publicreadonlyGUIContentshadowResolution=newGUIContent("Resolution","Controls the rendered resolution of the shadow maps. A higher resolution will increase the fidelity of shadows at the cost of GPU performance and memory usage.");
publicreadonlyGUIContentshadowFadeDistance=newGUIContent("Fade Distance","The shadow will fade at distance ShadowFadeDistance before being culled to minimize popping.");
publicreadonlyGUIContentshadowDimmer=newGUIContent("Dimmer","Aim to be use with script, timeline or animation. It allows dimming one or multiple shadows. This can also be used as an optimization to fit in shadow budget manually and minimize popping.");
publicreadonlyGUIContentcontactShadows=newGUIContent("Enable Contact Shadows","Enable support for contact shadows on this light. Better for lights with a lot of visible shadows.");