Frédéric Vauchelles
7 年前
当前提交
b3b971f1
共有 8 个文件被更改,包括 49 次插入 和 118 次删除
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12ScriptableRenderPipeline/Core/CoreRP/CameraUtils.cs
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11ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDAdditionalCameraData.cs
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
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35ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/ReflectionSystemInternal.cs
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11ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/CameraUtils.cs.meta
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84ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/CameraUtils.cs
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namespace UnityEngine.Experimental.Rendering.HDPipeline |
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{ |
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public static class CameraUtils |
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{ |
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public static Vector4 Plane(Vector3 position, Vector3 normal) |
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{ |
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var n = normal; |
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var d = -Vector3.Dot(n, position); |
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var plane = new Vector4(n.x, n.y, n.z, d); |
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return plane; |
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} |
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public static Vector4 CameraSpacePlane(Matrix4x4 worldToCamera, Vector3 pos, Vector3 normal, float sideSign = 1, float clipPlaneOffset = 0) |
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{ |
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var offsetPos = pos + normal * clipPlaneOffset; |
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var cpos = worldToCamera.MultiplyPoint(offsetPos); |
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var cnormal = worldToCamera.MultiplyVector(normal).normalized * sideSign; |
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return new Vector4(cnormal.x, cnormal.y, cnormal.z, -Vector3.Dot(cpos, cnormal)); |
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} |
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public static Matrix4x4 CalculateWorldToCameraMatrix(Vector3 position, Quaternion rotation) |
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{ |
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return Matrix4x4.Scale(new Vector3(1, 1, -1)) * Matrix4x4.TRS(position, rotation, Vector3.one).inverse; |
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} |
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public static Matrix4x4 CalculateWorldToCameraMatrix(Transform transform) |
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{ |
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return Matrix4x4.Scale(new Vector3(1, 1, -1)) * transform.localToWorldMatrix.inverse; |
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} |
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public static Matrix4x4 CalculateObliqueMatrix(Matrix4x4 sourceProjection, Vector4 clipPlane) |
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{ |
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var projection = sourceProjection; |
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var inversion = sourceProjection.inverse; |
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var cps = new Vector4( |
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(clipPlane.x > 0 ? 1 : 0) - (clipPlane.x < 0 ? 1 : 0), |
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(clipPlane.y > 0 ? 1 : 0) - (clipPlane.y < 0 ? 1 : 0), |
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1.0f, |
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1.0f); |
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var q = inversion * cps; |
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var c = clipPlane * (2.0f / Vector4.Dot(clipPlane, q)); |
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projection[2] = c.x - projection[3]; |
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projection[6] = c.y - projection[7]; |
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projection[10] = c.z - projection[11]; |
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projection[14] = c.w - projection[15]; |
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return projection; |
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} |
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public static Matrix4x4 CalculateReflectionMatrix(Vector3 position, Vector3 normal) |
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{ |
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return CalculateReflectionMatrix(Plane(position, normal)); |
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} |
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public static Matrix4x4 CalculateReflectionMatrix(Vector4 plane) |
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{ |
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var reflectionMat = new Matrix4x4(); |
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reflectionMat.m00 = (1F - 2F * plane[0] * plane[0]); |
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reflectionMat.m01 = (-2F * plane[0] * plane[1]); |
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reflectionMat.m02 = (-2F * plane[0] * plane[2]); |
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reflectionMat.m03 = (-2F * plane[3] * plane[0]); |
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reflectionMat.m10 = (-2F * plane[1] * plane[0]); |
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reflectionMat.m11 = (1F - 2F * plane[1] * plane[1]); |
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reflectionMat.m12 = (-2F * plane[1] * plane[2]); |
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reflectionMat.m13 = (-2F * plane[3] * plane[1]); |
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reflectionMat.m20 = (-2F * plane[2] * plane[0]); |
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reflectionMat.m21 = (-2F * plane[2] * plane[1]); |
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reflectionMat.m22 = (1F - 2F * plane[2] * plane[2]); |
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reflectionMat.m23 = (-2F * plane[3] * plane[2]); |
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reflectionMat.m30 = 0F; |
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reflectionMat.m31 = 0F; |
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reflectionMat.m32 = 0F; |
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reflectionMat.m33 = 1F; |
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return reflectionMat; |
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} |
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} |
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} |
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