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Merge pull request #1703 from Unity-Technologies/Move-debug-windows

Move debug windows
/main
GitHub 6 年前
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6824165d
共有 2 个文件被更改,包括 4 次插入1 次删除
  1. 2
      com.unity.render-pipelines.core/CoreRP/Editor/Debugging/DebugWindow.cs
  2. 3
      com.unity.render-pipelines.high-definition/CHANGELOG.md

2
com.unity.render-pipelines.core/CoreRP/Editor/Debugging/DebugWindow.cs


s_TypeMapDirty = false;
}
[MenuItem("Window/General/Render Pipeline Debug", priority = 112)] // 112 is hardcoded number given by the UxTeam to fit correctly in the Windows menu
[MenuItem("Window/Analysis/Render Pipeline Debug", priority = 112)] // 112 is hardcoded number given by the UxTeam to fit correctly in the Windows menu
static void Init()
{
var window = GetWindow<DebugWindow>();

3
com.unity.render-pipelines.high-definition/CHANGELOG.md


- Fixed an issue when manipulating a lot of decals, it was displaying a lot of errors in the inspector
- Fixed capture material with reflection probe
### Changed
- Movde Render Pipeline Debug "Windows from Windows->General-> Render Pipeline debug windows" to "Windows from Windows->Analysis-> Render Pipeline debug windows"
### Added
- Added support for RendererPriority on Renderer. This allow to control order of transparent rendering manually. HDRP have now two stage of sorting for transparent in addition to bact to front. Material have a priority then Renderer have a priority.
- Add Coupling of (HD)Camera and HDAdditionalCameraData for reset and remove in inspector contextual menu of Camera

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