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Merge branch 'master' into LWRP
Merge branch 'master' into LWRP
# Conflicts: # ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images.meta # ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/GettingStarted1.png.meta # ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/GettingStarted2.png.meta # ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader1.png.meta # ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader10.png.meta # ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader11.png.meta # ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader12.png.meta # ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader13.png.meta # ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader14.png.meta # ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader15.png.meta # ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader16.png.meta # ScriptableRe.../main
Felipe Lira
7 年前
当前提交
65fc1c54
共有 161 个文件被更改,包括 1119 次插入 和 495 次删除
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9CHANGELOG.md
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4ScriptableRenderPipeline/Core/CHANGELOG.md
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16ScriptableRenderPipeline/Core/CoreRP/CoreResources/GPUCopy.compute
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81ScriptableRenderPipeline/Core/CoreRP/CoreResources/GPUCopy.cs
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109ScriptableRenderPipeline/Core/CoreRP/CoreResources/GPUCopyAsset.cs
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2ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images.meta
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2ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/GettingStarted1.png.meta
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2ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/GettingStarted2.png.meta
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2ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader1.png.meta
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2ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader10.png.meta
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2ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader11.png.meta
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2ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader12.png.meta
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2ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader13.png.meta
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2ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader14.png.meta
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2ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader15.png.meta
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2ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader16.png.meta
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2ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader17.png.meta
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2ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader18.png.meta
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2ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader19.png.meta
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2ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader2.png.meta
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2ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader20.png.meta
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2ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader21.png.meta
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2ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader22.png.meta
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2ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader23.png.meta
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2ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader24.png.meta
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2ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader25.png.meta
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2ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader26.png.meta
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2ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader27.png.meta
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2ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader3.png.meta
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2ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader4.png.meta
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2ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader5.png.meta
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2ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader6.png.meta
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2ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader7.png.meta
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2ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader8.png.meta
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2ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader9.png.meta
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2ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/SkyAndFog1.png.meta
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2ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/SkyAndFog2.png.meta
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2ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/SkyAndFog3.png.meta
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2ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/SkyAndFog4.png.meta
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2ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/SkyAndFog5.png.meta
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2ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/SkyAndFog7.png.meta
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2ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/SkyAndFog8.png.meta
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2ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/SkyandFog6.png.meta
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugColorPicker.shader
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32ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.hlsl
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplayLatlong.shader
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugViewMaterialGBuffer.shader
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/LightingDebug.cs
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12ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalProjectorComponent.cs
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5ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/HDAssetFactory.cs
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5ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/HDLightEditor.cs
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11ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeUI.Drawers.cs
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17ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeUI.Handles.cs
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45ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/LayeredLit/LayeredLitUI.cs
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/GlobalLightLoopSettingsUI.cs
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/HDRenderPipelineEditor.cs
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169ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipelineAsset.asset
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16ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDStringConstants.cs
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26ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDUtils.cs
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12ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Light/HDAdditionalLightData.cs
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightEvaluation.hlsl
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94ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs.hlsl
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.hlsl
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24ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoopDef.hlsl
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/lightlistbuild-bigtile.compute
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12ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/lightlistbuild-clustered.compute
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19ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/lightlistbuild.compute
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10ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/HomogeneousDensityVolume.cs
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/HomogeneousDensityVolume.cs.meta
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324ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/VolumetricLighting.cs
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10ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/VolumetricLighting.cs.hlsl
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DBufferManager.cs
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/Decal.hlsl
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DecalData.hlsl
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48ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DecalUtilities.hlsl
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/DiffusionProfile/DiffusionProfileSettings.cs
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79ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/GGXConvolution/RuntimeFilterIBL.cs
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17ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLitData.hlsl
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22ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitData.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitDataIndividualLayer.hlsl
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/ShaderPass/LitDepthPass.hlsl
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/ShaderPass/LitVelocityPass.hlsl
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
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10ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/ApplyDistorsion.compute
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128ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/BufferPyramid.cs
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/CopyDepthBuffer.shader
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58ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/DepthPyramid.compute
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5ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/HDRenderPipelineResources.asset
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/RenderPipelineResources.cs
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderPass/ShaderPass.cs
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5ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderPass/ShaderPass.cs.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/HDRISky/HDRISkyRenderer.cs
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/ProceduralSky/ProceduralSkyRenderer.cs
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14ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/SkyManager.cs
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10ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/SkyRenderer.cs
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// Autogenerated file. Do not edit by hand |
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#pragma only_renderers d3d11 ps4 xboxone vulkan metal |
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#pragma only_renderers d3d11 ps4 xboxone vulkan metal |
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CBUFFER_START (UnityCBuffer) |
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uint2 _RectOffset; |
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CBUFFER_END |
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#pragma kernel KSampleCopy4_1_x |
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[numthreads(8, 8, 1)] |
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void KSampleCopy4_1_x(uint2 dispatchThreadId : SV_DispatchThreadID) |
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#pragma kernel KSampleCopy4_1_x_8 KERNEL_NAME=KSampleCopy4_1_x_8 KERNEL_SIZE=8 |
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#pragma kernel KSampleCopy4_1_x_1 KERNEL_NAME=KSampleCopy4_1_x_1 KERNEL_SIZE=1 |
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[numthreads(KERNEL_SIZE, KERNEL_SIZE, 1)] |
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void KERNEL_NAME(uint2 dispatchThreadId : SV_DispatchThreadID) |
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_Result1[dispatchThreadId] = LOAD_TEXTURE2D(_Source4, dispatchThreadId).x; |
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_Result1[_RectOffset + dispatchThreadId] = LOAD_TEXTURE2D(_Source4, _RectOffset + dispatchThreadId).x; |
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} |
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