GitHub
7 年前
当前提交
ff7b81d9
共有 24 个文件被更改,包括 2000 次插入 和 9 次删除
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24ScriptableRenderPipeline/Core/CoreRP/Camera/FreeCamera.cs
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4Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/CornelBox/Cornell Box.fbx.meta
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2Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/Sphere/Sphere.fbx.meta
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2Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Cornell Box.fbx.meta
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4Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Models/Environment/Floor.fbx.meta
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20Tests/Scripts/Editor/GraphicTests/Framework/TestFramework.cs
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1001ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.unity.png
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83ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.unity.png.meta
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8Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.meta
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7Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.unity.meta
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85Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/HDRP_Default_Sky_SmallDist.asset
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8Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/HDRP_Default_Sky_SmallDist.asset.meta
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74Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/HDRP_ReflectionProbe256.asset
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10Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/HDRP_ReflectionProbe256.asset.meta
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212Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/ProbeVisualizer.mat
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8Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/ProbeVisualizer.mat.meta
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70Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/ReflectionProbeToTexture.cs
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11Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/ReflectionProbeToTexture.cs.meta
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228Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/Tess_Displace.mat
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10Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/Tess_Displace.mat.meta
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129Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/TexCubeToTex2D.shader
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9Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/TexCubeToTex2D.shader.meta
1001
ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.unity.png
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- _ZWrite: 1 |
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m_Colors: |
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- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} |
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- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} |
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externalObjects: {} |
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userData: |
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assetBundleName: |
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|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using UnityEngine.UI; |
|||
|
|||
[ExecuteInEditMode, RequireComponent(typeof(RawImage))] |
|||
public class ReflectionProbeToTexture : MonoBehaviour |
|||
{ |
|||
[SerializeField] private ReflectionProbe targetProbe; |
|||
[SerializeField] private bool correctGamma = false; |
|||
|
|||
private Material blitMat; |
|||
private Texture probeTexture; |
|||
private Texture2D texture; |
|||
|
|||
private int renderID; |
|||
|
|||
private void Start() |
|||
{ |
|||
//Convert();
|
|||
} |
|||
|
|||
[ContextMenu("Refresh")] |
|||
public void Convert () |
|||
{ |
|||
if (targetProbe != null) |
|||
{ |
|||
if (texture != null) DestroyImmediate(texture); |
|||
|
|||
texture = new Texture2D(targetProbe.resolution * 4, targetProbe.resolution * 3) { wrapMode = TextureWrapMode.Clamp }; |
|||
|
|||
if (blitMat != null) DestroyImmediate(blitMat); |
|||
blitMat = new Material(Shader.Find("Hiddent/HDRP/Tests/TexCubeToTex2D")); |
|||
blitMat.SetFloat("_CorrectGamma", correctGamma ? 1 : 0); |
|||
|
|||
RenderTexture dest = new RenderTexture(texture.width, texture.height, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Default); |
|||
|
|||
while (!targetProbe.IsFinishedRendering(renderID)) { }; |
|||
|
|||
probeTexture = targetProbe.texture; |
|||
|
|||
Graphics.Blit(probeTexture, dest, blitMat); |
|||
|
|||
// Readback the rendered texture
|
|||
var oldActive = RenderTexture.active; |
|||
RenderTexture.active = dest; |
|||
texture.ReadPixels(new Rect(0, 0, texture.width, texture.height), 0, 0); |
|||
RenderTexture.active = oldActive; |
|||
texture.Apply(); |
|||
|
|||
GetComponent<RawImage>().texture = texture; |
|||
} |
|||
} |
|||
|
|||
[ContextMenu("RenderProbe")] |
|||
public void RenderProbe() |
|||
{ |
|||
if (targetProbe != null) |
|||
{ |
|||
renderID = targetProbe.RenderProbe(); |
|||
StartCoroutine(WaitForRenderRoutine()); |
|||
} |
|||
} |
|||
|
|||
IEnumerator WaitForRenderRoutine() |
|||
{ |
|||
while (!targetProbe.IsFinishedRendering(renderID)) yield return null; |
|||
Convert(); |
|||
} |
|||
} |
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- _DistortionBlurScale: 1 |
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m_Colors: |
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fileFormatVersion: 2 |
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guid: 4fadbc1a681767747b77a6f8964a368e |
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timeCreated: 1509023461 |
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licenseType: Pro |
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externalObjects: {} |
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mainObjectFileID: 2100000 |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
|
|||
Shader "Hiddent/HDRP/Tests/TexCubeToTex2D" |
|||
{ |
|||
Properties |
|||
{ |
|||
_MainTex ("Texture", Cube) = "white" {} |
|||
_CorrectGamma ("Correct Gamma", float ) = 0 |
|||
} |
|||
SubShader |
|||
{ |
|||
Tags { "RenderType"="Opaque" } |
|||
LOD 100 |
|||
|
|||
Pass |
|||
{ |
|||
CGPROGRAM |
|||
#pragma vertex vert |
|||
#pragma fragment frag |
|||
|
|||
#include "UnityCG.cginc" |
|||
|
|||
struct appdata |
|||
{ |
|||
float4 vertex : POSITION; |
|||
float2 uv : TEXCOORD0; |
|||
}; |
|||
|
|||
struct v2f |
|||
{ |
|||
float2 uv : TEXCOORD0; |
|||
float4 vertex : SV_POSITION; |
|||
}; |
|||
|
|||
samplerCUBE _MainTex; |
|||
bool _CorrectGamma; |
|||
|
|||
v2f vert (appdata v) |
|||
{ |
|||
v2f o; |
|||
o.vertex = UnityObjectToClipPos(v.vertex); |
|||
o.uv = v.uv; |
|||
return o; |
|||
} |
|||
|
|||
fixed4 frag (v2f i) : SV_Target |
|||
{ |
|||
float3 coords = float3(0,0,0); |
|||
|
|||
coords.x = cos( i.uv.x * UNITY_PI * 2 ); |
|||
coords.z = sin( i.uv.x * UNITY_PI * 2 ); |
|||
|
|||
coords.y = sin((i.uv.y * 2 - 1) * UNITY_PI * 0.5); |
|||
|
|||
coords.xz *= 1 - abs(coords.y); |
|||
|
|||
fixed4 col = fixed4(1,1,1,1); |
|||
|
|||
if (i.uv.x < 0.25) |
|||
{ |
|||
if (i.uv.y < 0.3333333) |
|||
col.a *= 0; |
|||
else if (i.uv.y < 0.6666666) |
|||
{ |
|||
coords.x = saturate(i.uv.x * 4) * 2 - 1; |
|||
coords.y = clamp((i.uv.y * 2 - 1) * 3, -1, 1); |
|||
coords.z = 1; |
|||
} |
|||
else |
|||
col.a *= 0; |
|||
} |
|||
else if (i.uv.x < 0.5) |
|||
{ |
|||
if (i.uv.y < 0.3333333) |
|||
{ |
|||
coords.x = ((i.uv.y * 3) * 2 - 1); |
|||
coords.y = -1; |
|||
} |
|||
else if (i.uv.y < 0.6666666) |
|||
{ |
|||
coords.x = 1; |
|||
coords.y = (i.uv.y * 2 - 1) * 3; |
|||
} |
|||
else |
|||
{ |
|||
coords.x = -(((i.uv.y-.6666666) * 3) * 2 - 1); |
|||
coords.y = 1; |
|||
} |
|||
coords.z = -(saturate((i.uv.x - 0.25) * 4) * 2 - 1); |
|||
|
|||
} |
|||
else if (i.uv.x < 0.75) |
|||
{ |
|||
if (i.uv.y < 0.3333333) |
|||
col.a *= 0; |
|||
else if (i.uv.y < 0.6666666) |
|||
{ |
|||
coords.x = -(saturate((i.uv.x-0.5) * 4) * 2 - 1); |
|||
coords.y = (i.uv.y * 2 - 1) * 3; |
|||
coords.z = -1; |
|||
} |
|||
else |
|||
col.a *= 0; |
|||
} |
|||
else |
|||
{ |
|||
if (i.uv.y < 0.3333333) |
|||
col.a *= 0; |
|||
else if (i.uv.y < 0.6666666) |
|||
{ |
|||
coords.x = -1; |
|||
coords.y = (i.uv.y * 2 - 1) * 3; |
|||
coords.z = saturate((i.uv.x - 0.75) * 4) * 2 - 1; |
|||
} |
|||
else |
|||
col.a *= 0; |
|||
} |
|||
|
|||
coords = normalize(coords); |
|||
|
|||
col.rgb *= texCUBE(_MainTex, coords).rgb; |
|||
|
|||
if (_CorrectGamma == 1) |
|||
col.rgb = pow(col.rgb, 0.4545454545); // Gamma Correction |
|||
|
|||
return col; |
|||
} |
|||
ENDCG |
|||
} |
|||
} |
|||
} |
|
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fileFormatVersion: 2 |
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guid: b3f5dd5077c978948bdbf181c061319e |
|||
ShaderImporter: |
|||
externalObjects: {} |
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defaultTextures: [] |
|||
nonModifiableTextures: [] |
|||
userData: |
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assetBundleName: |
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assetBundleVariant: |
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