// Autogenerated file. Do not edit by hand
#pragma only_renderers d3d11 ps4 xboxone vulkan metal
#include "../ShaderLibrary/Common.hlsl"
CBUFFER_START (UnityCBuffer)
// Compute Shader
cc.AppendLine(@"// Autogenerated file. Do not edit by hand");
cc.AppendLine();
cc.AppendLine("#pragma only_renderers d3d11 ps4 xboxone vulkan metal");
cc.AppendLine(@"#include ""../ShaderLibrary/Common.hlsl""");
cc.AppendLine(ccp.ToString()); // Properties
cc.AppendLine(cck.ToString()); // Kernels