GitHub
6 年前
当前提交
6ec5b4df
共有 57 个文件被更改,包括 2085 次插入 和 182 次删除
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5com.unity.render-pipelines.core/CHANGELOG.md
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41com.unity.render-pipelines.core/CoreRP/Utilities/CoreUtils.cs
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2com.unity.render-pipelines.core/package.json
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7com.unity.render-pipelines.high-definition/CHANGELOG.md
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23com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/HDLightEditor.cs
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29com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditor.cs
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184com.unity.render-pipelines.high-definition/HDRP/Editor/Material/Lit/BaseLitUI.cs
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25com.unity.render-pipelines.high-definition/HDRP/Editor/Material/Unlit/BaseUnlitUI.cs
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21com.unity.render-pipelines.high-definition/HDRP/Lighting/Light/HDAdditionalLightData.cs
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2com.unity.render-pipelines.high-definition/HDRP/Lighting/LightEvaluation.hlsl
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50com.unity.render-pipelines.high-definition/HDRP/Lighting/LightUtils.cs
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11com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/HDAdditionalReflectionData.cs
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4com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/HDProbe.cs
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40com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/Volumes/InfluenceVolume.cs
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3com.unity.render-pipelines.high-definition/HDRP/Lighting/Volumetrics/VolumeVoxelization.compute
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1com.unity.render-pipelines.high-definition/HDRP/ShaderVariables.hlsl
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6com.unity.render-pipelines.high-definition/package.json
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2com.unity.render-pipelines.lightweight/CHANGELOG.md
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6com.unity.render-pipelines.lightweight/package.json
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2com.unity.shadergraph/CHANGELOG.md
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2com.unity.shadergraph/package.json
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2com.unity.testframework.graphics/CHANGELOG.md
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2com.unity.testframework.graphics/package.json
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78com.unity.render-pipelines.core/CoreRP/Utilities/CoreUnsafeUtils.cs
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11com.unity.render-pipelines.core/CoreRP/Utilities/CoreUnsafeUtils.cs.meta
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5com.unity.render-pipelines.high-definition/HDRP/AssemblyInfo.cs
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11com.unity.render-pipelines.high-definition/HDRP/AssemblyInfo.cs.meta
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8TestProjects/CoreRP_Tests/Assets/EditModeTests.meta
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19TestProjects/CoreRP_Tests/Assets/EditModeTests/Unity.RenderPipelines.Core.Tests.asmdef
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7TestProjects/CoreRP_Tests/Assets/EditModeTests/Unity.RenderPipelines.Core.Tests.asmdef.meta
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8TestProjects/CoreRP_Tests/Assets/EditModeTests/Utilities.meta
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104TestProjects/CoreRP_Tests/Assets/EditModeTests/Utilities/CoreUnsafeUtilsTests.cs
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11TestProjects/CoreRP_Tests/Assets/EditModeTests/Utilities/CoreUnsafeUtilsTests.cs.meta
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38TestProjects/CoreRP_Tests/Packages/manifest.json
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17TestProjects/CoreRP_Tests/ProjectSettings/AudioManager.asset
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6TestProjects/CoreRP_Tests/ProjectSettings/ClusterInputManager.asset
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32TestProjects/CoreRP_Tests/ProjectSettings/DynamicsManager.asset
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8TestProjects/CoreRP_Tests/ProjectSettings/EditorBuildSettings.asset
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24TestProjects/CoreRP_Tests/ProjectSettings/EditorSettings.asset
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60TestProjects/CoreRP_Tests/ProjectSettings/GraphicsSettings.asset
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295TestProjects/CoreRP_Tests/ProjectSettings/InputManager.asset
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91TestProjects/CoreRP_Tests/ProjectSettings/NavMeshAreas.asset
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55TestProjects/CoreRP_Tests/ProjectSettings/Physics2DSettings.asset
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6TestProjects/CoreRP_Tests/ProjectSettings/PresetManager.asset
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582TestProjects/CoreRP_Tests/ProjectSettings/ProjectSettings.asset
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1TestProjects/CoreRP_Tests/ProjectSettings/ProjectVersion.txt
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224TestProjects/CoreRP_Tests/ProjectSettings/QualitySettings.asset
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43TestProjects/CoreRP_Tests/ProjectSettings/TagManager.asset
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9TestProjects/CoreRP_Tests/ProjectSettings/TimeManager.asset
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33TestProjects/CoreRP_Tests/ProjectSettings/UnityConnectSettings.asset
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11TestProjects/CoreRP_Tests/ProjectSettings/VFXManager.asset
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{ |
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"name": "com.unity.render-pipelines.core", |
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"description": "Core library for Unity render pipelines.", |
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"version": "3.0.1-preview", |
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"version": "3.1.0-preview", |
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"unity": "2018.3", |
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"displayName": "Render Pipeline Core Library" |
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} |
|
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{ |
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"name": "com.unity.render-pipelines.high-definition", |
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"description": "HD Render Pipeline for Unity.", |
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"version": "3.0.1-preview", |
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"version": "3.1.0-preview", |
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"com.unity.render-pipelines.core": "3.0.1-preview", |
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"com.unity.shadergraph": "3.0.1-preview" |
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"com.unity.render-pipelines.core": "3.1.0-preview", |
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"com.unity.shadergraph": "3.1.0-preview" |
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} |
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} |
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{ |
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"name": "com.unity.render-pipelines.lightweight", |
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"description": "Lightweight Render Pipeline for Unity.", |
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"version": "3.0.1-preview", |
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"version": "3.1.0-preview", |
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"com.unity.render-pipelines.core": "3.0.1-preview", |
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"com.unity.shadergraph": "3.0.1-preview" |
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"com.unity.render-pipelines.core": "3.1.0-preview", |
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"com.unity.shadergraph": "3.1.0-preview" |
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} |
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} |
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{ |
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"name": "com.unity.shadergraph", |
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"description": "Shader Graph", |
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"version": "3.0.1-preview", |
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"version": "3.1.0-preview", |
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"unity": "2018.3", |
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"displayName": "Shader Graph", |
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"dependencies": { |
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using System; |
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using System.Collections.Generic; |
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using Unity.Collections.LowLevel.Unsafe; |
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|
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namespace UnityEngine.Experimental.Rendering |
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{ |
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public static unsafe class CoreUnsafeUtils |
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{ |
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public static void CopyTo<T>(this List<T> list, void* dest, int count) |
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where T : struct |
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{ |
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var c = Mathf.Min(count, list.Count); |
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for (int i = 0; i < c; ++i) |
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UnsafeUtility.WriteArrayElement<T>(dest, i, list[i]); |
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} |
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public static void CopyTo<T>(this T[] list, void* dest, int count) |
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where T : struct |
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{ |
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var c = Mathf.Min(count, list.Length); |
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for (int i = 0; i < c; ++i) |
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UnsafeUtility.WriteArrayElement<T>(dest, i, list[i]); |
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} |
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public static void QuickSort<T>(int count, void* data) |
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where T : struct, IComparable<T> |
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{ |
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QuickSort<T>(data, 0, count - 1); |
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} |
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public static void QuickSort<T>(void* data, int left, int right) |
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where T : struct, IComparable<T> |
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{ |
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// For Recursion
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if (left < right) |
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{ |
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int pivot = Partition<T>(data, left, right); |
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if (pivot > 1) |
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QuickSort<T>(data, left, pivot); |
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if (pivot + 1 < right) |
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QuickSort<T>(data, pivot + 1, right); |
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} |
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} |
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// Just a sort function that doesn't allocate memory
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// Note: Shoud be repalc by a radix sort for positive integer
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static int Partition<T>(void* data, int left, int right) |
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where T : struct, IComparable<T> |
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{ |
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var pivot = UnsafeUtility.ReadArrayElement<T>(data, left); |
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--left; |
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++right; |
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while (true) |
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{ |
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var lvalue = default(T); |
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do { ++left; } |
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while ((lvalue = UnsafeUtility.ReadArrayElement<T>(data, left)).CompareTo(pivot) < 0); |
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var rvalue = default(T); |
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do { --right; } |
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while ((rvalue = UnsafeUtility.ReadArrayElement<T>(data, right)).CompareTo(pivot) > 0); |
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if (left < right) |
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{ |
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UnsafeUtility.WriteArrayElement<T>(data, right, lvalue); |
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UnsafeUtility.WriteArrayElement<T>(data, left, rvalue); |
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} |
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else |
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{ |
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return right; |
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} |
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} |
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} |
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} |
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} |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
|
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using System.Runtime.CompilerServices; |
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|
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[assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Editor")] |
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[assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Tests")] |
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|
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"references": [ |
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"Unity.RenderPipelines.Core.Runtime", |
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"Unity.RenderPipelines.Core.Editor" |
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], |
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"optionalUnityReferences": [ |
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"TestAssemblies" |
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], |
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"includePlatforms": [ |
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"Editor" |
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], |
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"excludePlatforms": [], |
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"allowUnsafeCode": true, |
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"autoReferenced": true, |
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|
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using NUnit.Framework; |
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using System; |
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using System.Collections.Generic; |
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using UnityEngine.Experimental.Rendering; |
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|
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namespace UnityEditor.Experimental.Rendering.Tests |
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{ |
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public unsafe class CoreUnsafeUtilsTests |
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{ |
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public struct TestData : IEquatable<TestData> |
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{ |
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public int intValue; |
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public float floatValue; |
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|
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public bool Equals(TestData other) |
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{ |
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return intValue == other.intValue && floatValue == other.floatValue; |
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} |
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|
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public override bool Equals(object obj) |
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{ |
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if (!(obj is TestData)) |
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return false; |
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return Equals((TestData)obj); |
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} |
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|
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public override int GetHashCode() |
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{ |
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fixed (float* fptr = &floatValue) |
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return intValue ^ *(int*)fptr; |
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} |
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} |
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|
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static object[][] s_CopyToList = new object[][] |
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{ |
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new object[] { new List<TestData> |
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{ |
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new TestData { floatValue = 2, intValue = 1 }, |
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new TestData { floatValue = 3, intValue = 2 }, |
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new TestData { floatValue = 4, intValue = 3 }, |
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new TestData { floatValue = 5, intValue = 4 }, |
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new TestData { floatValue = 6, intValue = 5 }, |
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} } |
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}; |
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|
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[Test] |
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[TestCaseSource("s_CopyToList")] |
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public void CopyToList(List<TestData> datas) |
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{ |
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var dest = stackalloc TestData[datas.Count]; |
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datas.CopyTo(dest, datas.Count); |
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for (int i = 0; i < datas.Count; ++i) |
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Assert.AreEqual(datas[i], dest[i]); |
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} |
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|
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|
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|
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static object[][] s_CopyToArray = new object[][] |
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{ |
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new object[] { new TestData[] |
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{ |
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new TestData { floatValue = 2, intValue = 1 }, |
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new TestData { floatValue = 3, intValue = 2 }, |
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new TestData { floatValue = 4, intValue = 3 }, |
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new TestData { floatValue = 5, intValue = 4 }, |
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new TestData { floatValue = 6, intValue = 5 }, |
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} } |
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}; |
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|
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[Test] |
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[TestCaseSource("s_CopyToArray")] |
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public void CopyToArray(TestData[] datas) |
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{ |
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var dest = stackalloc TestData[datas.Length]; |
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datas.CopyTo(dest, datas.Length); |
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|
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for (int i = 0; i < datas.Length; ++i) |
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Assert.AreEqual(datas[i], dest[i]); |
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} |
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|
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static object[][] s_QuickSort = new object[][] |
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{ |
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new object[] { new int[] { 0, 1 } }, |
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new object[] { new int[] { 1, 0 } }, |
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new object[] { new int[] { 0, 4, 2, 6, 3, 7, 1, 5 } }, // Test with unique set
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new object[] { new int[] { 0, 4, 2, 6, 4, 7, 1, 5 } }, // Test with non unique set
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}; |
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|
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[Test] |
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[TestCaseSource("s_QuickSort")] |
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public void QuickSort(int[] values) |
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{ |
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// We must perform a copy to avoid messing the test data directly
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var ptrValues = stackalloc int[values.Length]; |
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values.CopyTo(ptrValues, values.Length); |
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|
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CoreUnsafeUtils.QuickSort<int>(values.Length, ptrValues); |
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|
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for (int i = 0; i< values.Length - 1; ++i) |
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Assert.LessOrEqual(ptrValues[i], ptrValues[i + 1]); |
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} |
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} |
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} |
|
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"com.unity.modules.vehicles": "1.0.0", |
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"com.unity.modules.video": "1.0.0", |
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"com.unity.modules.vr": "1.0.0", |
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"com.unity.modules.wind": "1.0.0", |
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"com.unity.modules.xr": "1.0.0" |
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}, |
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shadowCascade2Split: 0.33333334 |
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streamingMipmapsMaxFileIORequests: 1024 |
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shadows: 2 |
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shadowProjection: 1 |
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shadowCascades: 2 |
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resolutionScalingFixedDPIFactor: 1 |
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excludedTargetPlatforms: [] |
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Nintendo Switch: 5 |
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PS4: 5 |
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PSP2: 2 |
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Standalone: 5 |
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WebGL: 3 |
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Windows Store Apps: 5 |
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XboxOne: 5 |
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iPhone: 2 |
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tvOS: 2 |
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