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Merge pull request #873 from Unity-Technologies/HDRP_GraphicTests

Hdrp graphic tests
/main
GitHub 7 年前
当前提交
ff7b81d9
共有 24 个文件被更改,包括 2000 次插入9 次删除
  1. 24
      ScriptableRenderPipeline/Core/CoreRP/Camera/FreeCamera.cs
  2. 4
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/CornelBox/Cornell Box.fbx.meta
  3. 2
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/Sphere/Sphere.fbx.meta
  4. 2
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Cornell Box.fbx.meta
  5. 4
      Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Models/Environment/Floor.fbx.meta
  6. 20
      Tests/Scripts/Editor/GraphicTests/Framework/TestFramework.cs
  7. 1001
      ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.unity.png
  8. 83
      ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.unity.png.meta
  9. 8
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.meta
  10. 7
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.unity.meta
  11. 85
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/HDRP_Default_Sky_SmallDist.asset
  12. 8
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/HDRP_Default_Sky_SmallDist.asset.meta
  13. 74
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/HDRP_ReflectionProbe256.asset
  14. 10
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/HDRP_ReflectionProbe256.asset.meta
  15. 212
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/ProbeVisualizer.mat
  16. 8
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/ProbeVisualizer.mat.meta
  17. 70
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/ReflectionProbeToTexture.cs
  18. 11
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/ReflectionProbeToTexture.cs.meta
  19. 228
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/Tess_Displace.mat
  20. 10
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/Tess_Displace.mat.meta
  21. 129
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/TexCubeToTex2D.shader
  22. 9
      Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/TexCubeToTex2D.shader.meta

24
ScriptableRenderPipeline/Core/CoreRP/Camera/FreeCamera.cs


public float m_LookSpeedController = 120f;
public float m_LookSpeedMouse = 10.0f;
public float m_MoveSpeed = 10.0f;
public float m_MoveSpeedIncrement = 2.5f;
public float m_Turbo = 10.0f;
private static string kMouseX = "Mouse X";

private static string kVertical = "Vertical";
private static string kHorizontal = "Horizontal";
private static string kYAxis = "YAxis";
private static string kSpeedAxis = "Speed Axis";
void OnEnable()
{
RegisterInputs();

{
#if UNITY_EDITOR
List <InputManagerEntry> inputEntries = new List<InputManagerEntry>();
List<InputManagerEntry> inputEntries = new List<InputManagerEntry>();
inputEntries.Add(new InputManagerEntry { name = kYAxis, kind = InputManagerEntry.Kind.KeyOrButton, btnPositive = "page up", altBtnPositive = "joystick button 5", btnNegative = "page down", altBtnNegative = "joystick button 4", gravity = 1000.0f, deadZone = 0.001f, sensitivity = 1000.0f });
inputEntries.Add(new InputManagerEntry { name = kSpeedAxis, kind = InputManagerEntry.Kind.KeyOrButton, btnPositive = "home", btnNegative = "end", gravity = 1000.0f, deadZone = 0.001f, sensitivity = 1000.0f });
inputEntries.Add(new InputManagerEntry { name = kSpeedAxis, kind = InputManagerEntry.Kind.Axis, axis = InputManagerEntry.Axis.Seventh, gravity = 1000.0f, deadZone = 0.001f, sensitivity = 1000.0f });
InputRegistering.RegisterInputs(inputEntries);
#endif
}

// If the debug menu is running, we don't want to conflict with its inputs.
if(DebugMenuManager.instance.menuUI.isEnabled)
if (DebugMenuManager.instance.menuUI.isEnabled)
return;
float inputRotateAxisX = 0.0f;

inputRotateAxisX += (Input.GetAxis(kRightStickX) * m_LookSpeedController * Time.deltaTime);
inputRotateAxisY += (Input.GetAxis(kRightStickY) * m_LookSpeedController * Time.deltaTime);
float inputChangeSpeed = Input.GetAxis(kSpeedAxis);
if (inputChangeSpeed != 0.0f)
{
m_MoveSpeed += inputChangeSpeed * m_MoveSpeedIncrement;
if (m_MoveSpeed < m_MoveSpeedIncrement) m_MoveSpeed = m_MoveSpeedIncrement;
}
float inputYAxis = Input.GetAxis(kYAxis);
bool moved = inputRotateAxisX != 0.0f || inputRotateAxisY != 0.0f || inputVertical != 0.0f || inputHorizontal != 0.0f;
bool moved = inputRotateAxisX != 0.0f || inputRotateAxisY != 0.0f || inputVertical != 0.0f || inputHorizontal != 0.0f || inputYAxis != 0.0f;
if (moved)
{
float rotationX = transform.localEulerAngles.x;

moveSpeed *= Input.GetAxis("Fire1") > 0.0f ? m_Turbo : 1.0f;
transform.position += transform.forward * moveSpeed * inputVertical;
transform.position += transform.right * moveSpeed * inputHorizontal;
transform.position += Vector3.up * moveSpeed * inputYAxis;
}
}
}

4
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/CornelBox/Cornell Box.fbx.meta


2186277476908879428: ImportLogs
2186277476908879430: ImportLogs
2186277476908879432: ImportLogs
2186277476908879434: ImportLogs
2186277476908879436: ImportLogs
externalObjects:
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type: UnityEngine:Material

name: Cornell Box_red
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materials:
importMaterials: 1
importMaterials: 0
materialName: 0
materialSearch: 1
materialLocation: 0

2
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/Sphere/Sphere.fbx.meta


tangentSpace:
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normalImportMode: 0
tangentImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
importAnimation: 1
copyAvatar: 0

2
Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Cornell Box.fbx.meta


hasExtraRoot: 0
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animationType: 2
animationType: 0
humanoidOversampling: 1
additionalBone: 0
userData:

4
Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Models/Environment/Floor.fbx.meta


rootMotionBoneName:
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hasTranslationDoF: 0
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hasExtraRoot: 1
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animationType: 0
humanoidOversampling: 1
additionalBone: 0
userData:

20
Tests/Scripts/Editor/GraphicTests/Framework/TestFramework.cs


yield return null;
}
// Force rendering of all realtime reflection probes
ReflectionProbe[] probes = GameObject.FindObjectsOfType<ReflectionProbe>();
int[] renderIDs = new int[probes.Length];
for (int i=0; i<probes.Length; ++i)
{
if (probes[i].mode == UnityEngine.Rendering.ReflectionProbeMode.Realtime)
renderIDs[i] = probes[i].RenderProbe();
else
renderIDs[i] = -1;
}
for (int i=0; i<probes.Length; ++i)
{
if (renderIDs[i] != -1)
{
while (!probes[i].IsFinishedRendering(renderIDs[i])) yield return null;
}
}
testSetup.thingToDoBeforeTest.Invoke();
// Render the camera

var misMatchLocationTemplate = Path.Combine(failedPath, string.Format("{0}.template.{1}", testInfo.name, "png"));
var generated = captured.EncodeToPNG();
File.WriteAllBytes(misMatchLocationResult, generated);
File.Copy(dumpFileLocation, misMatchLocationTemplate);
File.Copy(dumpFileLocation, misMatchLocationTemplate, true);
}
Assert.IsTrue(areEqual, "Scene from {0}, did not match .template file.", testInfo.relativePath);

1001
ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.unity.png
文件差异内容过多而无法显示
查看文件

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- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
- _UnlitColor: {r: 1, g: 1, b: 1, a: 1}

8
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/ProbeVisualizer.mat.meta


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70
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/ReflectionProbeToTexture.cs


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
[ExecuteInEditMode, RequireComponent(typeof(RawImage))]
public class ReflectionProbeToTexture : MonoBehaviour
{
[SerializeField] private ReflectionProbe targetProbe;
[SerializeField] private bool correctGamma = false;
private Material blitMat;
private Texture probeTexture;
private Texture2D texture;
private int renderID;
private void Start()
{
//Convert();
}
[ContextMenu("Refresh")]
public void Convert ()
{
if (targetProbe != null)
{
if (texture != null) DestroyImmediate(texture);
texture = new Texture2D(targetProbe.resolution * 4, targetProbe.resolution * 3) { wrapMode = TextureWrapMode.Clamp };
if (blitMat != null) DestroyImmediate(blitMat);
blitMat = new Material(Shader.Find("Hiddent/HDRP/Tests/TexCubeToTex2D"));
blitMat.SetFloat("_CorrectGamma", correctGamma ? 1 : 0);
RenderTexture dest = new RenderTexture(texture.width, texture.height, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Default);
while (!targetProbe.IsFinishedRendering(renderID)) { };
probeTexture = targetProbe.texture;
Graphics.Blit(probeTexture, dest, blitMat);
// Readback the rendered texture
var oldActive = RenderTexture.active;
RenderTexture.active = dest;
texture.ReadPixels(new Rect(0, 0, texture.width, texture.height), 0, 0);
RenderTexture.active = oldActive;
texture.Apply();
GetComponent<RawImage>().texture = texture;
}
}
[ContextMenu("RenderProbe")]
public void RenderProbe()
{
if (targetProbe != null)
{
renderID = targetProbe.RenderProbe();
StartCoroutine(WaitForRenderRoutine());
}
}
IEnumerator WaitForRenderRoutine()
{
while (!targetProbe.IsFinishedRendering(renderID)) yield return null;
Convert();
}
}

11
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/ReflectionProbeToTexture.cs.meta


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Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/Tess_Displace.mat


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Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/Tess_Displace.mat.meta


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129
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/TexCubeToTex2D.shader


Shader "Hiddent/HDRP/Tests/TexCubeToTex2D"
{
Properties
{
_MainTex ("Texture", Cube) = "white" {}
_CorrectGamma ("Correct Gamma", float ) = 0
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
samplerCUBE _MainTex;
bool _CorrectGamma;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = v.uv;
return o;
}
fixed4 frag (v2f i) : SV_Target
{
float3 coords = float3(0,0,0);
coords.x = cos( i.uv.x * UNITY_PI * 2 );
coords.z = sin( i.uv.x * UNITY_PI * 2 );
coords.y = sin((i.uv.y * 2 - 1) * UNITY_PI * 0.5);
coords.xz *= 1 - abs(coords.y);
fixed4 col = fixed4(1,1,1,1);
if (i.uv.x < 0.25)
{
if (i.uv.y < 0.3333333)
col.a *= 0;
else if (i.uv.y < 0.6666666)
{
coords.x = saturate(i.uv.x * 4) * 2 - 1;
coords.y = clamp((i.uv.y * 2 - 1) * 3, -1, 1);
coords.z = 1;
}
else
col.a *= 0;
}
else if (i.uv.x < 0.5)
{
if (i.uv.y < 0.3333333)
{
coords.x = ((i.uv.y * 3) * 2 - 1);
coords.y = -1;
}
else if (i.uv.y < 0.6666666)
{
coords.x = 1;
coords.y = (i.uv.y * 2 - 1) * 3;
}
else
{
coords.x = -(((i.uv.y-.6666666) * 3) * 2 - 1);
coords.y = 1;
}
coords.z = -(saturate((i.uv.x - 0.25) * 4) * 2 - 1);
}
else if (i.uv.x < 0.75)
{
if (i.uv.y < 0.3333333)
col.a *= 0;
else if (i.uv.y < 0.6666666)
{
coords.x = -(saturate((i.uv.x-0.5) * 4) * 2 - 1);
coords.y = (i.uv.y * 2 - 1) * 3;
coords.z = -1;
}
else
col.a *= 0;
}
else
{
if (i.uv.y < 0.3333333)
col.a *= 0;
else if (i.uv.y < 0.6666666)
{
coords.x = -1;
coords.y = (i.uv.y * 2 - 1) * 3;
coords.z = saturate((i.uv.x - 0.75) * 4) * 2 - 1;
}
else
col.a *= 0;
}
coords = normalize(coords);
col.rgb *= texCUBE(_MainTex, coords).rgb;
if (_CorrectGamma == 1)
col.rgb = pow(col.rgb, 0.4545454545); // Gamma Correction
return col;
}
ENDCG
}
}
}

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Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/TexCubeToTex2D.shader.meta


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