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[PlanarReflection] Added camera utils

/main
Frédéric Vauchelles 7 年前
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31baf5b6
共有 2 个文件被更改,包括 105 次插入0 次删除
  1. 94
      ScriptableRenderPipeline/Core/CoreRP/CameraUtils.cs
  2. 11
      ScriptableRenderPipeline/Core/CoreRP/CameraUtils.cs.meta

94
ScriptableRenderPipeline/Core/CoreRP/CameraUtils.cs


namespace UnityEngine.Experimental.Rendering
{
public static class CameraUtils
{
public static Vector4 Plane(Vector3 position, Vector3 normal)
{
var n = normal;
var d = -Vector3.Dot(n, position);
var plane = new Vector4(n.x, n.y, n.z, d);
return plane;
}
public static Vector4 CameraSpacePlane(Matrix4x4 worldToCamera, Vector3 pos, Vector3 normal, float sideSign = 1, float clipPlaneOffset = 0)
{
var offsetPos = pos + normal * clipPlaneOffset;
var cpos = worldToCamera.MultiplyPoint(offsetPos);
var cnormal = worldToCamera.MultiplyVector(normal).normalized * sideSign;
return new Vector4(cnormal.x, cnormal.y, cnormal.z, -Vector3.Dot(cpos, cnormal));
}
public static Matrix4x4 CalculateWorldToCameraMatrixRHS(Vector3 position, Quaternion rotation)
{
return Matrix4x4.Scale(new Vector3(1, 1, -1)) * Matrix4x4.TRS(position, rotation, Vector3.one).inverse;
}
public static Matrix4x4 CalculateWorldToCameraMatrixRHS(Transform transform)
{
return Matrix4x4.Scale(new Vector3(1, 1, -1)) * transform.localToWorldMatrix.inverse;
}
public static Matrix4x4 CalculateObliqueMatrix(Matrix4x4 sourceProjection, Vector4 clipPlane)
{
var projection = sourceProjection;
var inversion = sourceProjection.inverse;
var cps = new Vector4(
(clipPlane.x > 0 ? 1 : 0) - (clipPlane.x < 0 ? 1 : 0),
(clipPlane.y > 0 ? 1 : 0) - (clipPlane.y < 0 ? 1 : 0),
1.0f,
1.0f);
var q = inversion * cps;
var c = clipPlane * (2.0f / Vector4.Dot(clipPlane, q));
projection[2] = c.x - projection[3];
projection[6] = c.y - projection[7];
projection[10] = c.z - projection[11];
projection[14] = c.w - projection[15];
return projection;
}
public static Matrix4x4 CalculateReflectionMatrix(Vector3 position, Vector3 normal)
{
return CalculateReflectionMatrix(Plane(position, normal));
}
public static Matrix4x4 CalculateReflectionMatrix(Vector4 plane)
{
var reflectionMat = new Matrix4x4();
reflectionMat.m00 = (1F - 2F * plane[0] * plane[0]);
reflectionMat.m01 = (-2F * plane[0] * plane[1]);
reflectionMat.m02 = (-2F * plane[0] * plane[2]);
reflectionMat.m03 = (-2F * plane[3] * plane[0]);
reflectionMat.m10 = (-2F * plane[1] * plane[0]);
reflectionMat.m11 = (1F - 2F * plane[1] * plane[1]);
reflectionMat.m12 = (-2F * plane[1] * plane[2]);
reflectionMat.m13 = (-2F * plane[3] * plane[1]);
reflectionMat.m20 = (-2F * plane[2] * plane[0]);
reflectionMat.m21 = (-2F * plane[2] * plane[1]);
reflectionMat.m22 = (1F - 2F * plane[2] * plane[2]);
reflectionMat.m23 = (-2F * plane[3] * plane[2]);
reflectionMat.m30 = 0F;
reflectionMat.m31 = 0F;
reflectionMat.m32 = 0F;
reflectionMat.m33 = 1F;
return reflectionMat;
}
public static Matrix4x4 GetWorldToCameraMatrixLHS(this Camera camera)
{
return Matrix4x4.Scale(new Vector3(1, 1, -1)) * camera.worldToCameraMatrix;
}
public static Matrix4x4 GetProjectionMatrixLHS(this Camera camera)
{
return camera.projectionMatrix * Matrix4x4.Scale(new Vector3(1, 1, -1));
}
}
}

11
ScriptableRenderPipeline/Core/CoreRP/CameraUtils.cs.meta


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