Nerites
6 年前
当前提交
386f0a0d
共有 7 个文件被更改,包括 145 次插入 和 8 次删除
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8com.unity.render-pipelines.lightweight/LWRP/Data/LightweightPipelineAsset.cs
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18com.unity.render-pipelines.lightweight/LWRP/Editor/LightweightPipelineAssetEditor.cs
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8com.unity.render-pipelines.lightweight/LWRP/LightweightPipeline.cs
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3com.unity.render-pipelines.lightweight/LWRP/LightweightPipelineCore.cs
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105com.unity.render-pipelines.core/CoreRP/XR/XRGConfig.cs
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11com.unity.render-pipelines.core/CoreRP/XR/XRGConfig.cs.meta
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using UnityEngine.XR; |
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#if UNITY_EDITOR
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using System; |
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using UnityEditor; |
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using UnityEditor.ProjectWindowCallback; |
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#endif
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namespace UnityEngine.Experimental.Rendering |
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{ |
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[Serializable] |
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public struct XRGConfig |
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{ |
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public void SetConfig() |
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{ // If XR is enabled, sets XRSettings from our saved config
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if (!XRSettings.enabled) |
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return; |
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XRSettings.eyeTextureResolutionScale = renderScale; |
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XRSettings.renderViewportScale = viewportScale; |
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XRSettings.useOcclusionMesh = useOcclusionMesh; |
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XRSettings.occlusionMaskScale = occlusionMaskScale; |
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XRSettings.showDeviceView = showDeviceView; |
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XRSettings.gameViewRenderMode = gameViewRenderMode; |
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} |
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public float renderScale; |
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public float viewportScale; |
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public bool useOcclusionMesh; |
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public float occlusionMaskScale; |
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public bool showDeviceView; |
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public GameViewRenderMode gameViewRenderMode; |
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public static readonly XRGConfig defaultXRConfig = new XRGConfig |
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{ |
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renderScale = 1.0f, |
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viewportScale = 1.0f, |
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useOcclusionMesh = true, |
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occlusionMaskScale = 1.0f, |
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showDeviceView = true, |
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gameViewRenderMode = GameViewRenderMode.BothEyes |
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}; |
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public static bool Enabled |
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{ |
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get |
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{ |
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return XRSettings.enabled; |
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} |
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} |
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public static StereoRenderingPath StereoRenderingMode |
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{ |
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get |
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{ |
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return (StereoRenderingPath)XRSettings.stereoRenderingMode; |
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} |
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} |
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public RenderTextureDescriptor EyeTextureDesc |
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{ |
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get |
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{ |
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return XRSettings.eyeTextureDesc; |
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} |
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} |
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} |
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[CustomPropertyDrawer(typeof(XRGConfig))] |
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public class XRGConfigDrawer : PropertyDrawer |
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{ |
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private float k_MinRenderScale = 0.01f; |
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private float k_MaxRenderScale = 4.0f; |
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internal class Styles |
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{ |
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public static GUIContent XRSettingsLabel = new GUIContent("XR Settings"); |
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public static GUIContent XREnabledLabel = new GUIContent("Enable XR", "Enables stereo rendering"); |
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public static GUIContent renderScaleLabel = new GUIContent("Render Scale", "Scales (and reallocates) the camera render target allowing the game to render at a resolution different than native resolution. UI is always rendered at native resolution."); |
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public static GUIContent viewportScaleLabel = new GUIContent("Viewport Scale", "Scales the section of the render target being rendered. Use for dynamic resolution adjustments."); |
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public static GUIContent stereoRenderModeLabel = new GUIContent("Stereo Rendering Mode", "Use Player Settings to select between supported stereo rendering paths for current VR device."); |
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public static GUIContent showDeviceViewLabel = new GUIContent("Show Device View", "If possible, mirror the render target of the VR device to the main display."); |
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public static GUIContent gameViewRenderModeLabel = new GUIContent("Game View Render Mode", "Select how to reflect stereo display to game view"); |
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public static GUIContent useOcclusionMeshLabel = new GUIContent("Use Occlusion Mesh", "Determines whether or not to draw the occlusion mesh (goggles-shaped overlay) when rendering"); |
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public static GUIContent occlusionScaleLabel = new GUIContent("Occlusion Mesh Scale", "Scales the occlusion mesh"); |
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} |
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// Draw the property inside the given rect
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) |
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{ |
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var m_RenderScale = property.FindPropertyRelative("renderScale"); |
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var m_ViewportScale = property.FindPropertyRelative("viewportScale"); |
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var m_ShowDeviceView = property.FindPropertyRelative("showDeviceView"); |
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var m_GameViewRenderMode = property.FindPropertyRelative("gameViewRenderMode"); |
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var m_UseOcclusionMesh = property.FindPropertyRelative("useOcclusionMesh"); |
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var m_OcclusionMaskScale = property.FindPropertyRelative("occlusionMaskScale"); |
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EditorGUILayout.LabelField(Styles.XRSettingsLabel, EditorStyles.boldLabel); |
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EditorGUI.indentLevel++; |
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m_RenderScale.floatValue = EditorGUILayout.Slider(Styles.renderScaleLabel, m_RenderScale.floatValue, k_MinRenderScale, k_MaxRenderScale); |
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m_ViewportScale.floatValue = EditorGUILayout.Slider(Styles.viewportScaleLabel, m_ViewportScale.floatValue, k_MinRenderScale, k_MaxRenderScale); |
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EditorGUILayout.PropertyField(m_UseOcclusionMesh, Styles.useOcclusionMeshLabel); |
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EditorGUILayout.PropertyField(m_OcclusionMaskScale, Styles.occlusionScaleLabel); |
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EditorGUILayout.PropertyField(m_ShowDeviceView, Styles.showDeviceViewLabel); |
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EditorGUILayout.PropertyField(m_GameViewRenderMode, Styles.gameViewRenderModeLabel); |
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EditorGUI.indentLevel--; |
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EditorGUILayout.Space(); |
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} |
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} |
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} |
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fileFormatVersion: 2 |
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guid: 5133c1dbdb17436449b17269e791cb3a |
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MonoImporter: |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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