with postprocessing too
using System;
using UnityEditor;
using UnityEngine.XR;
#if UNITY_2017_2_OR_NEWER
using XRSettings = UnityEngine.XR.XRSettings;
#elif UNITY_5_6_OR_NEWER
using UnityEngine.VR;
using XRSettings = UnityEngine.VR.VRSettings;
#endif
namespace UnityEngine.Experimental.Rendering
{