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Added CoreRP Test project

Added CoreUnsafeUtils
fixed CoreUtils.QuickSort
/main
Frédéric Vauchelles 7 年前
当前提交
11766c70
共有 33 个文件被更改,包括 1784 次插入38 次删除
  1. 41
      com.unity.render-pipelines.core/CoreRP/Utilities/CoreUtils.cs
  2. 78
      com.unity.render-pipelines.core/CoreRP/Utilities/CoreUnsafeUtils.cs
  3. 11
      com.unity.render-pipelines.core/CoreRP/Utilities/CoreUnsafeUtils.cs.meta
  4. 8
      TestProjects/CoreRP_Tests/Assets/EditModeTests.meta
  5. 19
      TestProjects/CoreRP_Tests/Assets/EditModeTests/Unity.RenderPipelines.Core.Tests.asmdef
  6. 7
      TestProjects/CoreRP_Tests/Assets/EditModeTests/Unity.RenderPipelines.Core.Tests.asmdef.meta
  7. 8
      TestProjects/CoreRP_Tests/Assets/EditModeTests/Utilities.meta
  8. 104
      TestProjects/CoreRP_Tests/Assets/EditModeTests/Utilities/CoreUnsafeUtilsTests.cs
  9. 11
      TestProjects/CoreRP_Tests/Assets/EditModeTests/Utilities/CoreUnsafeUtilsTests.cs.meta
  10. 38
      TestProjects/CoreRP_Tests/Packages/manifest.json
  11. 17
      TestProjects/CoreRP_Tests/ProjectSettings/AudioManager.asset
  12. 6
      TestProjects/CoreRP_Tests/ProjectSettings/ClusterInputManager.asset
  13. 32
      TestProjects/CoreRP_Tests/ProjectSettings/DynamicsManager.asset
  14. 8
      TestProjects/CoreRP_Tests/ProjectSettings/EditorBuildSettings.asset
  15. 24
      TestProjects/CoreRP_Tests/ProjectSettings/EditorSettings.asset
  16. 60
      TestProjects/CoreRP_Tests/ProjectSettings/GraphicsSettings.asset
  17. 295
      TestProjects/CoreRP_Tests/ProjectSettings/InputManager.asset
  18. 91
      TestProjects/CoreRP_Tests/ProjectSettings/NavMeshAreas.asset
  19. 55
      TestProjects/CoreRP_Tests/ProjectSettings/Physics2DSettings.asset
  20. 6
      TestProjects/CoreRP_Tests/ProjectSettings/PresetManager.asset
  21. 582
      TestProjects/CoreRP_Tests/ProjectSettings/ProjectSettings.asset
  22. 1
      TestProjects/CoreRP_Tests/ProjectSettings/ProjectVersion.txt
  23. 224
      TestProjects/CoreRP_Tests/ProjectSettings/QualitySettings.asset
  24. 43
      TestProjects/CoreRP_Tests/ProjectSettings/TagManager.asset
  25. 9
      TestProjects/CoreRP_Tests/ProjectSettings/TimeManager.asset
  26. 33
      TestProjects/CoreRP_Tests/ProjectSettings/UnityConnectSettings.asset
  27. 11
      TestProjects/CoreRP_Tests/ProjectSettings/VFXManager.asset

41
com.unity.render-pipelines.core/CoreRP/Utilities/CoreUtils.cs


buffer.Release();
}
// Just a sort function that doesn't allocate memory
// Note: Shoud be repalc by a radix sort for positive integer
public static int Partition(uint[] numbers, int left, int right)
public static unsafe void QuickSort(uint[] arr, int left, int right)
uint pivot = numbers[left];
while (true)
{
while (numbers[left] < pivot)
left++;
while (numbers[right] > pivot)
right--;
if (left < right)
{
uint temp = numbers[right];
numbers[right] = numbers[left];
numbers[left] = temp;
}
else
{
return right;
}
}
}
public static void QuickSort(uint[] arr, int left, int right)
{
// For Recursion
if (left < right)
{
int pivot = Partition(arr, left, right);
if (pivot > 1)
QuickSort(arr, left, pivot - 1);
if (pivot + 1 < right)
QuickSort(arr, pivot + 1, right);
}
fixed (uint* ptr = arr)
CoreUnsafeUtils.QuickSort<uint>(ptr, left, right);
}
public static Mesh CreateCubeMesh(Vector3 min, Vector3 max)

78
com.unity.render-pipelines.core/CoreRP/Utilities/CoreUnsafeUtils.cs


using System;
using System.Collections.Generic;
using Unity.Collections.LowLevel.Unsafe;
namespace UnityEngine.Experimental.Rendering
{
public static unsafe class CoreUnsafeUtils
{
public static void CopyTo<T>(this List<T> list, void* dest, int count)
where T : struct
{
var c = Mathf.Min(count, list.Count);
for (int i = 0; i < c; ++i)
UnsafeUtility.WriteArrayElement<T>(dest, i, list[i]);
}
public static void CopyTo<T>(this T[] list, void* dest, int count)
where T : struct
{
var c = Mathf.Min(count, list.Length);
for (int i = 0; i < c; ++i)
UnsafeUtility.WriteArrayElement<T>(dest, i, list[i]);
}
public static void QuickSort<T>(int count, void* data)
where T : struct, IComparable<T>
{
QuickSort<T>(data, 0, count - 1);
}
public static void QuickSort<T>(void* data, int left, int right)
where T : struct, IComparable<T>
{
// For Recursion
if (left < right)
{
int pivot = Partition<T>(data, left, right);
if (pivot > 1)
QuickSort<T>(data, left, pivot);
if (pivot + 1 < right)
QuickSort<T>(data, pivot + 1, right);
}
}
// Just a sort function that doesn't allocate memory
// Note: Shoud be repalc by a radix sort for positive integer
static int Partition<T>(void* data, int left, int right)
where T : struct, IComparable<T>
{
var pivot = UnsafeUtility.ReadArrayElement<T>(data, left);
--left;
++right;
while (true)
{
var lvalue = default(T);
do { ++left; }
while ((lvalue = UnsafeUtility.ReadArrayElement<T>(data, left)).CompareTo(pivot) < 0);
var rvalue = default(T);
do { --right; }
while ((rvalue = UnsafeUtility.ReadArrayElement<T>(data, right)).CompareTo(pivot) > 0);
if (left < right)
{
UnsafeUtility.WriteArrayElement<T>(data, right, lvalue);
UnsafeUtility.WriteArrayElement<T>(data, left, rvalue);
}
else
{
return right;
}
}
}
}
}

11
com.unity.render-pipelines.core/CoreRP/Utilities/CoreUnsafeUtils.cs.meta


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8
TestProjects/CoreRP_Tests/Assets/EditModeTests.meta


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19
TestProjects/CoreRP_Tests/Assets/EditModeTests/Unity.RenderPipelines.Core.Tests.asmdef


{
"name": "Unity.RenderPipelines.Core.Tests",
"references": [
"Unity.RenderPipelines.Core.Runtime",
"Unity.RenderPipelines.Core.Editor"
],
"optionalUnityReferences": [
"TestAssemblies"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": true,
"overrideReferences": false,
"precompiledReferences": [],
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7
TestProjects/CoreRP_Tests/Assets/EditModeTests/Unity.RenderPipelines.Core.Tests.asmdef.meta


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8
TestProjects/CoreRP_Tests/Assets/EditModeTests/Utilities.meta


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104
TestProjects/CoreRP_Tests/Assets/EditModeTests/Utilities/CoreUnsafeUtilsTests.cs


using NUnit.Framework;
using System;
using System.Collections.Generic;
using UnityEngine.Experimental.Rendering;
namespace UnityEditor.Experimental.Rendering.Tests
{
public unsafe class CoreUnsafeUtilsTests
{
public struct TestData : IEquatable<TestData>
{
public int intValue;
public float floatValue;
public bool Equals(TestData other)
{
return intValue == other.intValue && floatValue == other.floatValue;
}
public override bool Equals(object obj)
{
if (!(obj is TestData))
return false;
return Equals((TestData)obj);
}
public override int GetHashCode()
{
fixed (float* fptr = &floatValue)
return intValue ^ *(int*)fptr;
}
}
static object[][] s_CopyToList = new object[][]
{
new object[] { new List<TestData>
{
new TestData { floatValue = 2, intValue = 1 },
new TestData { floatValue = 3, intValue = 2 },
new TestData { floatValue = 4, intValue = 3 },
new TestData { floatValue = 5, intValue = 4 },
new TestData { floatValue = 6, intValue = 5 },
} }
};
[Test]
[TestCaseSource("s_CopyToList")]
public void CopyToList(List<TestData> datas)
{
var dest = stackalloc TestData[datas.Count];
datas.CopyTo(dest, datas.Count);
for (int i = 0; i < datas.Count; ++i)
Assert.AreEqual(datas[i], dest[i]);
}
static object[][] s_CopyToArray = new object[][]
{
new object[] { new TestData[]
{
new TestData { floatValue = 2, intValue = 1 },
new TestData { floatValue = 3, intValue = 2 },
new TestData { floatValue = 4, intValue = 3 },
new TestData { floatValue = 5, intValue = 4 },
new TestData { floatValue = 6, intValue = 5 },
} }
};
[Test]
[TestCaseSource("s_CopyToArray")]
public void CopyToArray(TestData[] datas)
{
var dest = stackalloc TestData[datas.Length];
datas.CopyTo(dest, datas.Length);
for (int i = 0; i < datas.Length; ++i)
Assert.AreEqual(datas[i], dest[i]);
}
static object[][] s_QuickSort = new object[][]
{
new object[] { new int[] { 0, 1 } },
new object[] { new int[] { 1, 0 } },
new object[] { new int[] { 0, 4, 2, 6, 3, 7, 1, 5 } }, // Test with unique set
new object[] { new int[] { 0, 4, 2, 6, 4, 7, 1, 5 } }, // Test with non unique set
};
[Test]
[TestCaseSource("s_QuickSort")]
public void QuickSort(int[] values)
{
// We must perform a copy to avoid messing the test data directly
var ptrValues = stackalloc int[values.Length];
values.CopyTo(ptrValues, values.Length);
CoreUnsafeUtils.QuickSort<int>(values.Length, ptrValues);
for (int i = 0; i< values.Length - 1; ++i)
Assert.LessOrEqual(ptrValues[i], ptrValues[i + 1]);
}
}
}

11
TestProjects/CoreRP_Tests/Assets/EditModeTests/Utilities/CoreUnsafeUtilsTests.cs.meta


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38
TestProjects/CoreRP_Tests/Packages/manifest.json


{
"dependencies": {
"com.unity.render-pipelines.core": "file:../../../com.unity.render-pipelines.core",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.assetbundle": "1.0.0",
"com.unity.modules.audio": "1.0.0",
"com.unity.modules.cloth": "1.0.0",
"com.unity.modules.director": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0",
"com.unity.modules.particlesystem": "1.0.0",
"com.unity.modules.physics": "1.0.0",
"com.unity.modules.physics2d": "1.0.0",
"com.unity.modules.screencapture": "1.0.0",
"com.unity.modules.terrain": "1.0.0",
"com.unity.modules.terrainphysics": "1.0.0",
"com.unity.modules.tilemap": "1.0.0",
"com.unity.modules.ui": "1.0.0",
"com.unity.modules.uielements": "1.0.0",
"com.unity.modules.umbra": "1.0.0",
"com.unity.modules.unityanalytics": "1.0.0",
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
"com.unity.modules.unitywebrequestaudio": "1.0.0",
"com.unity.modules.unitywebrequesttexture": "1.0.0",
"com.unity.modules.unitywebrequestwww": "1.0.0",
"com.unity.modules.vehicles": "1.0.0",
"com.unity.modules.video": "1.0.0",
"com.unity.modules.vr": "1.0.0",
"com.unity.modules.wind": "1.0.0",
"com.unity.modules.xr": "1.0.0"
},
"testables": [
"com.unity.render-pipelines.core"
]
}

17
TestProjects/CoreRP_Tests/ProjectSettings/AudioManager.asset


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6
TestProjects/CoreRP_Tests/ProjectSettings/ClusterInputManager.asset


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32
TestProjects/CoreRP_Tests/ProjectSettings/DynamicsManager.asset


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8
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91
TestProjects/CoreRP_Tests/ProjectSettings/NavMeshAreas.asset


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43
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