当前提交
34ae5a69
共有 95 个文件被更改,包括 21137 次插入 和 16828 次删除
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1102_Unlit_Distortion.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1103_Unlit_Distortion_DepthTest.png
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749TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1202_Lit_DoubleSideNormalMode.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1204_Lit_Transparent_Fog.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1208_Lit_Displacement_POM.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1209_Lit_Displacement_Vertex.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1210_Lit_BentNormal.png
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790TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1212_Lit_Emission.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1302_SSS_MaxRadius.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1303_SSS_Pre-Post.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2001_Dynamic_Directional.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2002_Dynamic_Mix.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2101_GI_Metapass.png
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597TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2102_GI_Emission.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2103_BakeMixed.png
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965TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2201_ReflectionProbes_Priority.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2202_ReflectionProbes_Volume.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2203_PlanarProbes.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2401_Light_on_Tesselation.png
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118TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0006_Std_Empty_Deferred_HDR.png
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999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0100_Std_FXAA.png
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999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0101_Std_FXAA_Fast.png
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999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0102_Std_SMAA.png
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999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0200_Std_Vignette.png
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797TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0201_Std_LensDistort.png
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764TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0202_Std_LensUnDistort.png
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999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0203_Std_ChromaticAberration.png
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999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0204_Std_ChromaticAberration_Fast.png
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999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0205_Std_Grain.png
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999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0206_Std_Grain_Colored.png
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999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0207_Std_Bloom_HDR.png
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999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0208_Std_Bloom_HDR_Fast.png
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999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0209_Std_Bloom_LDR.png
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999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0210_Std_Bloom_LDR_Fast.png
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999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0211_Std_LensDirt.png
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999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0212_Std_ColorGrading_HDR_Neutral.png
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999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0213_Std_ColorGrading_LDR_Neutral.png
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999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0214_Std_ColorGrading_HDR_Mix.png
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999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0215_Std_ColorGrading_LDR_Mix.png
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1com.unity.render-pipelines.core/CoreRP/ShaderLibrary/Common.hlsl
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13com.unity.render-pipelines.core/CoreRP/ShaderLibrary/UnityInstancing.hlsl
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4com.unity.render-pipelines.high-definition/CHANGELOG.md
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1com.unity.render-pipelines.high-definition/HDRP/Editor/Material/Lit/LitUI.cs
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4com.unity.render-pipelines.high-definition/HDRP/Editor/Material/StackLit/BaseMaterialUI.cs
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115com.unity.render-pipelines.high-definition/HDRP/Editor/Material/StackLit/StackLitUI.cs
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5com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/Settings/RenderPipelineSettingsUI.cs
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36com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
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29com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs
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18com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDSubShaderUtilities.cs
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32com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
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9com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs
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15com.unity.render-pipelines.high-definition/HDRP/Material/Decal/DecalUtilities.hlsl
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2com.unity.render-pipelines.high-definition/HDRP/Material/LayeredLit/LayeredLitData.hlsl
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8com.unity.render-pipelines.high-definition/HDRP/Material/Lit/LitBuiltinData.hlsl
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11com.unity.render-pipelines.high-definition/HDRP/Material/Lit/LitData.hlsl
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4com.unity.render-pipelines.high-definition/HDRP/Material/Lit/LitDataIndividualLayer.hlsl
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21com.unity.render-pipelines.high-definition/HDRP/Material/Lit/LitDataMeshModification.hlsl
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16com.unity.render-pipelines.high-definition/HDRP/Material/MaterialUtilities.hlsl
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10com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl
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104com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.shader
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68com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLitData.hlsl
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56com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLitProperties.hlsl
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4com.unity.render-pipelines.high-definition/HDRP/ShaderPass/FragInputs.hlsl
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11com.unity.render-pipelines.high-definition/HDRP/ShaderPass/ShaderPassDBuffer.hlsl
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4com.unity.render-pipelines.high-definition/HDRP/ShaderPass/ShaderPassDepthOnly.hlsl
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4com.unity.render-pipelines.high-definition/HDRP/ShaderPass/ShaderPassDistortion.hlsl
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4com.unity.render-pipelines.high-definition/HDRP/ShaderPass/ShaderPassForward.hlsl
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4com.unity.render-pipelines.high-definition/HDRP/ShaderPass/ShaderPassForwardUnlit.hlsl
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4com.unity.render-pipelines.high-definition/HDRP/ShaderPass/ShaderPassGBuffer.hlsl
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7com.unity.render-pipelines.high-definition/HDRP/ShaderPass/ShaderPassLightTransport.hlsl
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24com.unity.render-pipelines.high-definition/HDRP/ShaderPass/ShaderPassVelocity.hlsl
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16com.unity.render-pipelines.high-definition/HDRP/ShaderPass/TessellationShare.hlsl
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16com.unity.render-pipelines.high-definition/HDRP/ShaderPass/VaryingMesh.hlsl
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20com.unity.render-pipelines.high-definition/HDRP/ShaderPass/VertMesh.hlsl
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26com.unity.render-pipelines.high-definition/HDRP/ShaderVariables.hlsl
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64com.unity.render-pipelines.high-definition/HDRP/ShaderVariablesFunctions.hlsl
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7com.unity.render-pipelines.high-definition/HDRP/ShaderVariablesMatrixDefsHDCamera.hlsl
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4com.unity.render-pipelines.high-definition/HDRP/ShaderVariablesMatrixDefsLegacyUnity.hlsl
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7com.unity.render-pipelines.lightweight/LWRP/Editor/ShaderGraph/LightWeightPBRSubShader.cs
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6com.unity.render-pipelines.lightweight/LWRP/Editor/ShaderGraph/LightWeightUnlitSubShader.cs
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3com.unity.shadergraph/CHANGELOG.md
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2com.unity.shadergraph/Editor/Data/MasterNodes/ISubShader.cs
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2com.unity.shadergraph/Editor/Data/Nodes/IMasterNode.cs
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15com.unity.shadergraph/Editor/Data/Nodes/MasterNode.cs
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12com.unity.shadergraph/Editor/Drawing/Blackboard/BlackboardProvider.cs
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13com.unity.shadergraph/Editor/Drawing/Inspector/MasterPreviewView.cs
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36com.unity.shadergraph/Editor/Drawing/MaterialGraphEditWindow.cs
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17com.unity.shadergraph/Editor/Drawing/Views/GraphEditorView.cs
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5com.unity.shadergraph/Editor/Drawing/Views/MaterialNodeView.cs
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135com.unity.shadergraph/Editor/Importers/ShaderGraphImporter.cs
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69com.unity.shadergraph/Editor/Importers/ShaderGraphImporterEditor.cs
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17com.unity.shadergraph/Editor/Importers/ShaderSubGraphImporterEditor.cs
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4TestProjects/HDRP_Tests/TestRunnerOptions.json
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62com.unity.shadergraph/Editor/Importers/ShaderGraphAssetPostProcessor.cs
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11com.unity.shadergraph/Editor/Importers/ShaderGraphAssetPostProcessor.cs.meta
999
TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1102_Unlit_Distortion.png
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999
TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1103_Unlit_Distortion_DepthTest.png
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749
TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1202_Lit_DoubleSideNormalMode.png
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999
TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1204_Lit_Transparent_Fog.png
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999
TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1208_Lit_Displacement_POM.png
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999
TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1209_Lit_Displacement_Vertex.png
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999
TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1210_Lit_BentNormal.png
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790
TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1212_Lit_Emission.png
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999
TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1302_SSS_MaxRadius.png
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999
TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1303_SSS_Pre-Post.png
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999
TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2001_Dynamic_Directional.png
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999
TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2002_Dynamic_Mix.png
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999
TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2101_GI_Metapass.png
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TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2102_GI_Emission.png
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999
TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2103_BakeMixed.png
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TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2201_ReflectionProbes_Priority.png
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TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2202_ReflectionProbes_Volume.png
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TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2203_PlanarProbes.png
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999
TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2401_Light_on_Tesselation.png
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TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0006_Std_Empty_Deferred_HDR.png
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TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0100_Std_FXAA.png
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TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0101_Std_FXAA_Fast.png
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TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0102_Std_SMAA.png
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TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0200_Std_Vignette.png
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TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0201_Std_LensDistort.png
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TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0202_Std_LensUnDistort.png
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TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0203_Std_ChromaticAberration.png
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TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0204_Std_ChromaticAberration_Fast.png
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TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0205_Std_Grain.png
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TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0207_Std_Bloom_HDR.png
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TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0208_Std_Bloom_HDR_Fast.png
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TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0209_Std_Bloom_LDR.png
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TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0210_Std_Bloom_LDR_Fast.png
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TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0212_Std_ColorGrading_HDR_Neutral.png
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TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0213_Std_ColorGrading_LDR_Neutral.png
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TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0214_Std_ColorGrading_HDR_Mix.png
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TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0215_Std_ColorGrading_LDR_Mix.png
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|
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{ |
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"disableBatchMode": true, |
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"disabledOnPlatforms" : ["Darwin"] |
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} |
|
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using UnityEngine; |
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using System; |
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using System.IO; |
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using System.Linq; |
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using UnityEditor; |
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using UnityEditor.ShaderGraph.Drawing; |
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|
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namespace UnityEditor.ShaderGraph |
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{ |
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class ShaderGraphAssetPostProcessor : AssetPostprocessor |
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{ |
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static void RegisterShaders(string[] paths) |
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{ |
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foreach (var path in paths) |
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{ |
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if (!path.EndsWith(ShaderGraphImporter.ShaderGraphExtension, StringComparison.InvariantCultureIgnoreCase)) |
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continue; |
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|
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var mainObj = AssetDatabase.LoadMainAssetAtPath(path); |
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if (mainObj is Shader) |
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ShaderUtil.RegisterShader((Shader)mainObj); |
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|
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var objs = AssetDatabase.LoadAllAssetRepresentationsAtPath(path); |
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foreach (var obj in objs) |
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{ |
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if (obj is Shader) |
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ShaderUtil.RegisterShader((Shader)obj); |
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} |
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} |
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} |
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|
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static void UpdateAfterAssetChange(string[] newNames) |
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{ |
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// This will change the title of the window.
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MaterialGraphEditWindow[] windows = Resources.FindObjectsOfTypeAll<MaterialGraphEditWindow>(); |
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foreach (var matGraphEditWindow in windows) |
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{ |
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for (int i = 0; i < newNames.Length; ++i) |
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{ |
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if (matGraphEditWindow.selectedGuid == AssetDatabase.AssetPathToGUID(newNames[i])) |
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matGraphEditWindow.assetName = Path.GetFileNameWithoutExtension(newNames[i]).Split('/').Last(); |
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} |
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} |
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} |
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|
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static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) |
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{ |
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MaterialGraphEditWindow[] windows = Resources.FindObjectsOfTypeAll<MaterialGraphEditWindow>(); |
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foreach (var matGraphEditWindow in windows) |
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{ |
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matGraphEditWindow.forceRedrawPreviews = true; |
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} |
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|
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RegisterShaders(importedAssets); |
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|
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bool anyShaders = movedAssets.Any(val => val.EndsWith(ShaderGraphImporter.ShaderGraphExtension, StringComparison.InvariantCultureIgnoreCase)); |
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anyShaders |= movedAssets.Any(val => val.EndsWith("shadersubgraph", StringComparison.InvariantCultureIgnoreCase)); |
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if (anyShaders) |
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UpdateAfterAssetChange(movedAssets); |
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} |
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} |
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} |
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fileFormatVersion: 2 |
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guid: c6721e5578adf964fa914cf0d66e0bdb |
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MonoImporter: |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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