浏览代码

Skip empty panels in the runtime UI as well

/main
Thomas 6 年前
当前提交
4c9edfad
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      ScriptableRenderPipeline/Core/CoreRP/Debugging/Prefabs/Scripts/DebugUIHandlerCanvas.cs

2
ScriptableRenderPipeline/Core/CoreRP/Debugging/Prefabs/Scripts/DebugUIHandlerCanvas.cs


foreach (var panel in panels)
{
if (panel.isEditorOnly)
if (panel.isEditorOnly || panel.children.Count(x => !x.isEditorOnly) == 0)
continue;
var go = Instantiate(panelPrefab, transform, false).gameObject;

正在加载...
取消
保存