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Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
# Conflicts: # Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/PreRefractionPassTester.mat # Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/SkySettings/HDRP_Default_Sky.asset # Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction.unity # Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_HiZ.mat # Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_NM.mat # Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_NM_Thickness.mat # Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_Proxy.mat.meta # Tests/GraphicsTests/RenderPip.../HDRP_GraphicTests
Remy
7 年前
当前提交
256e6c9c
共有 373 个文件被更改,包括 5197 次插入 和 4068 次删除
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12CHANGELOG.md
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999ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1102_Unlit_Distortion.unity.png
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998ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1103_Unlit_Distortion_DepthTest.unity.png
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998ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1203_Lit_Transparent.unity.png
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999ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction.unity.png
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999ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1206_Lit_Transparent_Distortion.unity.png
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999ImageTemplates/HDRenderPipeline/Scenes/9xxx_Other/9002_Deferred-and-Forward.unity.png
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4ScriptableRenderPipeline/Core/CHANGELOG.md
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16ScriptableRenderPipeline/Core/CoreRP/CoreResources/GPUCopy.compute
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81ScriptableRenderPipeline/Core/CoreRP/CoreResources/GPUCopy.cs
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109ScriptableRenderPipeline/Core/CoreRP/CoreResources/GPUCopyAsset.cs
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1ScriptableRenderPipeline/Core/CoreRP/Debugging/DebugUI.Panel.cs
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3ScriptableRenderPipeline/Core/CoreRP/Debugging/DebugUI.cs
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15ScriptableRenderPipeline/Core/CoreRP/Editor/Debugging/DebugWindow.cs
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51ScriptableRenderPipeline/Core/CoreRP/Editor/MaterialUpgrader.cs
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5ScriptableRenderPipeline/Core/CoreRP/Editor/ShaderGenerator/CSharpToHLSL.cs
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134ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Common.hlsl
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6ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/EntityLighting.hlsl
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9ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/ImageBasedLighting.hlsl
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8ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Wind.hlsl
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25ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDAdditionalCameraData.cs
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121ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
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5ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugColorPicker.shader
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306ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
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121ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs.hlsl
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.hlsl
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplayLatlong.shader
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92ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugFullScreen.shader
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8ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugViewMaterialGBuffer.shader
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugViewTiles.shader
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28ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/LightingDebug.cs
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24ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/LightingDebug.cs.hlsl
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/MaterialDebug.cs.hlsl
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalProjectorComponent.cs
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170ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/GlobalDecalSettings.cs
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Camera/SerializedHDCamera.cs
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/EditorRenderPipelineResources/ReflectionProbesPreview.shader
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/HDAssetFactory.cs
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/HDLightEditor.Styles.cs
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52ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/HDLightEditor.cs
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11ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeUI.Drawers.cs
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17ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeUI.Handles.cs
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66ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Decal/DecalProjectorComponentEditor.cs
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45ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/LayeredLit/LayeredLitUI.cs
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34ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/LitUI.cs
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/StandardsToHDLitMaterialUpgrader.cs
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/GlobalDecalSettingsUI.cs
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/HDRenderPipelineEditor.cs
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/SerializedGlobalDecalSettings.cs
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270ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipelineAsset.asset
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49ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDStringConstants.cs
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17ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDUtils.cs
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Deferred.shader
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/DeferredDirectionalShadow.compute
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15ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Light/HDAdditionalLightData.cs
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106ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightEvaluation.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/Deferred.compute
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18ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
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139ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.hlsl
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28ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoopDef.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/lightlistbuild-bigtile.compute
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/lightlistbuild-clustered.compute
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/lightlistbuild.compute
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/materialflags.compute
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/scrbound.compute
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10ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Reflection/VolumeProjection.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/VolumeVoxelization.compute
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/VolumetricLighting.cs
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14ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DBufferManager.cs
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/Decal.cs
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15ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/Decal.cs.hlsl
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/Decal.hlsl
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7ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DecalData.hlsl
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96ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DecalUtilities.hlsl
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/DiffusionProfile/DiffusionProfileSettings.cs
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79ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/GGXConvolution/RuntimeFilterIBL.cs
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLit.shader
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19ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLitData.hlsl
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLitTessellation.shader
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99ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.cs
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15ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.cs.hlsl
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329ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.shader
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitData.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitDataIndividualLayer.hlsl
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8ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitTessellation.shader
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/ShaderPass/LitDepthPass.hlsl
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/ShaderPass/LitVelocityPass.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Material.hlsl
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7ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Unlit/Unlit.shader
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10ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/ApplyDistorsion.compute
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33ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/Blit.shader
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128ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/BufferPyramid.cs
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/CameraMotionVectors.shader
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/CopyDepthBuffer.shader
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/CopyStencilBuffer.shader
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58ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/DepthPyramid.compute
999
ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1102_Unlit_Distortion.unity.png
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998
ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1103_Unlit_Distortion_DepthTest.unity.png
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998
ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1203_Lit_Transparent.unity.png
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999
ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction.unity.png
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999
ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1206_Lit_Transparent_Distortion.unity.png
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999
ImageTemplates/HDRenderPipeline/Scenes/9xxx_Other/9002_Deferred-and-Forward.unity.png
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// Autogenerated file. Do not edit by hand |
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#pragma only_renderers d3d11 ps4 xboxone vulkan metal |
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#pragma only_renderers d3d11 ps4 xboxone vulkan metal |
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CBUFFER_START (UnityCBuffer) |
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uint2 _RectOffset; |
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CBUFFER_END |
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#pragma kernel KSampleCopy4_1_x |
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[numthreads(8, 8, 1)] |
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void KSampleCopy4_1_x(uint2 dispatchThreadId : SV_DispatchThreadID) |
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#pragma kernel KSampleCopy4_1_x_8 KERNEL_NAME=KSampleCopy4_1_x_8 KERNEL_SIZE=8 |
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#pragma kernel KSampleCopy4_1_x_1 KERNEL_NAME=KSampleCopy4_1_x_1 KERNEL_SIZE=1 |
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[numthreads(KERNEL_SIZE, KERNEL_SIZE, 1)] |
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void KERNEL_NAME(uint2 dispatchThreadId : SV_DispatchThreadID) |
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_Result1[dispatchThreadId] = LOAD_TEXTURE2D(_Source4, dispatchThreadId).x; |
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_Result1[_RectOffset + dispatchThreadId] = LOAD_TEXTURE2D(_Source4, _RectOffset + dispatchThreadId).x; |
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} |
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