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clean up PR

/prototype-decals
Paul Melamed 7 年前
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650e9e97
共有 4 个文件被更改,包括 2 次插入76 次删除
  1. 1
      ScriptableRenderPipeline/Core/CoreRP/CoreUtils.cs
  2. 2
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalProjectorComponent.cs
  3. 4
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
  4. 71
      ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.asset

1
ScriptableRenderPipeline/Core/CoreRP/CoreUtils.cs


using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Remoting.Messaging;
using UnityEngine.Rendering;
using UnityEngine.Rendering.PostProcessing;

2
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalProjectorComponent.cs


using System;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;// Required when using Event data.
namespace UnityEngine.Experimental.Rendering.HDPipeline
{

4
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs


}
}
Mesh m_DecalMesh = null;
CullingGroup m_CullingGroup = null;
private Mesh m_DecalMesh = null;
private CullingGroup m_CullingGroup = null;
private const int kDecalBlockSize = 128;
private BoundingSphere[] m_BoundingSpheres = new BoundingSphere[kDecalBlockSize];
private DecalProjectorComponent[] m_Decals = new DecalProjectorComponent[kDecalBlockSize];

71
ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.asset


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