issue with NaNs
7 年前
GitHub
7d2bb767
Merge pull request #905 from EvgeniiG/master
Fix issue with NaNs in volumetric lighting
7 年前
Evgenii Golubev
2b155faa
Move the OrientedBBox code
7 年前
Evgenii Golubev
521d4a50
Add a Frustum struct
7 年前
Evgenii Golubev
044eb2c1
Improve the precision of the near plane calculation
7 年前
Evgenii Golubev
b4da729b
Refactor things again to [GenerateHLSL]
7 年前
Remy
47d8fac6
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Sebastien Lagarde
3f6226b8
Better warning message for MSAA and UAV
7 年前
Evgenii Golubev
ba308dc1
Compress OritentedBBox storage to 48 bytes
7 年前
sebastienlagarde
c6c178c5
Merge remote-tracking branch 'refs/remotes/origin/master' into Branch_RTRefactoring
7 年前
Julien Ignace
edd34849
Merge branch 'Branch_RTRefactoring' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
7 年前
Evgenii Golubev
88a993dd
Store SSS flags inside bsdfData.materialFeatures
7 年前
Evgenii Golubev
e6540dfa
Implement clustering of density volumes
7 年前
GitHub
a6688080
Merge pull request #878 from Unity-Technologies/Branch_RTRefactoring
Refactoring of HDRP render texture usage using RTHandles
7 年前
Robert Srinivasiah
695f1e55
For MSAA-enabled RTHandles, don't overwrite original enableRandomWrite
We need to retain the original value for enableRandomWrite instead of just overriding it if MSAA is enabled.
Currently, we take different internal paths if MSAA is enabled. In the situations that MSAA is not enabled, but MSAA was originally requested, we want to make sure enableRandomWrite can be set on the non-MSAA RT.
Before this change, if MSAA was supported via the RenderPipelineSettings, but not currently enabled by the FrameSettings, the non-MSAA RT was being created without enableRandomWrite, which lead to the RT not being compatible with the passes expecting a UAV.
7 年前
Robert Srinivasiah
23861037
Disable bindTextureMS for non-MSAA textures
For most pieces of RT state, if we need to create a non-MSAA RT, we can just copy over the state bits from the MSAA RT. However, we shouldn't be turning on bindTextureMS on a 1x texture. Unity somehow allows this creation, but then this leads to binding errors in the ShaderLab code.
7 年前
Julien Ignace
a3e234fe
Bind an empty UAV when decal are disabled to avoid crash on PS4
7 年前
Robert Srinivasiah
c057c34f
Fix typo in GetMaxWidth (formerly GetMaxWith)
7 年前
Frédéric Vauchelles
78ba9e5b
Merge master
7 年前
GitHub
a2aa6eba
Merge pull request #912 from Unity-Technologies/Branch_FixRTHandleDisableDecal
Fixed HDRP when decal are disabled (issue caused by RTHandle PR)
7 年前
Frédéric Vauchelles
17eb7e3c
[ScreenSpaceTracing] (wip) step by step debugging
7 年前
Robert Srinivasiah
6c1cbcf3
Remove unused bits in GPUCopyAsset
The generated CS and compute files have some bits removed.
7 年前
Frédéric Vauchelles
ea404593
[ScreenSpaceTracing] (wip) step by step debugging
[ScreenSpaceTracing] (wip) step by step debugging
7 年前
Frédéric Vauchelles
1e71c576
[ScreenSpaceTracing] (wip) step by step debugging
7 年前
Frédéric Vauchelles
210bb00c
(wip) screen space tracing debug
7 年前
sebastienlagarde
9801577c
Change code generation to allow multiple debug case for the same field. allow debug view normal
7 年前
Frédéric Vauchelles
177273e3
(wip) screen space tracing debug - using a RT instead of a StructuredBuffer for UAV target in pixel shader
7 年前
GitHub
2d823db6
Merge pull request #914 from Unity-Technologies/Add-normal-in-view-space-debug-mode
Change code generation to allow multiple debug case for the same field. allow debug view normal
7 年前
sebastienlagarde
bf5a866e
HDRenderPipeline: Missing file for Debug view space normal
7 年前
Remy
0fe67279
Upgrade material upgrader
7 年前
Remy
fa8d58d8
Material upgrader working quite fine now :)
7 年前
sebastienlagarde
b1b2e631
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
uygar
8e8b647f
Added register optimized path to the tent 5x5 filter.
7 年前
uygar
34eeceb3
Moved slice into a separate float to avoid unnecessary casting in the shader.
7 年前
uygar
ae42e524
Split shadow matrix into separate components to selectively load per face data for point lights to improve register usage.
7 年前
uygar
34443229
Separated light and cascade data loading for directional lights.
Introduced clear rect rendering to avoid clearing the entire shadowmap.
7 年前
GitHub
0b6f97bc
Merge pull request #910 from Unity-Technologies/hdrp-rth-fixes
Misc HDRP RTHandle fixes
7 年前
uygar
7528e3f3
Replaced the two clear shadow passes with one using the platform far plane define.
7 年前
Alex Lian
35f03c7a
Merge remote-tracking branch 'origin/master' into build/automation
7 年前
sebastienlagarde
d416e6e3
test RTHanbdle naming
7 年前
sebastienlagarde
116379ee
Add memory RT name/information everywhere
7 年前
Sebastien Lagarde
106566dc
Update the UI for iridescence
7 年前
Frédéric Vauchelles
0aed191f
[UI] Removed animation on foldouts
7 年前
sebastienlagarde
4f9577d3
Various fix
7 年前
GitHub
c5f1b40c
Merge pull request #924 from Unity-Technologies/Test-RTHandleNaming
Add RenderTarget Memory information
7 年前
GitHub
249256e5
Merge pull request #923 from Unity-Technologies/fix/RemoveAnimationFoldouts
[UI] Removed animation on foldouts
7 年前
Evgenii Golubev
a5a04d6b
Fix the clip-space bug (+ add explanation)
7 年前
Remy
5197454b
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.unity.png
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.unity
7 年前
Frédéric Vauchelles
19c80216
Added a library function to get NDC with the Z component
7 年前
Frédéric Vauchelles
6e9688c7
Fixed warning
7 年前
Robert Srinivasiah
44fabb65
Merge branch 'master' into hdrp-xr-initial
7 年前
John
3174776d
Merge branch 'master' into LW-ScreenSpaceShadows
7 年前
John
0a72692b
Merge branch 'LW-ScreenSpaceShadows' into projects/TheLastStand
7 年前
Joel de Vahl
f3cd88c5
Started work on light optimizations for low tier mobiles
7 年前
GitHub
09c7f394
Merge pull request #927 from Unity-Technologies/fix/NDCwithZ
Added a library function to get NDC with the Z component
7 年前
sebastienlagarde
8edea279
HDRenderPipeline: Fix various warning
7 年前
sebastienlagarde
301dbf72
Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-shading
7 年前
GitHub
3e753c62
Merge pull request #934 from Unity-Technologies/Improve-normal-shading
Improve normal shading
7 年前
sebastienlagarde
5e5e46c8
Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence
7 年前
Remy
619cd52e
Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade
7 年前
sebastienlagarde
35560656
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
uygar
775d3f32
Optimized cascade selection code to reduce register usage.
Added additional texture size parameter to tent filters to avoid rcp calculations using up registers.
Removed unused scale parameter from directional light payloads.
7 年前
Paul Melamed
75b17fab
Merge branch 'master' into decals/clustered
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/Decal.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DecalUtilities.hlsl
7 年前
uygar
c9b42ea6
Added cam relative offset to inverse of shadow matrix.
7 年前
Evgenii Golubev
070349c8
Merge branch 'master'
7 年前
Paul Melamed
db42063a
clustered decal refactor
7 年前
uygar
b3808fd1
Rewrote sample bias computation to reduce register pressure.
Added new guard to 5x5 filter computation, as in certain combinations it can increase register pressure.
7 年前
sebastienlagarde
a450e83a
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
uygar
f35513eb
Removed cascade clamping in shader again. Internally there's a hardcoded 10 texel guardband around a cascade which seems to be good enough for now.
7 年前
Julien Ignace
44e117d8
Added Culling test scene
7 年前
Tim Cooper
aeefe219
Merge branch 'master2' into LW-LightOptimizations
7 年前
uygar
1c570293
Added macro to control usage of clip space depth biasing.
Disabled clip space depth biasing for HDRP.
7 年前
GitHub
884cfab3
Add comment and check for SHADER_TARGET_AVAILABLE
7 年前
GitHub
dc676759
Merge pull request #940 from EvgeniiG/fix_sss_radius_bug
Fix SSS radius bug (+ misc changes)
7 年前
sebastienlagarde
2bc6907f
Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-forward-opaque-pass
7 年前
Remy
73141567
Merge remote-tracking branch 'origin/master' into MaterialUpgrader_Upgrade
7 年前
Remy
ab4675c0
Unified all variants of standard shader in one converter.
7 年前
Remy
fa829be3
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1202_Lit_DoubleSideNormalMode.unity.png
7 年前
Robert Srinivasiah
7427bb14
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
7 年前
Sebastien Lagarde
a60a0d5a
Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence
7 年前
Sebastien Lagarde
ec9e36c7
Fix typo
7 年前
Sebastien Lagarde
eabec798
Add full fresnel dieletric
7 年前
Evgenii Golubev
e768893e
Merge branch 'master'
7 年前
GitHub
f618fcd9
Merge pull request #944 from Unity-Technologies/support-iridescence
Add support for Iridescence in Lit
7 年前
Peter Bay Bastian
fc78e5ae
Update asmdef files to work with changes to assembly definition files wrt unsafe code
7 年前
Remy
d56ea57d
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Evgenii Golubev
0220b716
Fix OrientedBBox.Create()
7 年前
Evgenii Golubev
d8fdbbec
Implement random rotations of the SSS kernel
7 年前
GitHub
dc047614
Merge pull request #950 from Unity-Technologies/fix-asmdef-unsafe
Fix errors about unsafe code
7 年前
Remy
6252406b
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Robert Srinivasiah
a3ddcd05
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
7 年前
Thomas Hourdel
ddda2ecb
Cached the result of GetAllAssemblyTypes per domain reload
7 年前
GitHub
1bf2e816
Merge pull request #953 from Unity-Technologies/domain-reload-optim
Faster domain reload
7 年前
Robert Srinivasiah
2e77d205
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
7 年前
Thomas
45dc22f9
Refactored the debug menu
Now with proper serialization in the editor and better runtime UI capabilities
7 年前
sebastienlagarde
2c61701c
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
uygar
62637d1f
Fixed out of bounds access.
7 年前
Sebastien Lagarde
45283ab4
Adress iridescence PR feedback
7 年前
uygar
e85069ef
Added null check to handle some weird case when running tests.
7 年前
Sebastien Lagarde
455d8e33
Fixing compile issue
7 年前
GitHub
2298dc56
Merge pull request #957 from Unity-Technologies/Adress-iridescence-PR-feedback
Adress iridescence pr feedback
7 年前
sebastienlagarde
42c1a872
Add default value for HDRP shadow data
7 年前
uygar
f7122de7
Padded the ShadowData struct so its a multiple of 16 bytes.
7 年前
uygar
75a06b95
Added a combined contact shadows + normal biasing pass.
Replaced shadow specific cubemap face function. The shadow system is now going to use the one from common.hlsl.
Renamed nrml to normal.
Added a few comments.
7 年前
sebastienlagarde
456c6c9e
Merge branch 'shadows-biasing' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into shadows-biasing
7 年前
uygar
275279fa
Introduced new macros for flow control attributes.
7 年前
Sebastien Lagarde
e5ba3df3
RenameSpotCookieSize to CookieSize
7 年前
GitHub
d71819ce
Merge pull request #960 from Unity-Technologies/Rename-SpotCookieSize-to-CookieSize
Rename SpotCookieSize to CookieSize
7 年前
Sebastien Lagarde
a48dc895
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-support-of-Camera-Clear-Flags
7 年前
Robert Srinivasiah
2d5b988d
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
7 年前
Sebastien Lagarde
ea8ce865
First draft
7 年前
Sebastien Lagarde
946c1494
Shader generation now working
7 年前
Sebastien Lagarde
57ca73ef
Update all generated files
7 年前
Peter Andreasen
04b933d9
merged with master
7 年前
sebastienlagarde
e347d974
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前
GitHub
2376836c
Merge pull request #858 from Unity-Technologies/shadows-biasing
Shadows biasing
7 年前
Robert Srinivasiah
6626255e
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
7 年前
Paul Melamed
429be124
Merge branch 'master' into decals/clustered
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
7 年前
Sebastien Lagarde
0c54bec9
Move resources outside of resource folder
- Move all shader/material in Resources folder to CoreResource folder
- Move DisplayShadowMap.Shader out of Resources folder
- Pass needed material to Core function through parameters
- Update reflection system to take RenderPipeline resource into account
7 年前
Sebastien Lagarde
4d0b3071
add shadow resource to renderpipeline resource
- Move shadow .shader and .compute from ShaderLibrary to Shadow folder
- Init material and compute throught SahdowAtlasInit
7 年前
GitHub
b878dd91
Merge pull request #967 from Unity-Technologies/improve-resources--management
Improve resources management
7 年前
Thomas
44dd9f42
Merge branch 'master' into debug-menu-refactor
7 年前
Thomas
b3839ff9
Utility method
7 年前
Thomas
e7a59339
Avoid UInt warp at runtime
7 年前
Evgenii Golubev
2d48e00b
Merge branch 'master'
7 年前
Thomas
8a390de1
Skip drawing empty panels
7 年前
Thomas
4c9edfad
Skip empty panels in the runtime UI as well
7 年前
Thomas
f2dca11e
Changed the way DebugUpdater is intantiated to make it more reliable
7 年前
GitHub
4ce28f8a
Merge pull request #970 from Unity-Technologies/debug-menu-refactor
Debug menu refactor
7 年前
GitHub
e315e2a7
Merge pull request #972 from EvgeniiG/improve_sss
Improve the quality of Disney SSS
7 年前
Thomas
eb35bb1d
NPE fix
7 年前
Evgenii Golubev
3ad3c7d7
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
b1935e07
Merge pull request #973 from Unity-Technologies/debug-menu-fix
NPE fix in the debug menu
7 年前
Julien Ignace
4b17c74c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScriptableCulling
# Conflicts:
# SampleScenes/HDTest/Material/HDRenderLoopMaterials/Grid_10_5.mat
# SampleScenes/HDTest/Prefabs/Block_0.3x6.prefab
# SampleScenes/HDTest/Prefabs/Block_10x0.15.prefab
# SampleScenes/HDTest/Prefabs/Block_10x5.prefab
# SampleScenes/HDTest/Prefabs/Block_1x1.prefab
# SampleScenes/HDTest/Prefabs/Block_50x300.prefab
# ScriptableRenderPipeline/Core/CoreRP/Camera/CameraSwitcher.cs
7 年前
Robert Srinivasiah
6f2b52f2
Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting
Manual fixup of some LightLoop stuff (stereo + decals living together in light cull data)
7 年前
Sebastien Lagarde
4d5c89d9
Temp disabling code so we don't go out of memory at launch
7 年前
Remy
2001df3c
Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade
7 年前
sebastienlagarde
8d0fc95d
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Julien Ignace
c4e4129a
Moved Cascade and Contact shadows settings to the volume system.
7 年前
Remy
b295db15
Material upgrader now correctly supports standards -> lit and unlits -> unlit
7 年前
uygar
706c8fbf
Provided way of passing in values for per frame shadow update budgets.
7 年前
sebastienlagarde
baa79a02
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
GitHub
841f635b
Merge pull request #980 from Unity-Technologies/Branch_ShadowsInVolume
Moved Cascade and Contact shadows settings to the volume system.
7 年前
GitHub
7ef20321
Merge pull request #985 from Unity-Technologies/Fix-out-of-memory-at-launnch
Temp disabling code so we don't go out of memory at launch
7 年前
GitHub
f7f81ac1
Merge pull request #982 from Unity-Technologies/MaterialUpgrader_Upgrade
Material upgrader upgrade
7 年前
Sebastien Lagarde
0d688467
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
7 年前
Julien Ignace
d4548639
Added #pragma_only_renderers to compute shaders.
7 年前
Thomas
d07d061c
Fixed JIT compilation on PS4/Mono
7 年前
GitHub
31ace163
Merge pull request #989 from Unity-Technologies/debug-menu-fix-jit
Fixed JIT compilation on PS4/Mono
7 年前
Thomas
278e0671
Fixed input registering and the "ghost inspector" issue
7 年前
GitHub
31254b86
Merge pull request #991 from Unity-Technologies/input-register-fix
Fixed input registering and the "ghost inspector" issue
7 年前
GitHub
3e5a3c18
Merge pull request #992 from Unity-Technologies/Branch_PragmaRenderersCompute
Added #pragma_only_renderers to compute shaders.
7 年前
Thomas
b74496d0
Fixed a leak in the decal system
7 年前
Remy
229f2e88
Merge branch 'master' into HDRP_GraphicTests
7 年前
GitHub
b3c966b0
Merge pull request #993 from Unity-Technologies/leak-fix
Fixed a leak in the decal system
7 年前
Peter Bay Bastian
ba0ce030
Merge branch 'master' into integrate-sg-subshaders
7 年前
Remy
c0e3d9ab
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Thomas
b4bc9f87
Potential fix for packman
7 年前
Thomas
2b64e060
Awake -> Start
7 年前
Antti Tapaninen
2ecbc4b6
remove dead code
7 年前
GitHub
f540dc83
Merge pull request #1002 from Unity-Technologies/cleanup
Cleanup
7 年前
Robert Srinivasiah
667518b2
Merge remote-tracking branch 'origin/master' into lwrp-xr-shader-fixes
7 年前
Evgenii Golubev
875ec1ea
remove dead code
7 年前
Thomas
dbc3bf08
Fixed override checkbox in volume editors
7 年前
Tim Cooper
da540b9e
Fix minor warnings
7 年前
GitHub
28affc4f
Merge pull request #1004 from Unity-Technologies/volume-editor-indent-fix
Fixed override checkbox in volume editors
7 年前
Evgenii Golubev
0a2033df
Merge upstream/master
7 年前
Thomas
29610ee1
Fixed runtime enums in the debug window
7 年前
GitHub
bd94f1f1
Merge pull request #1006 from Unity-Technologies/debug-menu-enum-fix
Fixed runtime enums in the debug window
7 年前
sebastienlagarde
2d03b0c8
Fixed override checkbox in volume editors
7 年前
Paul Melamed
6f570901
Merge branch 'master' into decals/api_change
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
7 年前
uygar
3251dfad
Fixed cascade selection when there are less than max cascades.
7 年前
Evgenii Golubev
54ddb928
Improve the quality of the auto-thickness results
7 年前
Remy
ada0ecaa
Support for non-linear texture as input for the texture combiner.
Make _Metallic attribute 1 if a map is used.
7 年前
uygar
db49ba68
Changed atlasing errors to warnings.
7 年前
sebastienlagarde
ad037878
Fixed runtime enums in the debug window
7 年前
Tim Cooper
ab32fa26
Fix minor warnings
7 年前
sebastienlagarde
1edd41cb
Fixed cascade selection when there are less than max cascades.
7 年前
uygar
3e0f23cb
Added flow control macros to more platforms. The source initially passes through the hlsl compiler which understands these directives, independent of the platform compiler.
7 年前
sebastienlagarde
ea91e707
Changed atlasing errors to warnings.
7 年前
sebastienlagarde
776082ee
Added flow control macros to more platforms. The source initially passes through the hlsl compiler which understands these directives, independent of the platform compiler.
7 年前
John Parsaie
8cc0d941
Merge SRP 2018.1
7 年前
Sebastien Lagarde
60bcac15
Fix several shader and C# warning
7 年前
Sebastien Lagarde
edfea7bc
Fix several shader and C# warning
7 年前
GitHub
a29f9db9
Merge pull request #1010 from Unity-Technologies/fix-shader-warning
Fix several shader and C# warning
7 年前
Evgenii Golubev
e8f79895
Remove EvalShadow_SampleClosestDistance_Cascade()
7 年前
Joel de Vahl
56f21e1e
Merge remote-tracking branch 'origin/master' into LW-MaterialUpgrades
7 年前
Remy
4097366b
Merge branch 'HDRP_MaterialUpgrader' of github.com:Unity-Technologies/ScriptableRenderPipeline into 2018.1
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/StandardsToHDLitMaterialUpgrader.cs
7 年前
GitHub
22b140ec
Merge pull request #1013 from Unity-Technologies/2018.1_HDRP_MaterialUpgrader
Merge branch 'HDRP_MaterialUpgrader' of github.com:Unity-Technologies…
7 年前
Remy
50623c84
Merge remote-tracking branch 'origin/master' into HDRP_MaterialUpgrader
7 年前
GitHub
c1b7ac66
Merge pull request #1012 from Unity-Technologies/HDRP_MaterialUpgrader
Hdrp material upgrader
7 年前
GitHub
47d42b36
Merge pull request #1 from Unity-Technologies/master
Merge from main
7 年前
Robert Srinivasiah
7733d48a
Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile
7 年前
Joel de Vahl
73b75a26
Make sure we get the correct lightmap decode parameters when in gamma mode
7 年前
Frédéric Vauchelles
fd3d298d
Merge branch 'master' into feature/ReflectionProbeBaking
7 年前
GitHub
6bd4de5b
Merge pull request #1032 from Unity-Technologies/LightmapDecodeFixes
Make sure we get the correct lightmap decode parameters when in gamma…
7 年前
Frédéric Vauchelles
9ea01100
[ReflectionProbes] Refactored Cubemap Export
7 年前
Frédéric Vauchelles
75a2ac52
Updated persistent ID generation
7 年前
Thomas
e23d090b
Fix for packman
7 年前
Frédéric Vauchelles
e8f573b6
[Graphics] Use custom scene object identifiers for persistent ids
7 年前
Felipe Lira
8a6de19e
Added Cascade Split UI
7 年前
Frédéric Vauchelles
4d0d4da6
[ReflectionProbe] Refactored reflection probes
7 年前
Frédéric Vauchelles
ad9b219d
(wip) added hash utilities
7 年前
Frédéric Vauchelles
b495056c
(wip) added hash utilities
7 年前
Paul Melamed
07ab7b09
Merge branch 'master' into decals/api_change
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
7 年前
Thomas
6463cc0f
Fix for packman
7 年前
Tim Cooper
e6824f80
Make sure we get the correct lightmap decode parameters when in gamma mode
7 年前
Tim Cooper
9e436e17
Merge branch 'Backport-2018.1-PR1032' into 2018.1
7 年前
Tim Cooper
a6e72ad1
Merge branch '2018.1' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into 2018.1
7 年前
sebastienlagarde
bcc645de
Fixed various issues with debug window
- Fixed Shadow Atlas index.
- Fixed DebugManager.instance.displayRuntimeUI breaking after domain reload
- Removed wrong "Last" entries in material debug.
- Fixed Frame Settings debug not being removed correctly on camera disable.
- Frame Settings debug layout is now the same as the regular UI.
7 年前
sebastienlagarde
a12382a2
- Removed useless shadow atlases from HDRP
- Added debug texture name to all our caches
- Fixed a few leaks (rendertexture, materials, ...)
7 年前
sebastienlagarde
02280c4b
Fix shader warning, shadow warning and hide physical camera parameter
7 年前
Aleksandr Kirillov
34c25f1b
Merge branch 'master' into LowEndPerf
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassLit.hlsl
7 年前
John Parsaie
0fe793d7
Merge 2018.1
7 年前
Julien Ignace
5007f081
Fixed various issues with debug window
- Fixed Shadow Atlas index.
- Fixed DebugManager.instance.displayRuntimeUI breaking after domain reload
- Removed wrong "Last" entries in material debug.
- Fixed Frame Settings debug not being removed correctly on camera disable.
- Frame Settings debug layout is now the same as the regular UI.
7 年前
Thomas
82ec2403
Disallowed using the editor debug window at the same time as the runtime one
7 年前
GitHub
0adb2b7b
Merge pull request #1054 from Unity-Technologies/LW-UI
Added Cascade Split UI
7 年前
GitHub
0598d413
Merge pull request #1040 from Unity-Technologies/debug-window-tweak
Disallowed using the editor debug window at the same time as the runtime one
7 年前
Aleksandr Kirillov
44d8afbf
Don't normalize the normal coming from the normal map if there's no scaling possible in the shader.
7 年前
GitHub
9d8aa462
Merge pull request #1057 from Unity-Technologies/NoScaleNoNormalize
Don't normalize the normal coming from the normal map if there's no s…
7 年前
Julien Ignace
2c03d5de
Merge branch '2018.1' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugWindowFixes
7 年前
GitHub
b0109a5e
Merge pull request #1044 from Unity-Technologies/Branch_DebugWindowFixes
Various Debug Window fixes
7 年前
Julien Ignace
1d0cc9c2
- Removed useless shadow atlases from HDRP
- Added debug texture name to all our caches
- Fixed a few leaks (rendertexture, materials, ...)
7 年前
uygar
ba8f60e4
Added reading the global overrides when launching shadow requests.
7 年前
GitHub
f9435eae
Merge pull request #1060 from Unity-Technologies/shadows-globaloverride
Added reading the global overrides when launching shadow requests.
7 年前
Remy
cc4d54eb
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
GitHub
2c6fa5a3
Merge pull request #1047 from Unity-Technologies/Branch_MemoryUsageImprovement
Memory usage improvement and leak fix
7 年前
sebastienlagarde
dc7c8312
Fix shader warning, shadow warning and hide physical camera parameter
7 年前
Mikko Strandborg
335fd2b5
Fixes for cases when real != float. We need to declare both real and float variants for the functions in such cases.
7 年前
GitHub
f2d0e0d2
Merge pull request #1048 from Unity-Technologies/More-warning-fix
Fix shader warning, shadow warning and hide physical camera parameter
7 年前
Felipe Lira
e630eecd
Merge branch 'master' into LW-Bugfix
7 年前
sebastienlagarde
240571a1
Undo/redo/sync/serialization fixes
7 年前
Felipe Lira
aa4af411
Added Cascade Split UI
7 年前
John Parsaie
40539650
Merge branch '2018.1' into projects/TheLastStand
7 年前
Felipe Lira
47a2960a
Merge branch 'master' into LW-Bugfix
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/Shadows.hlsl
7 年前
Thomas
12334521
Undo/redo/sync/serialization fixes
7 年前
GitHub
4e44f2d7
Merge pull request #1065 from Unity-Technologies/various-debug-fixes
Undo/redo/sync/serialization fixes
7 年前
sebastienlagarde
aa772a18
Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-xr-clustered
7 年前
GitHub
cfcbb6e4
Merge pull request #1063 from Unity-Technologies/half-fixes
Fixes for cases when real != float. We need to declare both real and float variants
7 年前
Evgenii Golubev
720c8a19
Merge branch 'master'
7 年前
GitHub
22312097
Merge pull request #1018 from EvgeniiG/auto_thickness
Implement the mixed thickness mode for transmission
7 年前
Evgenii Golubev
dd8b51a8
Merge branch 'master'
7 年前
John Parsaie
73467192
Merge branch '2018.1' into projects/TheLastStand
7 年前
sebastienlagarde
e83e0cea
Bring back SampleClosestDistance_Cascade
7 年前
Evgenii Golubev
c20517f6
Add a stub for the volume voxelization pass
7 年前
Evgenii Golubev
3a7560c2
Move handling of camera-relative rendering from GeometryUtils()
7 年前
Evgenii Golubev
c75be1f3
Reorder the OBB data for higher efficiency
7 年前
Evgenii Golubev
f8b3df68
Implement soft semi-conservative voxelization
7 年前
Felipe Lira
049fa5ed
Merge branch 'master' into lw/shadow-optimization
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
7 年前
Felipe Lira
80bee94e
Don't normalize the normal coming from the normal map if there's no scaling possible in the shader.
7 年前
Evgenii Golubev
183cbddd
Clean up OrientedBBox::Create()
7 年前
Frédéric Vauchelles
d1dfdb4e
Merge branch 'master' into feature/ScreenSpaceProjection
# Conflicts:
# SampleScenes/HDTest/PlanarReflectionTests.unity
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/LightingDebugPanel.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
7 年前
GitHub
8192ff33
Merge pull request #1086 from Unity-Technologies/Bring-back-SampleClosestDistance_Cascade
Bring back SampleClosestDistance_Cascade
7 年前
Remy
da27105b
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
GitHub
cbfce342
Merge pull request #1077 from Unity-Technologies/backport/lw-optimizations-backport
Backport/lw optimizations backport
7 年前
Frédéric Vauchelles
801f262f
debug fixes
7 年前
Frédéric Vauchelles
fb9b45ba
Update screen space tracing for refractions
7 年前
Frédéric Vauchelles
0dbfd886
Added debug font utilities
7 年前
GitHub
fdf6a3e2
Add a comment
7 年前
Felipe Lira
84de95bc
defined half* as min16float* as it is required by the HLSLcc compiler to make proper half precision float in mobile
7 年前
Frédéric Vauchelles
ae245c12
Updated debug for screen space tracing
7 年前
sebastienlagarde
113d9c54
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
uygar
f40129d8
Fixed blending of inactive cascades.
7 年前
Frédéric Vauchelles
c2126e91
Added bruteforce screen space tracing
7 年前
Frédéric Vauchelles
070dec58
Added int to switch between raymarching algorithm for testing purpose
7 年前
GitHub
f5d1e46d
Merge pull request #1101 from Unity-Technologies/shadows-fixes
Fixed blending of inactive cascades.
7 年前
Frédéric Vauchelles
a30e7108
Fixed HiZ raymarching
7 年前
Frédéric Vauchelles
5ab7101f
Moved algorithm selection to shader variant
7 年前
uygar
32641789
Enabled support for rendering into slices as the runtime supports it now.
Fixed an error in the atlasing logic.
7 年前
Frédéric Vauchelles
f781f1f8
Refactored ScreenSpaceTracing
Added Estimate algorithm
7 年前
Frédéric Vauchelles
3ebd77c1
Added Flags.ForceUpdate on DebugPanels
7 年前
GitHub
218a34d2
Merge pull request #1103 from Unity-Technologies/shadows-fixes
Enabled support for rendering into slices as the runtime supports it …
7 年前
Frédéric Vauchelles
26ba0cae
Renamed properly variables
7 年前
Felipe Lira
c1ce89b5
Merge branch 'master' into lw/shader-optimization
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandard.shader
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandardSimpleLighting.shader
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandardTerrain.shader
7 年前
Julien Ignace
845f068a
Fixed shadow and reflection debug overlay being flipped in game view.
7 年前
GitHub
f79d38be
Merge pull request #1108 from Unity-Technologies/Branch_FixOverlayDebugFlip
Fixed shadow and reflection debug overlay being flipped in game view.
7 年前
Felipe Lira
9efc11d0
[case 1012629] Fixed - Upgrade select materials tool softlocks editor
7 年前
Julien Ignace
51790cf9
(WIP) Added debug exposure to material debug views.
7 年前
Felipe Lira
b46950e2
Fixed issue that was causing the upgrader to ignore zero selected materials message when pressing dialog x button
7 年前
GitHub
8dc77b62
Merge pull request #1111 from Unity-Technologies/lw/shader-optimization
Lw/shader optimization
7 年前
Julien Ignace
d71724e7
Fixed a null ref exception with DebugWindow when users keep the window open then close/reopen Unity
7 年前
Evgenii Golubev
a3e9bdfc
Improve the support of orthographic rendering
7 年前
Evgenii Golubev
1d711357
Merge 'upstream/master'
7 年前
lyndon homewood
0e2f2f9c
Corrected parameters to tex.GetDimensions in GetMipCount
(no resulting functional change)
7 年前
Felipe Lira
e9179283
Merge branch 'master' into lw/bugfixes
7 年前
GitHub
c8b5dd66
Merge pull request #1115 from Unity-Technologies/Branch_DebugWindowFix
Fixed a null ref exception with DebugWindow when users keep the windo…
7 年前
Evgenii Golubev
d1979a90
Update the reference
7 年前
GitHub
7650c7a6
Merge pull request #1121 from EvgeniiG/master
Add local box volume support to volumetrics
7 年前
Evgenii Golubev
694eebc4
Fix the NaN issue with IntersectRayAABB()
7 年前
Remy
75cf5fa5
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Evgenii Golubev
8db6f218
Optimize SampleHemisphereCosine() to not require a tangent frame
7 年前
Felipe Lira
933c7fdd
Merge branch 'LWRP' into lw/bugfixes
7 年前
Frédéric Vauchelles
ab299efc
Added viewport copy for GPUCopy
7 年前
Raymond Graham
b987da15
Merge branch '2018.1' into projects/system-shock/2018.1
7 年前
Frédéric Vauchelles
a939e5aa
Added TexturePadding utility
7 年前
GitHub
7f7b6cd3
Merge pull request #1118 from Unity-Technologies/lw/bugfixes
Lw/bugfixes
7 年前
Felipe Lira
c9e65977
defined half* as min16float* as it is required by the HLSLcc compiler to make proper half precision float in mobile
7 年前
GitHub
b357f4bf
Merge pull request #1137 from Unity-Technologies/feature/PyramidBuffer
Pyramid buffer viewport support
7 年前
Frédéric Vauchelles
04e13257
Added TileLayout utilities
7 年前
GitHub
a022b93b
Merge pull request #1139 from Unity-Technologies/feature/PyramidBuffer
Restored sky lighting override mask
7 年前
Felipe Lira
de8adb82
Merge branch 'LWRP' into lw/multipass
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassLit.hlsl
# ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassLitSimple.hlsl
# ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassLitSimple.hlsl.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandardSimpleLighting.shader
7 年前
Matt Dean
f98f82d0
Merge remote-tracking branch 'origin/LWRP' into LW-DistortionPass
7 年前
Frédéric Vauchelles
b46b3284
(wip) Added planar convolution
7 年前
GitHub
12ba4332
Merge pull request #1120 from Unity-Technologies/backport/shader-optimization
Backport/shader optimization
7 年前
Paul Melamed
d37105f2
Merge branch 'master' into decals/texture_atlas
7 年前
Julien Ignace
b5270042
Fixed a null ref exception with DebugWindow when users keep the window open then close/reopen Unity
7 年前
Felipe Lira
0161a6be
[case 1012629] Fixed - Upgrade select materials tool softlocks editor
7 年前
Frédéric Vauchelles
5d1e46bc
Moved CoreRP files in folders for readbility
7 年前
Paul Melamed
0702ab28
copying sample texture into 4kx4k atlas
7 年前
Felipe Lira
7647c889
Fixed issue that was causing the upgrader to ignore zero selected materials message when pressing dialog x button
7 年前
Frédéric Vauchelles
4fbb1c4f
(wip) Added refraction model
7 年前
Paul Melamed
372a7582
fix script compile and pssl errors
7 年前
Frédéric Vauchelles
63675025
Moved Misc to common and utilities
7 年前
Paul Melamed
ff3bd5a3
using new texture atlas to store decal textures
7 年前
GitHub
38f1b362
Merge pull request #1141 from Unity-Technologies/feature/PlanarReflectionUI
Planar probe convolution
7 年前
Frédéric Vauchelles
af3007d3
Use operator[] instead of LOAD on RWTexture2D
7 年前
GitHub
d2d3a4e1
Merge pull request #1147 from Unity-Technologies/fix/PS4Build
Use operator[] instead of LOAD on RWTexture2D
7 年前
GitHub
b782fae4
Merge pull request #1142 from Unity-Technologies/feature/RefactorCoreRPFiles
Refactor CoreRP root files
7 年前
Frédéric Vauchelles
412bd010
Merge master
7 年前
Stephane Laroche
5ad6a9db
Merge branch 'master' into StackLitWork
7 年前
GitHub
d4b16f1c
Merge pull request #1131 from Unity-Technologies/backport/bugfixes
Backport/bugfixes
7 年前
Frédéric Vauchelles
8d5e998d
Added pragma on GPUCopy compute shader
7 年前
Frédéric Vauchelles
66076676
Added debug for HiZ SSRT
7 年前
Frédéric Vauchelles
db6e0385
Renamed TexturePadding _Source to _InOutTexture
7 年前
GitHub
614d618c
Merge pull request #1156 from Unity-Technologies/fix/smallfixes
Fix/smallfixes
7 年前
Stephane Laroche
41d1587f
Merge branch 'master' into StackLitWork
7 年前
Frédéric Vauchelles
7c52d2d3
Renamed Flags.ForceUpdate => Flags.EditorForceUpdate
7 年前
Felipe Lira
0a312f93
Some files were not saved in the editor and were missing from last commit.
7 年前
GitHub
a2790a45
Merge pull request #1159 from Unity-Technologies/feature/RefractionModes
Screen Space Refraction Projection Model
7 年前
GitHub
1108f618
Merge pull request #1171 from Unity-Technologies/fix-shader-include-paths
Fix shader include paths
7 年前
Frédéric Vauchelles
0ade2a97
Merge branch 'master' into feature/SSR
7 年前
Frédéric Vauchelles
7a47594e
Updated RTHandle class to an instance class
7 年前
Frédéric Vauchelles
d61424da
Commented code specific to 4.x .NET runtime
7 年前
Frédéric Vauchelles
70ed0378
wip buffered RTHandle system for cameras
7 年前
Frédéric Vauchelles
3320fc64
Skip in memory assemblies for the shader generator
7 年前
Frédéric Vauchelles
ca61ff42
Updated beffered RTHandle system
7 年前
GitHub
7a76fbbe
Merge pull request #1174 from Unity-Technologies/fix/ShaderCompilationInMemoryAssemblies
Skip in memory assemblies for the shader generator
7 年前
Evgenii Golubev
8d663ac4
Merge upstream/master
7 年前
Frédéric Vauchelles
12acef66
Fixed history buffer binding
7 年前
Paul Melamed
5e4ad2d7
Merge branch 'master' into decals/texture_atlas
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/CoreResources/TexturePadding.compute
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Light/HDAdditionalLightData.cs
7 年前
sebastienlagarde
58445f5d
Move notification for API change to core
7 年前
GitHub
de0287be
Merge pull request #1181 from Unity-Technologies/Move-notification-for-API-change-to-core
Move notification for API change to core
7 年前
sebastienlagarde
c7c2adef
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-FullScreeMedia-path
7 年前
Felipe Lira
c61f95a8
Fixed negative pow warning.
7 年前
Evgenii Golubev
2bffbe72
Factor out CoreUtils.AreAnimatedMaterialsEnabled()
7 年前
GitHub
968bc78a
Merge pull request #1208 from Unity-Technologies/lw/18.1-forwardport
Lw/18.1 forwardport
7 年前
Felipe Lira
65fc1c54
Merge branch 'master' into LWRP
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/GettingStarted1.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/GettingStarted2.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader1.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader10.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader11.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader12.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader13.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader14.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader15.png.meta
# ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader16.png.meta
# ScriptableRe...
7 年前
GitHub
c7261dfc
Add a comment
7 年前
GitHub
bc2cc021
Merge pull request #1178 from Unity-Technologies/decals/texture_atlas
Decals/texture atlas
7 年前
Evgenii Golubev
187b007e
Merge branch 'remove_unity_per_camera' of https://github.com/EvgeniiG/ScriptableRenderLoop into remove_unity_per_camera
7 年前
sebastienlagarde
a5701453
Move ComputeTextureLOD to common.hlsl
7 年前
GitHub
8c5e87ae
Merge pull request #1198 from Unity-Technologies/Move-ComputeTextureLOD-to-common
Move ComputeTextureLOD to common.hlsl
7 年前
Evgenii Golubev
8ffeafaf
Fix material animation in reflection probes
7 年前
sebastienlagarde
2e40eff7
Merge remote-tracking branch 'refs/remotes/origin/master' into stacklit
7 年前
Evgenii Golubev
b4708ef6
Merge upstream/master
7 年前
Felipe Lira
a798ab10
Fixed line endings in common.hlsl
7 年前
Felipe Lira
8016f326
Fixed negative pow warning.
7 年前
Felipe Lira
c30fcd10
Added pipeline capabilities. Stripping shader meta pass and variants based on selected capabilities.
7 年前
GitHub
00bf1ad0
Merge pull request #1200 from Unity-Technologies/positive-pow-warning-fix
Fixed negative pow warning.
7 年前
Sebastien Lagarde
016a2305
HDRenderPipeline: Fix shader and C# warning + re-arrange lightloop for env
7 年前
GitHub
60d3b875
Merge pull request #1205 from Unity-Technologies/Fix-warning
HDRenderPipeline: Fix shader and C# warning + re-arrange lightloop for env
7 年前
Frédéric Vauchelles
4bd00e90
Merge master
7 年前
Aleksandr Kirillov
3ee0f4b3
Added LOAD_TEXTURE2D_ARRAY_MSAA to the Core API.
7 年前
GitHub
858b64ad
Merge pull request #1197 from EvgeniiG/rename_unity_per_camera
Rename UnityPerCamera CBuffer variables (and set them from C#)
7 年前
Evgenii Golubev
999f9fa8
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
sebastienlagarde
f0d38603
Display warning message with VR when not supported in HD
7 年前
Tim Cooper
98a0966b
Tizen does not exist in 2018.2+ so hide warning.
7 年前
GitHub
b9541da7
Merge pull request #1210 from Unity-Technologies/Display-warning-message-with-VR
Display warning message with VR when not supported in HD
7 年前
Antti Tapaninen
84d9c9ea
fix texture/sampler naming scheme for WIND_SETTINGS_TexNoise/WIND_SETTINGS_TexGust, fixes pixelized trees issue with Fontainebleau on metal
7 年前
Thomas
f1e342f8
Allows overriding lerping behavior on volume components
7 年前
Evgenii Golubev
e9f686c7
Merge branch 'volumes-improvements' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
e7d77484
Merge pull request #1211 from Unity-Technologies/Fix-Wind-Settings-sampler
fix texture/sampler naming scheme for WIND_SETTINGS_Tex*
7 年前
Evgenii Golubev
e788c519
Port global density volumes to the interpolation volume system
7 年前
Sebastien Lagarde
4a161d5a
HDRenderPipeline: Sharing envlight code
7 年前
Evgenii Golubev
b465602c
Optimize
7 年前
GitHub
9aa25b18
Merge pull request #1243 from Unity-Technologies/lw/shader-keywords-stripping
Lw/shader keywords stripping
7 年前
GitHub
15d94d6d
Merge pull request #1244 from Unity-Technologies/lw/depth_copy_vr_support
Lw/depth copy vr support
7 年前
Peter Bay Bastian
9ea8912a
Fixed handling unknown GPUShadowTypes in the shadow manager.
7 年前
GitHub
879617b1
Merge pull request #1213 from Unity-Technologies/Sharing-envlight-code
HDRenderPipeline: Sharing envlight code
7 年前
Peter Bay Bastian
27347f32
Backport pull request #1336 into 2018.1
7 年前
GitHub
ab445387
Merge pull request #1209 from Unity-Technologies/LWRP
LWRP
7 年前
GitHub
362e32d7
Merge branch 'master' into expose-numlights-per-cluster
7 年前
Kay Chang
947cb257
WIP adding switch support (not working yet).
7 年前
Kay Chang
53b01e3a
WIP adding Switch support.
7 年前
Kay Chang
f5303717
Revert "WIP adding Switch support."
This reverts commit 9af0c8f34d9c5f809e96bd5f5502d6ac28b1f330.
7 年前
Remy
256e6c9c
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/PreRefractionPassTester.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/SkySettings/HDRP_Default_Sky.asset
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction.unity
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_HiZ.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_NM.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_NM_Thickness.mat
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_Proxy.mat.meta
# Tests/GraphicsTests/RenderPip...
7 年前
Kay Chang
c279dc9c
Re-added modified files for Switch without BOM.
7 年前
Frédéric Vauchelles
09596c67
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
7 年前
sebastienlagarde
4a94d626
Share GetPreIntegratedFGD
7 年前
GitHub
4a8c5ab6
Merge pull request #1222 from Unity-Technologies/Share-GetPreIntegratedFGD-function
Share GetPreIntegratedFGD
7 年前
Stephane Laroche
61ee5830
Merge branch 'master' into stacklit
7 年前
GitHub
3a0290a2
Merge pull request #1225 from EvgeniiG/master
Port global density volumes to the interpolation volume framework (+ misc improvements)
7 年前
Stephane Laroche
8cf60948
Merge remote-tracking branch 'mainrepo/master' into stacklit
7 年前
Yao Xiaoling
10c48c2c
Implemented terrain instancing. Updated UnityInstancing.hlsl for SRP.
7 年前
Frédéric Vauchelles
e98f1b57
Updated RTHandle class to an instance class
7 年前
Frédéric Vauchelles
e97721e9
wip buffered RTHandle system for cameras
7 年前
Frédéric Vauchelles
c65c8258
Updated beffered RTHandle system
7 年前
sebastienlagarde
3f91b8e1
HDRenderPipeline: Remove sampleDirectionDiscardWS in reflection (not used)
7 年前
Frédéric Vauchelles
32f00e77
Fixed history buffer binding
7 年前
Stephane Laroche
e5b6c4fb
Implement vertically layered BSDF model with anisotropy.
7 年前
GitHub
413e6a25
Merge pull request #1232 from Unity-Technologies/remove-sampleDirectionDiscardWS
HDRenderPipeline: Remove sampleDirectionDiscardWS in reflection (not used)
7 年前
sebastienlagarde
5f9a0791
Fix sky in preview and fog in sceneView
7 年前
Frédéric Vauchelles
3eb55fa2
Some fixes of RTHandleSystem
7 年前
GitHub
4a9bfb82
Merge pull request #1230 from Unity-Technologies/feature/BufferedRTHistoryPerCamera
Buffered RT History per camera
7 年前
GitHub
50c728b8
Merge pull request #1236 from Unity-Technologies/Fix-sky-in-preview-and-fog-in-sceneView
Fix sky in preview and fog in sceneView
7 年前
Remy
9c81e0d8
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts:
# ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1101_Unlit.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1301_SubSurfaceScattering.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1302_SSS_MaxRadius.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1302_SSS_MaxRadius.unity.png.meta
# ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1303_SSS_Pre-Post.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1303_SSS_Pre-Post.unity.png.meta
# ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2102_GI_Emission.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2103_BakeMixed.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/9xxx_Other/9002_Deferr...
7 年前
Tim Cooper
143fcc5f
Tizen not supported on 18.2+
7 年前
Frédéric Vauchelles
d9f5b4f5
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/Textures/RTHandleSystem.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDUtils.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/BufferPyramid.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/SkyManager.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/SkyRenderingContext.cs
7 年前
GitHub
d0d3cc67
Merge pull request #1240 from Unity-Technologies/tizen-warning-fix
Tizen not supported on 18.2+
7 年前
Frédéric Vauchelles
65bdc3e4
Cleaning in BufferedRTHandleSystem
7 年前
Frédéric Vauchelles
a7658549
Various fixes
7 年前
Frédéric Vauchelles
dd12e0c4
Added comments
7 年前
Frédéric Vauchelles
2e984cbd
Added comments
7 年前
Julien Ignace
1104380e
Fixed LoDFade instancing parameter to comply with latest C++ fix.
7 年前
GitHub
3ab57ba8
Merge pull request #1116 from lyndon-unity/master
Enabled the texture streaming debugging for 2018.2+
7 年前
Evgenii Golubev
9b95d6ea
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Evgenii Golubev
b587ca91
Optimize DecodeLogarithmicDepthGeneralized()
7 年前
Evgenii Golubev
0dc801ac
Fix the issue with missing fog in the scene view
7 年前
Evgenii Golubev
00676317
Introduce the VolumetricLightingController component
7 年前
sebastienlagarde
e03580d8
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
7 年前
GitHub
263cdb82
Merge pull request #1245 from Unity-Technologies/feature/BufferHistoryUpdate
Cleaning in BufferedRTHandleSystem
7 年前
Raymond Graham
2e819225
Volumetric updates from Evgenii
7 年前
sebastienlagarde
0b448138
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
7 年前
Frédéric Vauchelles
8676f2e5
Merge master
7 年前
GitHub
49988c37
Merge pull request #1265 from EvgeniiG/master
Introduce the VolumetricLightingController component (+bugfixes)
7 年前
sebastienlagarde
b1e7249e
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
7 年前
Evgenii Golubev
0be42a4f
Use correct terminology: rename "asymmetry" -> "anisotropy"
According to d'Eon, asymmetric scattering occurs due to anisotropic phase functions in anisotropic participating media.
7 年前
Frédéric Vauchelles
6a14305e
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
7 年前
GitHub
231beaa3
Merge pull request #1269 from Unity-Technologies/LWRP
Lwrp
7 年前
Felipe Lira
533beaae
Merge branch 'master' into LWRP
7 年前
Aleksandr Kirillov
1f4e5415
Added explicit load and store actions to all SetRenderTarget commands.
7 年前
Evgenii Golubev
32c0fc42
Port integral and density buffers to the RTHandle system
7 年前
Aleksandr Kirillov
48b18113
Addressed code review feedback.
7 年前
Thomas
73b7cf92
Proper singleton initialization
Ref: http://csharpindepth.com/Articles/General/Singleton.aspx
7 年前
Evgenii Golubev
f1877508
Update GetRenderTargetAutoName() to support volume textures
7 年前
GitHub
820a2353
Merge pull request #1289 from Unity-Technologies/lw/load_store_rt_optimization
Added explicit load and store actions to all SetRenderTarget commands.
7 年前
Thomas
e06c7278
Added support for instantiated volume profiles in the inspector
7 年前
Thomas
19caf308
Fixed HDR ColorParameter
7 年前
Thomas
9d376773
Typo fix
7 年前
sebastienlagarde
0ddaf44e
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
7 年前
sebastienlagarde
f5c6eec7
Merge remote-tracking branch 'refs/remotes/origin/master' into switch_support
7 年前
GitHub
f8e74a10
Merge pull request #1277 from Unity-Technologies/switch_support
Switch support
7 年前
Stephane Laroche
10f8090a
Merge branch 'stacklit' into stacklit_vl_merge
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/BSDF.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/StackLit/StackLitUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.shader
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLitData.hlsl
7 年前
Felipe Lira
1e580cd4
Merge branch 'LWRP' into lw/api-refactor-v1
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightShadowPass.cs
7 年前
GitHub
df846344
Merge pull request #1280 from Unity-Technologies/volume-improvements-next
Volume improvements
7 年前
Stephane Laroche
ecc9d71b
Merge remote-tracking branch 'mainrepo/master' into stacklit
7 年前
sebastienlagarde
2c1c78cf
Merge branch 'master' into 2018.1-experimental
7 年前
Stephane Laroche
e982f099
Some modifications (not enabled for now) to try to handle anisotropy better.
7 年前
GitHub
acb97536
Merge pull request #1287 from Unity-Technologies/stacklit
Stacklit
7 年前
sebastienlagarde
26d09161
Some factor and comment of commonMaterial.hlsl
7 年前
Frédéric Vauchelles
091d5924
Use specific roughness remapping for texture2D convolution
7 年前
sebastienlagarde
f9da3920
Merge branch 'master' into Cleanup-stacklit
7 年前
sebastienlagarde
96365a48
Rename RoughnessToAnisotropy to ConvertRoughnessToAnisotropy
7 年前
sebastienlagarde
bac63c51
Add ambient occlusion properties on Stacklit
7 年前
Frédéric Vauchelles
a852e040
Updated empirical mip remaping for refraction and planar reflection
7 年前
GitHub
8042dcaf
Merge pull request #1292 from Unity-Technologies/Cleanup-stacklit
Cleanup stacklit
7 年前
Stephane Laroche
f022bbc2
Merge branch 'master' into stacklit
7 年前
Yao Xiaoling
cb671fbb
Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain
7 年前
Raymond Graham
4e9dca70
Merge branch 'master' into volumetric-lighting-updates
7 年前
sebastienlagarde
c24e9827
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
7 年前
Evgenii Golubev
91dc696c
Merge upstream/master
7 年前
Frédéric Vauchelles
4bfaa623
merge master
7 年前
GitHub
c3aaee56
Merge pull request #1302 from EvgeniiG/master
Move the Volumetric Lighting system to the RTHandle system
7 年前
sebastienlagarde
05ee75ca
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
7 年前
sebastienlagarde
395a7a89
Update UI of resolution of cookie and reflection
Use combo box now
7 年前
GitHub
e798a2c3
Merge pull request #1313 from Unity-Technologies/Update-UI-of-resolution-of-cookie-and-reflection
Update ui of resolution of cookie and reflection
7 年前
sebastienlagarde
f6e93052
Fix various C sharp and shader warning
7 年前
GitHub
212ff6b3
Merge pull request #1324 from Unity-Technologies/Fix-misc-warning
Fixed warnings as requested by Spotlight customer
7 年前
Frédéric Vauchelles
d228ca21
Added utility to debug in game view SSR
7 年前
Frédéric Vauchelles
96917261
Fixed game view debug for SSRT
7 年前
Stephane Laroche
e0b3d217
Merge branch 'master' into stacklit
7 年前
uygar
2fc50ce9
Fixed handling unknown GPUShadowTypes in the shadow manager.
7 年前
GitHub
d1233422
Merge pull request #1331 from Unity-Technologies/shadows-fixes
Fixed handling unknown GPUShadowTypes in the shadow manager.
7 年前
GitHub
466a6cc4
Revert "Fixed handling unknown GPUShadowTypes in the shadow manager."
7 年前
GitHub
760ff8d0
Merge pull request #1335 from Unity-Technologies/revert-1331-shadows-fixes
Revert "Fixed handling unknown GPUShadowTypes in the shadow manager."
7 年前
uygar
6ec42823
Fixed handling unknown GPUShadowTypes in the shadow manager.
7 年前
GitHub
f78c0470
Merge pull request #1336 from Unity-Technologies/shadows-fixes
Shadows fixes
7 年前
Jean-François F Fortin
a2ee3145
Merge branch 'master' into stacklit
7 年前
sebastienlagarde
96ce456b
Fix issue with framesettings on HDRP Asset and debug windows
When the debug windows is open, the HDRP Asset runtime framesetting are
overwritten by the debug windows settings, whereas it is the debug
windows that should update itself.
7 年前
GitHub
eeb59394
Merge pull request #1341 from Unity-Technologies/Fix-issue-with-framesettings-and-debug-windows
Fix issue with framesettings on HDRP Asset and debug windows
7 年前
sebastienlagarde
64f35bd6
Merge remote-tracking branch 'refs/remotes/origin/master' into sg/move-repository
7 年前
GitHub
ed3cd1be
Merge pull request #1261 from Unity-Technologies/Branch_FixLodFadeInstancing
Fixed LoDFade instancing parameter to comply with latest C++ fix.
7 年前
Stephane Laroche
c551dc12
Merge branch 'master' into stacklit
7 年前
Brandon Fogerty
5a959061
LWRP XR Single-pass Instancing and Multi-view Support
Added support for single-pass instancing and multi-view support for XR with LWRP.
7 年前
GitHub
d4445a1b
Merge pull request #1350 from Unity-Technologies/XRSinglePassInstancingSupport
LWRP XR Single-pass Instancing and Multi-view Support
7 年前
Stephane Laroche
b3ee7f83
Merge branch 'master' into stacklit
7 年前
Felipe Lira
25e45b36
Merge branch 'master' into LWRP
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/Utilities/CoreUtils.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
7 年前
Felipe Lira
63a6fe03
Merge branch 'LWRP' into lw/api-refactor-v1
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
7 年前
Evgenii Golubev
1f059c6b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Felipe Lira
f48ba219
Added null check on CreateEngineMaterial
7 年前
GitHub
19d1506c
Merge pull request #1337 from Unity-Technologies/lw/api-refactor-v1
Lw/api refactor v1
7 年前
sebastienlagarde
8d684e8b
Fix issue with shadow mask + small optim
7 年前
Thomas
7fc1f0a9
Fixed empty editor debug window on srp asset reload
7 年前
Felipe Lira
60efd574
Added float and half variants to instrisicts
7 年前
GitHub
c27f37c6
Merge pull request #1378 from Unity-Technologies/LWRP
Lwrp
7 年前
Felipe Lira
0c03cb67
Added proper _half / _float suffix on hlsl as this is what our compiler backend actually expects.
7 年前
GitHub
877c58df
Merge pull request #1380 from Unity-Technologies/debug-hack-fix
Fixed empty editor debug window on srp asset reload
7 年前
Felipe Lira
175cbd2f
Fixed line ending on API files
7 年前
Thomas
a7687896
Improved volume UI & styling
7 年前
GitHub
9326bf71
Merge pull request #1379 from Unity-Technologies/float-half-instrisics
Float half instrisics
7 年前
Frédéric Vauchelles
3932faa4
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/CHANGELOG.md
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCameraFrameHistoryType.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
7 年前
Peter Bay Bastian
927000b8
Merge branch 'master' into sg/texture-types
7 年前
Frédéric Vauchelles
647f6534
Fixed mouse position debug
7 年前
GitHub
1c9edcfa
Merge pull request #1382 from Unity-Technologies/volume-ux-improvements
Improved volume UI & styling
7 年前
sebastienlagarde
c0461407
Merge branch 'master' into Add-support-of-per-light-shadow-mask-control
7 年前
Frédéric Vauchelles
8dadc110
Fix build on PS4
7 年前
GitHub
06d2091a
Merge pull request #1383 from Unity-Technologies/Add-support-of-per-light-shadow-mask-control
Add support of per light shadow mask control
7 年前
GitHub
7f5da648
Merge branch 'master' into sg/show-generated-code
7 年前
GitHub
bdeba039
Merge pull request #1270 from Unity-Technologies/feature/SSR
Screen Space Reflection (Scene Proxy raycasting)
7 年前
sebastienlagarde
730f3273
HDRP: add geometric filtering to lit shader
7 年前
GitHub
70ff7802
Merge pull request #1388 from Unity-Technologies/add-geometric-filtering-to-lit
HDRP: add geometric filtering to lit shader
7 年前
Tim Cooper
2c4a517b
Merge remote-tracking branch 'origin/master' into build/automation
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRPass.template
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDPBRPass.template.meta
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template.meta
# ScriptableRenderPipeline/HDRenderPipeline/sub-package.json
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightAssetEditor.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightAssetEditor.cs.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightPipelineAssetEditor.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightPipelineAssetEditor.cs.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightShadowPass.cs.meta
# ScriptableRenderPipeline/Ligh...
7 年前
Tim Cooper
fafb59af
Run code formatter.
7 年前
Frédéric Vauchelles
4d7f78f1
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/BuildPlayer/HDRPVariantStripper.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
7 年前
sebastienlagarde
d6b439fd
Remove SRPMARKER reference as it doesn't exist anymore
7 年前
GitHub
b0d2599c
Merge pull request #1403 from Unity-Technologies/Remove-SRPMARKER
Remove SRPMARKER reference as it doesn't exist anymore
7 年前
sebastienlagarde
67c1ca49
Remove UNITY_2018_2_OR_NEWER define (as we are on 2018.2)
7 年前
GitHub
7914a34a
Merge pull request #1407 from Unity-Technologies/remove-UNITY_2018_2_OR_NEWER
Remove UNITY_2018_2_OR_NEWER define (as we are on 2018.2)
7 年前
Sebastien Lagarde
2871eb29
Update specularAA handling in stacklit
7 年前
GitHub
bdf1aae0
Merge pull request #1409 from Unity-Technologies/StackLit2
Add proper specularAA to stacklit
7 年前
Sebastien Lagarde
0dae4051
Add various comment on filtering + change from _variance to _NA for suffix
7 年前
Sebastien Lagarde
079ea329
Add support of Texture filtering (seems to not work yet)
7 年前
GitHub
1ab5c8d6
Merge pull request #1411 from Unity-Technologies/StackLit2
Add support of texture normal filtering to stacklit
7 年前
Remy
8c6fd7ef
Moved "SceneRenderPipeline.cs" out of editor folder, and added proper compilation condition to avoid errors.
The component can now be attached back to gameobjects
7 年前
GitHub
c64e11b4
Merge pull request #1426 from Unity-Technologies/corerp/scenerenderpipeline
Moved "SceneRenderPipeline.cs" out of editor folder
7 年前
GitHub
2274ce9d
Merge branch 'master' into sg/fix-for-subgraphs-inside-main-graph
7 年前
Remy
a41421a3
Allow to assign any RenderPipelineAsset when double clicking (or open action) on the asset file in the project view.
7 年前
GitHub
8abde9b6
Merge pull request #1433 from Unity-Technologies/corerp/AssignRPAssetOnDoubleClick
Allow to assign any RenderPipelineAsset easily.
7 年前
Remy
c582e4c5
Removed Editor only compilation condition that was not needed.
7 年前
GitHub
b4b3254a
Merge pull request #1436 from Unity-Technologies/corerp/scenerenderpipeline
Removed Editor only compilation condition that was not needed.
7 年前
Raymond Graham
d3582088
Mipmapping support for local volume mask textures.
7 年前
GitHub
2eef215d
Merge pull request #1439 from Unity-Technologies/volumetric-mipmapping
Mipmapping support for local volume mask textures.
7 年前
Julien Ignace
3317353a
Temporary fix for a crash in input registering.
7 年前
GitHub
a466fdb8
Merge pull request #1447 from Unity-Technologies/Branch_FixInputRegisterCrash
Temporary fix for a crash in input registering.
7 年前
sebastienlagarde
e118502b
Misc various improvement
Add versionning on all HD asset (and correct previous way of doing it)
Add menu items for Density volume and planar reflection
Correctly do the naming for new created HD game object (Decal, scene settings...)
Change plane orientation of planar reflection from forward to up
Add new resource material: defaultHDMaterial
Do a small fix at runtime for GI (no impact)
7 年前
sebastienlagarde
0ce04d4e
Update changelog + Remove RenderPipelineAssetHandler (cause trouble)
7 年前
GitHub
e2c6895a
Merge pull request #1448 from Unity-Technologies/Various-workflow-improvement
Various workflow improvement + minor fix
7 年前
Stephane Laroche
6830f5c5
Added iridescence on the bottom of the stack (needs a bit of work still, had to hack to avoid TIR, dual normal will still cause artefacts because of the fake refraction through the geometric normal. Also to check/fix f0 handling and conversion).
7 年前
Sebastien Lagarde
49897966
HDRP: Reorganize folder and files
7 年前
GitHub
aad9d81b
Merge pull request #1450 from Unity-Technologies/HDRP-Reorganize-folder-and-files
HDRP: Reorganize folder and files
7 年前
Evgenii Golubev
c966eb56
Update Shader API Files
Add RW_TEXTURE2D_ARRAY
Add SAMPLE_TEXTURE2D_ARRAY_GRAD
Add GATHER_ALPHA_TEXTURE2D (skipped GL)
Remove offsets from GATHER to make it consistent across APIs
7 年前
sebastienlagarde
b9f53360
HDRP: Rename debug windows + change menu location
7 年前
GitHub
0863102d
Merge pull request #1455 from Unity-Technologies/Rename-debug-windows
HDRP: Rename debug windows + change menu location
7 年前
GitHub
59662aac
Merge pull request #1452 from EvgeniiG/api_files_update
Update Shader API Files
7 年前
sebastienlagarde
56693471
Improve upgrade material system + Add versionning via HDRPProjectVersion.txt to project settings
7 年前
GitHub
274022c0
Merge pull request #1457 from Unity-Technologies/Improve-upgrade-material-system
Improve upgrade material system + Add versionning via HDRPProjectVers…
7 年前
Paul Melamed
9f1637c0
Merge branch 'master' into decals/NoHDRP_exception
7 年前
Stephane Laroche
d85052d9
Merge branch 'master' into StackLit2
7 年前
Felipe Lira
9c13d20e
Fixed null reference caused by accessing property.objectReferenceValue. We don't need to record it as we should call ApplyModifiedProperties on serializedObject.
7 年前
Antoine Lelievre
9bdeb7cf
Moved and renamed InverseLerp to RangeRemap in Common.hlsl
7 年前
Chris Tchou
e8ce5056
Merge branch 'master' into vertexAnimHDRP2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
7 年前
sebastienlagarde
7f2358af
Move Checkout core function to CoreEditor + create file for shadowmapGUI + rename VSSEnabledto VCSEnabled
7 年前
GitHub
f3c9daff
Merge pull request #1477 from Unity-Technologies/Fix-issue-with-wrong-location-of-checkout
Move Checkout core function to CoreEditor + create file for shadowmapGUI
7 年前
Stephane Laroche
82cd91dd
Including TIR in iridescence F reflectance, useful when using dual normal maps (only for stacklit).
7 年前
GitHub
51a1873e
Merge branch 'master' into update-changelog
7 年前
sebastienlagarde
dffb3d5a
Fix issue with 'Destroying GameObjects immediately is not permitted" message
Disable GameViewEventCatcher component
7 年前
GitHub
59d2b07d
Merge pull request #1482 from Unity-Technologies/Fix-issue-with-Destroying-GameObjects-immediately-is-not-permitted-
Fix issue with 'Destroying GameObjects immediately is not permitted" …
7 年前
Peter Bay Bastian
b4dd9062
Merge remote-tracking branch 'origin/master' into sg/facesign
7 年前
GitHub
69bd5389
Merge pull request #1483 from Unity-Technologies/lw/bugfixes
Lw/bugfixes
7 年前
sebastienlagarde
4a622009
Merge branch 'master' into refactor-shader-variant-per-material
7 年前
Oliver Schnabel
3a15d806
Merge remote-tracking branch 'remotes/origin/master' into StackLit2
7 年前
Remy
7bf53f3c
Merge branch 'master' into HDRP-Tests
7 年前
Stephane Laroche
7933fd8d
Merge branch 'master' into StackLit2
7 年前
Paul Melamed
797daf79
Merge branch 'master' into decals/ss3_channel_mask
7 年前
Stephane Laroche
1c07ab20
Note a pleasant hack for iridescence in the case of TIR.
7 年前
sebastienlagarde
6c870111
Merge branch 'master' into FalseColorMode
7 年前
GitHub
961e2a42
Merge pull request #1497 from Unity-Technologies/FalseColorMode
Added false color debug mode
7 年前
sebastienlagarde
16cef1a8
Update include generator to use space instead of tabs
7 年前
GitHub
2ed78d94
Merge pull request #1500 from Unity-Technologies/Update-generator
Update include generator to use space instead of tabs
7 年前
Sebastien Lagarde
c95b7c47
Merge branch 'master' into normal-buffer-support
7 年前
Paul Melamed
29ce571e
Merge branch 'master' into decals/ss3_channel_mask
7 年前
GitHub
f82aef0c
Merge branch 'master' into VisualizeShadowMasks
7 年前
Sebastien Lagarde
e5417732
More fix
7 年前
GitHub
84c9e15c
Merge pull request #1505 from Unity-Technologies/normal-buffer-support
Add export of normal+Roughness during depth prepass for forward
7 年前
RSlysz
e3df0fc8
Add DrawVector6 feature to CoreEditorUtils
7 年前
Stephane Laroche
7842bbf8
Merge remote-tracking branch 'mainrepo/master' into StackLit2
7 年前
Oliver Schnabel
ecdbdcab
Merge branch 'StackLit2' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into StackLit2
7 年前
RSlysz
511b8e89
Adding colors to DrawVector3
7 年前
RSlysz
aa299b28
Introducting new gizmos
New gizmos:
- Multifaced box that can support multiple colors
- Multifaced contained box that support same thing plus distance with parent
Need to be optimised.
Rely on custom Unity compilation at the moment.
7 年前
Remy
98989fb6
Merge branch 'master' into HDRP-Tests
7 年前
RSlysz
ae62e7c1
Fix distance to container colors to be same than handles
7 年前
RSlysz
a28801d0
Add monochrome support for new gizmo
6 年前
RSlysz
62bbd31e
Remove Legacy Unity changed visibility dependence for new gizmo
6 年前
Felipe Lira
7193e88e
Merge branch 'master' into lw/bugfixes
# Conflicts:
# com.unity.render-pipelines.lightweight/CHANGELOG.md
7 年前
Thomas
01ee049b
Merge branch 'master' into gfx-tests-postfx
7 年前
Antoine Lelievre
34d3857a
Added a bool for contact shadows in lights
7 年前
RSlysz
8be9d87b
fix Gizmo6FacesBox missing wireframe in DrawHull
6 年前
Chris Tchou
6408007a
Merge branch 'master' into hdrpcleanup
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs
7 年前
RSlysz
fb83837e
Cleaning Gizmo6FacesBox
6 年前
RSlysz
df1a0f20
Change Gizmo6FacesBox namespace
6 年前
Martin Thorzen
28b10444
Initial UI fixes. Lots of commented code. Will clean later. Just submitting for bckp
7 年前
RSlysz
885eadde
Clean CoreEditorUtils unused method
6 年前
Martin Thorzen
9a23a53f
Removed the label and made the spacing work with indentation
7 年前
Antoine Lelievre
7edc74d1
Refacto for better code integration
7 年前
RSlysz
3becbe60
Gizmo6FacesBox: added all handle controled by one hability
6 年前
Sebastien Lagarde
d69fdafe
HDRP: Add support for multiple PreIntegratedFGD + updte hlsl debug number
7 年前
GitHub
5a626b21
Merge pull request #1533 from Unity-Technologies/Add-support-for-multiple-PreIntegratedFGD
HDRP: Add support for multiple PreIntegratedFGD + updte hlsl debug nu…
7 年前
Remy
9db2a137
Merge branch 'master' into HDRP-Tests
7 年前
sebastienlagarde
ec4f2ed5
Add option to remove shader variant + update changelog to correct format
Add option to remove shader variant of LOD Cross fade (allow faster build)
Fix priority of Render Pipeline Debug Windows (Ux Team) Request
Update format of the Changelog
7 年前
RSlysz
d3e6837e
Encapsulate the reflection call
6 年前
GitHub
159ea553
Merge pull request #1540 from Unity-Technologies/Add-option-to-remove-shader-variant-update-changelog-to-correct-format
Add option to remove shader variant + update changelog to correct format
7 年前
Remy
57fedd6c
Merge branch 'master' into HDRP-Tests
7 年前
GitHub
25f5aa64
Merge branch 'master' into lw/lw-pipeline-asset-inspector
7 年前
Antoine Lelievre
eb6fe2c5
Added a bool for contact shadows in lights
7 年前
GitHub
8fbd1282
Merge pull request #1536 from Unity-Technologies/lw/lw-pipeline-asset-inspector
LW pipeline asset inspector UI
7 年前
GitHub
d4992b3f
Merge branch 'master' into lw/camera-additional-data
7 年前
Antoine Lelievre
99094901
Refacto for better code integration
7 年前
sebastienlagarde
33638690
Core: Add mini profiler for easier CPU perf control
7 年前
sebastienlagarde
55e4d1aa
Merge branch 'master' into DominantLightContactShadow
7 年前
GitHub
b1cc4f3e
Merge pull request #1543 from Unity-Technologies/DominantLightContactShadow
Contact Shadows for the dominant punctual light
7 年前
sebastienlagarde
2fce5809
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Antoine Lelievre
447b05b3
Raw PCSS import from DREAM-2018.2 project
7 年前
Antoine Lelievre
3072fc83
PCSS is now working
7 年前
Antoine Lelievre
f53d652d
Added a field to control sampleCount in the inspector
7 年前
Antoine Lelievre
9d62831c
Removed UI code for PR
7 年前
Antoine Lelievre
8120bd8f
Cleanup code and inconsistencies
7 年前
GitHub
3a6a4e59
Merge branch 'master' into sg/spheremasknode
7 年前
Antoine Lelievre
f6b0b8f5
Fix shadow algorithm reserve size
7 年前
Antoine Lelievre
2bdab402
Fixed PCSS bias for PCSSS block search and depth compare with reversed z
7 年前
sebastienlagarde
aa607e4a
HDRP: Move contactShadow from shadow context to light context (fix warning)
7 年前
Antoine Lelievre
b03972ff
Fix depth bias in PCSS blocker search
7 年前
Tim Cooper
cba42a6a
Remove large files.
7 年前
Antoine Lelievre
2bdf7f27
Forgot to offset PCSS shadow sample for block search
7 年前
Tim Cooper
ce3b9547
Add files and non large files.
7 年前
sebastienlagarde
8140058d
Merge branch 'master' into ContactShadowWithLightTransmission
7 年前
GitHub
bd393bda
Merge branch 'master' into switch-support
7 年前
Sebastien Lagarde
e8e01be4
Fix apply Range Attenuation
7 年前
GitHub
1c6693e5
Merge pull request #1558 from Unity-Technologies/Fix-applyRangeAttenuation
Fix apply Range Attenuation
7 年前
Nerites
4b5c5d5c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
7 年前
Sebastien Lagarde
162b8ee9
Draft of refactoring of SSS and Transmission code, to share more code
7 年前
sebastienlagarde
870dbb61
Large refactor of transmission code to share it between material
7 年前
GitHub
e4f61ef1
Merge pull request #1560 from Unity-Technologies/Factor-SSS-and-Transmission-code
Refactoring code of SSS and Transmission to be able to share it between material
7 年前
Nerites
4d2914e0
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
7 年前
Stephane Laroche
f46075fb
Merge remote-tracking branch 'mainrepo/master' into StackLit2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Lit/Lit.hlsl
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.cs.hlsl
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl
7 年前
GitHub
5bbb2099
Merge pull request #1562 from Unity-Technologies/Port-PCSS
Port PCSS shadows
7 年前
sebastienlagarde
9536b3be
Merge branch 'master' into StackLit2
7 年前
Stephane Laroche
e4716aba
Merge remote-tracking branch 'mainrepo/StackLit2' into StackLit2
7 年前
sebastienlagarde
a73ccb75
Some cleanup (remove UNITY_MATERIAL_STACKLIT and LTC_USE_COMMON_FGD)
- Remove UNITY_MATERIAL_STACKLIT from shader library
- Remove now useless code of LTC_USE_COMMON_FGD
7 年前
sebastienlagarde
6a64d66c
Some extra cleanup
7 年前
GitHub
144723e3
Merge pull request #1476 from Unity-Technologies/StackLit2
Stack lit2
7 年前
Nerites
7bc5d1b4
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
7 年前
sebastienlagarde
777bb5a5
HDRP: Lighting - Fix shader warning + Remove comment
7 年前
GitHub
32210ac9
Merge branch 'master' into switch-support
7 年前
Sebastien Lagarde
629a7b7e
HDRP: Factor anisotropy code
7 年前
GitHub
663726ad
Merge pull request #1583 from Unity-Technologies/Factor-anisotropy-code
HDRP: Factor anisotropy code
7 年前
Antoine Lelievre
c08c9929
Expose shadow budget parameter in HDRP asset
7 年前
sebastienlagarde
00be7084
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
dc7e7036
Merge pull request #1586 from Unity-Technologies/ExposeShadowBudgetParameters
Expose shadow budget parameters
7 年前
sebastienlagarde
a2e180a5
Update code to allow Macro matrix to work after PR feedback
7 年前
sebastienlagarde
fa92c52f
Merge branch 'master' into Improve-camera-relative-rendering
7 年前
Stephane Laroche
a5e0fbca
Merge branch 'master' into StackLit2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl
7 年前
sebastienlagarde
c1827b93
Rename positionWS to positionRWS + update shader graph template
7 年前
GitHub
0610a60c
Merge branch 'master' into sg/error-for-incompatible-pipeline
7 年前
sebastienlagarde
c9d9bf6e
Fixed wrong define name
7 年前
sebastienlagarde
c4ad663f
Update comment and fix instancing
7 年前
Stephane Laroche
a4accf0c
SPTD based specular occlusion enabled in Lit material.
-Full SPTD code in /SphericalCapPivot, with documentation and tweaks to reference glsl code:
-Methods are in worldspace
-ComputeVS should not be multiplied by FGD (see comments)
-Stability issue with pivot transforming extreme cases of spherical caps
-Specular occlusion with cone-cone method: further options and tweaks to the original method.
-Refactoring of common orthogonal basis aligned with reflection plane (view-normal)
6 年前
GitHub
853ed68c
Merge pull request #1587 from Unity-Technologies/Improve-camera-relative-rendering
HDRP: Improve camera relative rendering precision on object
7 年前
Sebastien Lagarde
34ae5a69
Merge branch 'master' into ios-texture-format
7 年前
Sebastien Lagarde
5196e7ed
Merge branch 'master' into EmissiveMeshForAreaLight
7 年前
Antoine Lelievre
a452a9db
Merge branch 'master' into LightUnits
6 年前
Evgenii Golubev
9abc300c
Improve the quality of trilinear filtering of density volume textures
6 年前
GitHub
caff3ee2
Merge pull request #1603 from EvgeniiG/master
Improve the quality of trilinear filtering of density volume textures
6 年前
GitHub
30eac094
Implement SafeDiv()
6 年前
Evgenii Golubev
a5b000b4
More bugfixes for volume texture sampling
6 年前
GitHub
46078c05
Merge pull request #1608 from EvgeniiG/volumetrics_bugfixes
More bugfixes for volume texture sampling
6 年前
GitHub
1045d10d
Merge branch 'master' into sg/fix-duplicate-subgraphs
6 年前
Peter Bay Bastian
80548487
Fix syntax error in Core shader library
Introduced in b0a3ae7b086505371a6923da3e04204504dd2c40
6 年前
Peter Bay Bastian
9c5843f7
Remove PostProcessing dependency from Core
6 年前
GitHub
981030f0
Merge pull request #1610 from Unity-Technologies/remove-core-postprocessing-dependency
Remove PostProcessing dependency from Core
6 年前
sebastienlagarde
7934a87a
Merge branch 'master' into LightUnits
6 年前
Paul Melamed
141afc6f
Merge branch 'master' into decals/v2/per_channel_mask
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Decal/Decal.cs.hlsl
6 年前
Remy
540d190a
Merge branch 'master' into HDRP-Tests
# Conflicts:
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1102_Unlit_Distortion.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1103_Unlit_Distortion_DepthTest.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1202_Lit_DoubleSideNormalMode.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1204_Lit_Transparent_Fog.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1208_Lit_Displacement_POM.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1209_Lit_Displacement_Vertex.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1210_Lit_BentNormal.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1302_SSS_MaxRadius.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/Window...
6 年前
Nerites
386f0a0d
Added XRGConfig struct which should be used as SRP's interface with XR
6 年前
Matt Dean
1b3f1ca2
Merge branch 'master' into sg/fix-hd-meta-code-cuplication
6 年前
Matt Dean
1c4c0d09
Merge branch 'master' into sg/fix-dielectric-specular-control
6 年前
GitHub
73e0bd06
Merge pull request #1622 from Unity-Technologies/feature/HDReflectionProbe-refactor-inspector
Feature/hd reflection probe refactor inspector
6 年前
Stephane Laroche
cbb9a885
Merge branch 'master' into StackLit2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl
6 年前
RSlysz
3128e9a5
Fix warnings
6 年前
RSlysz
39187ff0
Moving Gizmo6FacesBox to Editor folder
6 年前
Stephane Laroche
12aebb34
StackLit: New base parametrization and dual lobe hazy gloss parametrization.
-SpecularColor mode now selectable
-Dual specular lobe has two parametrization: direct and hazy gloss (Barla et al. 2018-07)
-UI changes to support multiple parametrizations and also avoid useless keyword switching in some instances
-Additional note on specular occlusion and anisotropy
6 年前
GitHub
c90d55e9
Merge pull request #1629 from Unity-Technologies/fix/warning-introduced-by-refactor-reflection-probe-UI
Fix warnings introduced by ReflectionProbe UI refactor
6 年前
RSlysz
9a03990d
Merge remote-tracking branch 'origin/master' into fix/Gizmo6FacesBox-folder
6 年前
GitHub
a03a53f4
Merge pull request #1631 from Unity-Technologies/fix/Gizmo6FacesBox-folder
Moving Gizmo6FacesBox to Editor folder
6 年前
Tim Cooper
8406655d
Merge branch 'master' into ShaderGraphTests
# Conflicts:
# TestProjects/ShaderGraph/Packages/manifest.json
6 年前
Nerites
cc9ae6f7
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
Nerites
9b69a952
Merge xrconfig branch into xrsettings
6 年前
Nerites
4f7a3f70
Fixed integration of XRGConfig into LWRP
6 年前
Nerites
a0a07a71
Added meta file for new XR dir
6 年前
Nerites
90cded2f
Use ENABLE_VR (superset of !UNITY_SWITCH) to protect accesses to XRSettings
6 年前
Nerites
407e6c5d
Fixed polarity of disables. Currently updates UI to updated XR enabled
value only in Play mode.
6 年前
Nerites
8af63fa8
Updated to master
6 年前
Nerites
d1f4f8d3
Renamed XRGConfig to adhere to coding style standards. Added a way to
update UI before hitting Play.
6 年前
GitHub
8fc6e2f2
Merge pull request #1570 from Unity-Technologies/xrsettings
XRGConfig: New interface to XRSettings for SRP
6 年前
Nerites
22989ca2
Refiled XRGraphicsConfig and protected editor-only sections to enable
building
6 年前
GitHub
684cc873
Revert "XRGConfig: New interface to XRSettings for SRP"
6 年前
GitHub
179bfa69
Merge pull request #1635 from Unity-Technologies/revert-1570-xrsettings
Revert "XRGConfig: New interface to XRSettings for SRP"
6 年前
Nerites
97fc9e5c
Revert "Revert "XRGConfig: New interface to XRSettings for SRP""
This reverts commit 0c6b7e6cd32c90a62bf892ff91fa6362695843ff.
6 年前
GitHub
e35bea1a
Merge pull request #1640 from Unity-Technologies/xrsettings
Split off editor-only code for XRGraphicsConfig to reenable builds
6 年前
Nerites
2ff04938
Hid viewportscale and renderscale in XR GUI section. Tied XR renderscale
to SRP renderscale and tied XR viewport scale to 1 pending viewport
scale fixes.
6 年前
sebastienlagarde
615a9fa5
Disable "edgeLeakFixup" by default
It causes large banding artifacts
6 年前
Nerites
ec2d7882
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
GitHub
162e4cee
Merge pull request #1645 from Unity-Technologies/xrsettings
UI cleanup for XRGraphicsConfig renderScale/viewportScale
6 年前
Nerites
4ec63c6e
Added hookup for eyeTextureWidth and eyeTextureHeight
6 年前
RSlysz
8eb9fc52
coupling HDLight-Light reset workflow
6 年前
RSlysz
a7c6f9bf
Fix Awake issue
6 年前
Yao Xiaoling
7ba05ba9
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards.
6 年前
GitHub
61a18996
Fix assembly names to match unity convention. ( #1675 )
* Fix assembly names to match unity convention.
* Update post process version to use.
* Update post to depend on the correct (next) version.
6 年前
Yao Xiaoling
38856112
Fix merge.
6 年前
Yao Xiaoling
fb17a537
Fix shader compilation.
6 年前
Nerites
86a99323
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
Nerites
b179c9ac
Added compatability ifdefs for XRGraphicsConfig, since it should be used
with postprocessing too
6 年前
Nerites
a1d90d2e
Added stereoRenderingPath to XRGraphicsConfig
6 年前
sebastienlagarde
17749894
Merge branch 'master' into HDRP/staging
6 年前
Julien Ignace
e93b061e
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPPCopy
6 年前
Antoine Lelievre
edbeee31
Changed version from float to int for AdditionalShadowData
6 年前
Antoine Lelievre
6ac4d983
Forgot FormerlySerializedAs
6 年前
Remy
1bce3600
Merge branch 'master' into tests/hdrp/distortion
6 年前
Aleksandr Kirillov
4695f235
Merge branch 'master' into lw/terrain_optimization
6 年前
GitHub
1fbde3ba
Merge pull request #1691 from Unity-Technologies/IntVersionNumberForLightData
Changed version in HDAdditionalLightData from float to int
6 年前
sebastienlagarde
367f433e
Move debug windows to Analysis sub menu
6 年前
GitHub
6824165d
Merge pull request #1703 from Unity-Technologies/Move-debug-windows
Move debug windows
6 年前
GitHub
7281fe31
Merge branch 'HDRP/staging' into decals/v2/per_channel_mask_new_ui
6 年前
GitHub
3f424739
Merge pull request #1713 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
6 年前
Remy
2883e443
Merge branch 'master' into tests/hdrp/distortion
6 年前
Stephane Laroche
73aab246
Merge branch 'hdrp/staging' into StackLit2_TrunkTest
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.cs
6 年前
Nerites
4c6e512a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
Nerites
b787091f
Protected StereoRenderingPath with #if UNITY_EDITOR pending move of
StereoRenderPath
6 年前
Nerites
7a18f28e
Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings"
This reverts commit b4235a00abc6fa6e57b0ec4e3b9ac5476a00483b, reversing
changes made to 9f8c48222c8e832dafba28a61d7eb38a18a5f9c8.
6 年前
Nerites
5182ab18
Revert "Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings""
This reverts commit ec4368043e0e48024a999926b30a6d885a9c6d5d.
6 年前
GitHub
80d748f5
Add light linking support ( #1758 )
* HDRP: Add support of light layering for forward (first draft)
TODO:
- Test instancing
- Check perf
- add an option to disable light layer support + in frameSettings
- add deferred rendering support (mean add an optional extra GBuffer)
* Add LightLinking support (version 1 - compile)
This PR add support of LightLayers feature.
To use it, setup mask renderingLayers on renderers and LightLayers on a lights. If a logical and of both give a non 0 value, the light is apply, otherwise it isn't.
This mean that by default LightLayers is 1 and RenderingLayers is 1. Then user can say LightLayers is only 2 and it will only affect renderingLayers with 2 or 3 mask value.
LightLayers require an extra GBuffer in deferred, mean it have extra bandwidth and memory cost.
LightLayers once enabled in HDRPAsset with SupportLightLayers can be control by FrameSettings. Mean a camera can enable extra RT only for an in game cinematic.
This PR refactor...
6 年前
GitHub
a2d7bf8d
Merge pull request #1759 from Unity-Technologies/Add-Light-Layers
Add light layers features
6 年前
GitHub
31e46703
Merge pull request #1761 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
6 年前
Remy
be0eb3c8
Merge branch 'master' into tests/hdrp/distortion
6 年前
Julien Ignace
5bfcc8cd
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking
6 年前
Yao Xiaoling
4d7a5d51
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain
6 年前
Nerites
b088283d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
GitHub
7b744594
Merge branch 'master' into xrsettings
6 年前
Antoine Lelievre
03c9b17a
Add option to disable light by type in the debug menu
6 年前
Antoine Lelievre
c278bbee
Simplified Show light type debug settings
6 年前
Antoine Lelievre
8012ce85
Added a warning for 128x128 cookie texture without mipmaps
6 年前
GitHub
50098f9d
Merge pull request #1782 from Unity-Technologies/WarningForCookieWithoutMipmap
Added a warning for 128x128 cookie texture without mipmaps
6 年前
sebastienlagarde
10164527
Merge branch 'HDRP/staging' into HDRP/refactor-reflectionProbe/clean-proxy-volume
6 年前
GitHub
de2e6ea2
Merge pull request #1783 from Unity-Technologies/HDRP/staging
merge Hdrp/staging
6 年前
Frédéric Vauchelles
11766c70
Added CoreRP Test project
Added CoreUnsafeUtils
fixed CoreUtils.QuickSort
6 年前
Antoine Lelievre
71ec7369
Merge HDRP/staging
6 年前
Remy
b364cfd3
Merge branch 'hdrp/staging' into tests/hdrp/distortion
6 年前
GitHub
236a0cd2
Merge pull request #1791 from Unity-Technologies/feature/CoreUnsafeUtils
Core test project and unsafe utilities
6 年前
sebastienlagarde
70377c07
Merge branch 'master' into HDRP/staging
6 年前
sebastienlagarde
26c608bb
Move files to screenspace lighting and move Reflection enum in it
6 年前
GitHub
6ec5b4df
Merge branch 'HDRP/staging' into IndirectLightingControlVolume
6 年前
GitHub
f09cd77a
Merge pull request #1799 from Unity-Technologies/Create-screenspace-lighting-folder
Move file to screenspace lighting folder
6 年前
GitHub
c3119430
Merge pull request #1803 from Unity-Technologies/HDRP/staging
merge Hdrp/staging
6 年前
Antoine Lelievre
d5938a0f
Fixed TextureCache2D for RenderTextures
6 年前
Yao Xiaoling
a11976bf
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain
6 年前
Tim Cooper
de2f585d
Fix compiler warnings.
6 年前
Yao Xiao Ling
5b4c4f1c
Move PackHeightmap/UnpackHeightmap to Common.hlsl.
6 年前
Sebastien Lagarde
cd85f0d3
Merge branch 'master' into HDRP/staging
6 年前
Antoine Lelievre
d5e69c03
Merge HDRP/staging
6 年前
sebastienlagarde
72687aa9
Merge branch 'HDRP/staging' into HDRP/fix/reflection-probe-offset-with-rotation
6 年前
GitHub
f33cccee
Merge pull request #1810 from Unity-Technologies/FixTextureCacheMipmapWarningForPlanarReflection
Fixed TextureCache2D mipmap check for RenderTextures
6 年前
Antoine Lelievre
c5cac258
Merge HDRP/staging
6 年前
GitHub
b400b1c1
Merge branch 'master' into lw/terrain_optimization
6 年前
Frédéric Vauchelles
c2317504
Added support for oblique matrices in light loop culling
6 年前
GitHub
10b216d9
Merge pull request #1825 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
6 年前
RSlysz
e18daf64
clean reflection editors
6 年前
GitHub
ae4294ea
Merge pull request #1731 from Unity-Technologies/xrsettings
Removed XRSettings usage from HDRP. Protected XR usage in XRGraphicsConfig with ifdefs.
6 年前
Julien Ignace
b0b20a49
Fixed prefab references for Debug Menu UI elements.
6 年前
GitHub
b851e647
Merge pull request #1833 from Unity-Technologies/HDRP/fix-debug-menu-prefab
Fixed prefab references for Debug Menu UI elements.
6 年前
GitHub
508e65a4
Merge pull request #1822 from Unity-Technologies/HDRP/fix/ObliqueLightLoop
Added support for oblique matrices in light loop culling
6 年前
GitHub
9a65725e
Merge pull request #1836 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
6 年前
Sebastien Lagarde
72141169
Merge branch 'master' into lighting-arealigh-fixup
6 年前
Sebastien Lagarde
05036cac
Merge branch 'HDRP/staging' into HDLightExplorerExtension
6 年前
Frédéric Vauchelles
ce4065fd
Merge branch 'HDRP/staging' into HDRP/refactor-reflectionProbe/merge-probe-editors
6 年前
RSlysz
05f23629
Merge branch 'HDRP/refactor-reflectionProbe/merge-probe-editors' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/refactor-reflectionProbe/merge-probe-editors
6 年前
sebastienlagarde
01ba67bc
Add shadowMap16Bit support
6 年前
Antoine Lelievre
ebc99757
Fix sRGB forced into preview camera render
6 年前
GitHub
0554e9b7
Merge pull request #1843 from Unity-Technologies/FixCameraDarkenSceneViewWhenSelected
Fix sRGB forced into preview camera render
6 年前
Antoine Lelievre
91635f62
Fixed Unsupported API error message in the editor
6 年前
GitHub
eb16617a
Merge pull request #1844 from Unity-Technologies/FixUnsupportedAPIMessage
Fixed Unsupported API error message in the editor
6 年前
GitHub
5c6caff1
Merge pull request #1846 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
6 年前
GitHub
01fdbb38
Merge branch 'master' into fix/coupling-hdlight-workflow
6 年前
egomeh
507df163
Merge branch 'master' into lw/light-attenuation
6 年前
Sebastien Lagarde
9c4acb91
Import various stacklit branch change
Move specular funciton in commonlighting.hlsl
Fix issue in TextureNormalVariance
Fix issue with colorPicker not working in forward
Misc format/comment/code sharing
6 年前
GitHub
2808870d
Merge pull request #1848 from Unity-Technologies/import-stacklit-change
Apply some stacklit change (fix and formatting)
6 年前
Sebastien Lagarde
6f587a2a
Update variance normal code
6 年前
GitHub
f1c61ca7
Merge pull request #1849 from Unity-Technologies/Bring-update-from-stacklit2
Update variance normal code
6 年前
Remy
106a0d43
Merge branch 'hdrp/staging' into hdrp/refactor-reflectionProbe/merge-probe-editors
6 年前
GitHub
9a93b084
Merge pull request #1853 from Unity-Technologies/HDRP/staging
Merging Hdrp/staging
6 年前
sebastienlagarde
793cbb29
Move light Gizmo Drawing to core
6 年前
Anis Benyoub
cd8cac28
Rename cloth to Fabric
6 年前
Julien Ignace
5c5547e8
Removed a bunch of GC.Alloc each frame.
6 年前
Paul Melamed
9dbd8998
Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer
# Conflicts:
# com.unity.render-pipelines.high-definition/CHANGELOG.md
# com.unity.render-pipelines.high-definition/HDRP/RenderPipelineResources/RenderPipelineResources.cs
6 年前
Anis Benyoub
03507596
Moving the default specular value from Lit.hlsl to CommonMaterial.hlsl
Writing the GetSurfaceAndBuiltinData for the fabric shader
Correcting problems in the custom inspector of the Fabric Material
Adding Emissive support for the fabric shader
Correction problems in the Fabric.hlsl shader
6 年前
GitHub
0f00f09d
Merge pull request #1847 from Unity-Technologies/Add-cloth-material-anis
Finishing a first version of the implementation of the Fabric Shader
6 年前
GitHub
bc502caa
Merge pull request #1855 from Unity-Technologies/Move-light-Gizmo-Drawing-to-core
Move light Gizmo Drawing to core
6 年前
Sebastien Lagarde
82c30969
Merge branch 'master' into fix/coupling-hdlight-workflow
6 年前
GitHub
d2258e34
Merge pull request #1665 from Unity-Technologies/fix/coupling-hdlight-workflow
Fix/coupling Light-HDLight workflow waiting for a C++ PR #70472
6 年前
GitHub
f25dd24a
Merge branch 'master' into HDRP/staging
6 年前
GitHub
2befab52
Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer
6 年前
Anis Benyoub
e30715d6
Implement an option to display the light volumes of Point, Spot, Line, Rectangular Lights and Reflection probes
Add a singleton that generates basic Meshes to avoid regenerating them at every frame in debug mode
6 年前
Anis Benyoub
39c3c58d
Pull request review corrections
6 年前
GitHub
543c68af
Merge pull request #1813 from Unity-Technologies/HDRP/refactor-reflectionProbe/merge-probe-editors
Hdrp/refactor reflection probe/merge probe editors
6 年前
Julien Ignace
ab8c4439
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-gcalloc
6 年前
GitHub
8b08d5f9
Revert "Hdrp/refactor reflection probe/merge probe editors"
6 年前
sebastienlagarde
cda8c343
Merge branch 'master' into HDRP/staging
6 年前
GitHub
0eeccd2c
Merge pull request #1868 from Unity-Technologies/revert-1813-HDRP/refactor-reflectionProbe/merge-probe-editors
Revert "Hdrp/refactor reflection probe/merge probe editors"
6 年前
GitHub
e5d59bcd
Merge pull request #1864 from Unity-Technologies/HDRP/fix-gcalloc
Removed a bunch of GC.Alloc each frame.
6 年前
sebastienlagarde
33f9970c
merge
6 年前
GitHub
ef3dbfb8
Merge pull request #1861 from Unity-Technologies/DebugLightVolumes
Debug Light Volumes
6 年前
Paul Melamed
f1d163d5
Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer
6 年前
sebastienlagarde
8f96dc05
Merge branch 'master' into HDRP/staging
6 年前
GitHub
3e6c15b0
Merge pull request #1870 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
6 年前
Sebastien Lagarde
853fad6b
Update anisotrpy stretching
6 年前
Yao Xiao Ling
cfd45cf1
Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain
6 年前
Yao Xiao Ling
b853132b
Use real types for heightmap packing/unpacking.
6 年前
GitHub
b6f96081
Merge pull request #1869 from Unity-Technologies/onceagain
merge reflection probe change
6 年前
sebastienlagarde
38a3e185
Merge branch 'master' into HDRP/add-LightLayer-in-probes
6 年前
egomeh
e7c59a70
Resolve merge conflicts
6 年前
RSlysz
41d6655a
Disable lightLayers conditionaly to RenderPipelineSettings
6 年前
GitHub
3cf71cd7
Merge pull request #1873 from Unity-Technologies/HDRP/add-LightLayer-in-probes
Hdrp/add light layer in probes
6 年前
GitHub
699502cf
Merge pull request #1874 from Unity-Technologies/Update-anisotropy-stretching
Update anisotropy stretching
6 年前
sebastienlagarde
7b8c219b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
6 年前
Yao Xiao Ling
6302a183
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu-terrain
6 年前
GitHub
7cfc2ed0
Merge branch 'master' into sg/fix-for-saving-dirty-shader-graph
6 年前
egomeh
170858df
Merge master
6 年前
GitHub
a6854ec4
Merge pull request #1875 from Unity-Technologies/gpu-terrain
GPU Terrain (2018.3) port to HDRP and LWRP
6 年前
Thomas
7ffc71c9
First pass at refactoring and speeding up depth & color pyramids
6 年前
JulienIgnace-Unity
195a1aa2
Hdrp/fix/light gizmos and handles ( #1905 )
Hide legacy gizmo for all spot lights and introduce pyramid and box light handle.
(Cone spot light handle should be branched once validated in LW)
6 年前
egomeh
93afc87c
Merge remote-tracking branch 'origin/master' into lw/light-attenuation
6 年前
Thomas
468989ad
Merge branch 'master' into pyramid-rework
6 年前
GitHub
1d71d3d6
Merge pull request #1904 from Unity-Technologies/pyramid-rework
Pyramid rework
6 年前
GitHub
dbde5edb
Merge branch 'master' into gpu-terrain
6 年前
GitHub
aae1a458
Merge branch 'master' into lw/no_front_to_back_sorting_of_opaques_on_gpu_with_hsr
6 年前