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Frédéric Vauchelles 7 年前
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共有 1 个文件被更改,包括 4 次插入4 次删除
  1. 8
      ScriptableRenderPipeline/Core/CoreRP/Textures/BufferedRTHandleSystem.cs

8
ScriptableRenderPipeline/Core/CoreRP/Textures/BufferedRTHandleSystem.cs


/// <summary>
/// Set the reference size for this RT Handle System (<see cref="RTHandleSystem.SetReferenceSize(int, int, bool, MSAASamples)"/>)
/// </summary>
/// <param name="width"></param>
/// <param name="height"></param>
/// <param name="msaa"></param>
/// <param name="msaaSamples"></param>
/// <param name="width">The width of the RTs of this buffer.</param>
/// <param name="height">The height of the RTs of this buffer.</param>
/// <param name="msaa">Whether this buffer use MSAA.</param>
/// <param name="msaaSamples">Number of MSAA samples for this buffer.</param>
public void SetReferenceSize(int width, int height, bool msaa, MSAASamples msaaSamples)
{
m_RTHandleSystem.SetReferenceSize(width, height, msaa, msaaSamples);

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