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Merge pull request #1383 from Unity-Technologies/Add-support-of-per-light-shadow-mask-control
Merge pull request #1383 from Unity-Technologies/Add-support-of-per-light-shadow-mask-control
Add support of per light shadow mask control/main
GitHub
7 年前
当前提交
06d2091a
共有 12 个文件被更改,包括 718 次插入 和 1271 次删除
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2ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Shadow/ShadowAlgorithms.hlsl
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1ScriptableRenderPipeline/HDRenderPipeline/CHANGELOG.md
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/HDLightEditor.Styles.cs
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15ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/HDLightEditor.cs
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Light/HDAdditionalLightData.cs
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightDefinition.cs
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12ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightDefinition.cs.hlsl
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10ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightEvaluation.hlsl
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11ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
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1001ShaderGraph/HDPipeline/HDPBRSubShader.cs
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886ShaderGraph/HDPipeline/HDSubShaderUtilities.cs
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40ShaderGraph/com.unity.shadergraph/Editor/Data/Util/GraphContext.cs
1001
ShaderGraph/HDPipeline/HDPBRSubShader.cs
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using System.Collections.Generic; |
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using System.IO; |
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using System.Linq; |
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using UnityEditor.Graphing; |
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using UnityEngine; // Vector3,4
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using UnityEditor.ShaderGraph; |
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namespace UnityEditor.ShaderGraph |
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{ |
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public static class HDRPShaderStructs |
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{ |
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struct AttributesMesh |
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{ |
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[Semantic("POSITION")] Vector3 positionOS; |
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[Semantic("NORMAL")][Optional] Vector3 normalOS; |
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[Semantic("TANGENT")][Optional] Vector4 tangentOS; // Stores bi-tangent sign in w
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[Semantic("TEXCOORD0")][Optional] Vector2 uv0; |
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[Semantic("TEXCOORD1")][Optional] Vector2 uv1; |
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[Semantic("TEXCOORD2")][Optional] Vector2 uv2; |
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[Semantic("TEXCOORD3")][Optional] Vector2 uv3; |
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[Semantic("COLOR")][Optional] Vector4 color; |
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}; |
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struct VaryingsMeshToPS |
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{ |
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[Semantic("SV_Position")] Vector4 positionCS; |
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[Optional] Vector3 positionWS; |
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[Optional] Vector3 normalWS; |
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[Optional] Vector4 tangentWS; // w contain mirror sign
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[Optional] Vector2 texCoord0; |
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[Optional] Vector2 texCoord1; |
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[Optional] Vector2 texCoord2; |
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[Optional] Vector2 texCoord3; |
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[Optional] Vector4 color; |
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[Optional] [Semantic("FRONT_FACE_SEMANTIC")] [OverrideType("FRONT_FACE_TYPE")] [PreprocessorIf("SHADER_STAGE_FRAGMENT")] |
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bool cullFace; |
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public static Dependency[] tessellationDependencies = new Dependency[] |
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{ |
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new Dependency("VaryingsMeshToPS.positionWS", "VaryingsMeshToDS.positionWS"), |
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new Dependency("VaryingsMeshToPS.normalWS", "VaryingsMeshToDS.normalWS"), |
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new Dependency("VaryingsMeshToPS.tangentWS", "VaryingsMeshToDS.tangentWS"), |
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new Dependency("VaryingsMeshToPS.texCoord0", "VaryingsMeshToDS.texCoord0"), |
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new Dependency("VaryingsMeshToPS.texCoord1", "VaryingsMeshToDS.texCoord1"), |
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new Dependency("VaryingsMeshToPS.texCoord2", "VaryingsMeshToDS.texCoord2"), |
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new Dependency("VaryingsMeshToPS.texCoord3", "VaryingsMeshToDS.texCoord3"), |
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new Dependency("VaryingsMeshToPS.color", "VaryingsMeshToDS.color"), |
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}; |
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public static Dependency[] standardDependencies = new Dependency[] |
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{ |
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new Dependency("VaryingsMeshToPS.positionWS", "AttributesMesh.positionOS"), |
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new Dependency("VaryingsMeshToPS.normalWS", "AttributesMesh.normalOS"), |
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new Dependency("VaryingsMeshToPS.tangentWS", "AttributesMesh.tangentOS"), |
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new Dependency("VaryingsMeshToPS.texCoord0", "AttributesMesh.uv0"), |
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new Dependency("VaryingsMeshToPS.texCoord1", "AttributesMesh.uv1"), |
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new Dependency("VaryingsMeshToPS.texCoord2", "AttributesMesh.uv2"), |
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new Dependency("VaryingsMeshToPS.texCoord3", "AttributesMesh.uv3"), |
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new Dependency("VaryingsMeshToPS.color", "AttributesMesh.color"), |
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}; |
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}; |
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struct VaryingsMeshToDS |
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{ |
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Vector3 positionWS; |
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Vector3 normalWS; |
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[Optional] Vector4 tangentWS; |
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[Optional] Vector2 texCoord0; |
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[Optional] Vector2 texCoord1; |
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[Optional] Vector2 texCoord2; |
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[Optional] Vector2 texCoord3; |
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[Optional] Vector4 color; |
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public static Dependency[] tessellationDependencies = new Dependency[] |
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{ |
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new Dependency("VaryingsMeshToDS.tangentWS", "VaryingsMeshToPS.tangentWS"), |
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new Dependency("VaryingsMeshToDS.texCoord0", "VaryingsMeshToPS.texCoord0"), |
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new Dependency("VaryingsMeshToDS.texCoord1", "VaryingsMeshToPS.texCoord1"), |
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new Dependency("VaryingsMeshToDS.texCoord2", "VaryingsMeshToPS.texCoord2"), |
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new Dependency("VaryingsMeshToDS.texCoord3", "VaryingsMeshToPS.texCoord3"), |
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new Dependency("VaryingsMeshToDS.color", "VaryingsMeshToPS.color"), |
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}; |
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}; |
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struct FragInputs |
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{ |
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public static Dependency[] dependencies = new Dependency[] |
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{ |
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new Dependency("FragInputs.positionWS", "VaryingsMeshToPS.positionWS"), |
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new Dependency("FragInputs.worldToTangent", "VaryingsMeshToPS.tangentWS"), |
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new Dependency("FragInputs.worldToTangent", "VaryingsMeshToPS.normalWS"), |
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new Dependency("FragInputs.texCoord0", "VaryingsMeshToPS.texCoord0"), |
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new Dependency("FragInputs.texCoord1", "VaryingsMeshToPS.texCoord1"), |
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new Dependency("FragInputs.texCoord2", "VaryingsMeshToPS.texCoord2"), |
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new Dependency("FragInputs.texCoord3", "VaryingsMeshToPS.texCoord3"), |
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new Dependency("FragInputs.color", "VaryingsMeshToPS.color"), |
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new Dependency("FragInputs.isFrontFace", "VaryingsMeshToPS.cullFace"), |
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}; |
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}; |
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struct SurfaceDescriptionInputs |
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{ |
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[Optional] Vector3 ObjectSpaceNormal; |
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[Optional] Vector3 ViewSpaceNormal; |
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[Optional] Vector3 WorldSpaceNormal; |
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[Optional] Vector3 TangentSpaceNormal; |
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[Optional] Vector3 ObjectSpaceTangent; |
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[Optional] Vector3 ViewSpaceTangent; |
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[Optional] Vector3 WorldSpaceTangent; |
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[Optional] Vector3 TangentSpaceTangent; |
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[Optional] Vector3 ObjectSpaceBiTangent; |
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[Optional] Vector3 ViewSpaceBiTangent; |
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[Optional] Vector3 WorldSpaceBiTangent; |
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[Optional] Vector3 TangentSpaceBiTangent; |
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[Optional] Vector3 ObjectSpaceViewDirection; |
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[Optional] Vector3 ViewSpaceViewDirection; |
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[Optional] Vector3 WorldSpaceViewDirection; |
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[Optional] Vector3 TangentSpaceViewDirection; |
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[Optional] Vector3 ObjectSpacePosition; |
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[Optional] Vector3 ViewSpacePosition; |
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[Optional] Vector3 WorldSpacePosition; |
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[Optional] Vector3 TangentSpacePosition; |
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[Optional] Vector4 screenPosition; |
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[Optional] Vector4 uv0; |
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[Optional] Vector4 uv1; |
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[Optional] Vector4 uv2; |
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[Optional] Vector4 uv3; |
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[Optional] Vector4 vertexColor; |
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public static Dependency[] dependencies = new Dependency[] |
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{ |
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new Dependency("SurfaceDescriptionInputs.WorldSpaceNormal", "FragInputs.worldToTangent"), |
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new Dependency("SurfaceDescriptionInputs.ObjectSpaceNormal", "SurfaceDescriptionInputs.WorldSpaceNormal"), |
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new Dependency("SurfaceDescriptionInputs.ViewSpaceNormal", "SurfaceDescriptionInputs.WorldSpaceNormal"), |
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new Dependency("SurfaceDescriptionInputs.WorldSpaceTangent", "FragInputs.worldToTangent"), |
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new Dependency("SurfaceDescriptionInputs.ObjectSpaceTangent", "SurfaceDescriptionInputs.WorldSpaceTangent"), |
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new Dependency("SurfaceDescriptionInputs.ViewSpaceTangent", "SurfaceDescriptionInputs.WorldSpaceTangent"), |
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new Dependency("SurfaceDescriptionInputs.WorldSpaceBiTangent", "FragInputs.worldToTangent"), |
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new Dependency("SurfaceDescriptionInputs.ObjectSpaceBiTangent", "SurfaceDescriptionInputs.WorldSpaceBiTangent"), |
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new Dependency("SurfaceDescriptionInputs.ViewSpaceBiTangent", "SurfaceDescriptionInputs.WorldSpaceBiTangent"), |
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new Dependency("SurfaceDescriptionInputs.WorldSpacePosition", "FragInputs.positionWS"), |
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new Dependency("SurfaceDescriptionInputs.ObjectSpacePosition", "FragInputs.positionWS"), |
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new Dependency("SurfaceDescriptionInputs.ViewSpacePosition", "FragInputs.positionWS"), |
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new Dependency("SurfaceDescriptionInputs.WorldSpaceViewDirection", "FragInputs.positionWS"), // we build WorldSpaceViewDirection using FragInputs.positionWS in GetWorldSpaceNormalizeViewDir()
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new Dependency("SurfaceDescriptionInputs.ObjectSpaceViewDirection", "SurfaceDescriptionInputs.WorldSpaceViewDirection"), |
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new Dependency("SurfaceDescriptionInputs.ViewSpaceViewDirection", "SurfaceDescriptionInputs.WorldSpaceViewDirection"), |
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new Dependency("SurfaceDescriptionInputs.TangentSpaceViewDirection", "SurfaceDescriptionInputs.WorldSpaceViewDirection"), |
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new Dependency("SurfaceDescriptionInputs.TangentSpaceViewDirection", "SurfaceDescriptionInputs.WorldSpaceTangent"), |
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new Dependency("SurfaceDescriptionInputs.TangentSpaceViewDirection", "SurfaceDescriptionInputs.WorldSpaceBiTangent"), |
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new Dependency("SurfaceDescriptionInputs.TangentSpaceViewDirection", "SurfaceDescriptionInputs.WorldSpaceNormal"), |
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new Dependency("SurfaceDescriptionInputs.screenPosition", "FragInputs.positionSS"), |
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new Dependency("SurfaceDescriptionInputs.uv0", "FragInputs.texCoord0"), |
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new Dependency("SurfaceDescriptionInputs.uv1", "FragInputs.texCoord1"), |
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new Dependency("SurfaceDescriptionInputs.uv2", "FragInputs.texCoord2"), |
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new Dependency("SurfaceDescriptionInputs.uv3", "FragInputs.texCoord3"), |
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new Dependency("SurfaceDescriptionInputs.vertexColor", "FragInputs.color"), |
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}; |
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}; |
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static void AddActiveFieldsFromGraphRequirements(HashSet<string> activeFields, ShaderGraphRequirements requirements) |
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{ |
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if (requirements.requiresScreenPosition) |
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{ |
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activeFields.Add("SurfaceDescriptionInputs.screenPosition"); |
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} |
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if (requirements.requiresVertexColor) |
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{ |
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activeFields.Add("SurfaceDescriptionInputs.vertexColor"); |
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} |
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if (requirements.requiresNormal != 0) |
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{ |
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if ((requirements.requiresNormal & NeededCoordinateSpace.Object) > 0) |
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activeFields.Add("SurfaceDescriptionInputs.ObjectSpaceNormal"); |
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if ((requirements.requiresNormal & NeededCoordinateSpace.View) > 0) |
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activeFields.Add("SurfaceDescriptionInputs.ViewSpaceNormal"); |
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if ((requirements.requiresNormal & NeededCoordinateSpace.World) > 0) |
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activeFields.Add("SurfaceDescriptionInputs.WorldSpaceNormal"); |
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if ((requirements.requiresNormal & NeededCoordinateSpace.Tangent) > 0) |
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activeFields.Add("SurfaceDescriptionInputs.TangentSpaceNormal"); |
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} |
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if (requirements.requiresTangent != 0) |
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{ |
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if ((requirements.requiresTangent & NeededCoordinateSpace.Object) > 0) |
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activeFields.Add("SurfaceDescriptionInputs.ObjectSpaceTangent"); |
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if ((requirements.requiresTangent & NeededCoordinateSpace.View) > 0) |
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activeFields.Add("SurfaceDescriptionInputs.ViewSpaceTangent"); |
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if ((requirements.requiresTangent & NeededCoordinateSpace.World) > 0) |
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activeFields.Add("SurfaceDescriptionInputs.WorldSpaceTangent"); |
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if ((requirements.requiresTangent & NeededCoordinateSpace.Tangent) > 0) |
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activeFields.Add("SurfaceDescriptionInputs.TangentSpaceTangent"); |
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} |
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if (requirements.requiresBitangent != 0) |
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{ |
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if ((requirements.requiresBitangent & NeededCoordinateSpace.Object) > 0) |
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activeFields.Add("SurfaceDescriptionInputs.ObjectSpaceBiTangent"); |
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if ((requirements.requiresBitangent & NeededCoordinateSpace.View) > 0) |
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activeFields.Add("SurfaceDescriptionInputs.ViewSpaceBiTangent"); |
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if ((requirements.requiresBitangent & NeededCoordinateSpace.World) > 0) |
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activeFields.Add("SurfaceDescriptionInputs.WorldSpaceBiTangent"); |
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if ((requirements.requiresBitangent & NeededCoordinateSpace.Tangent) > 0) |
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activeFields.Add("SurfaceDescriptionInputs.TangentSpaceBiTangent"); |
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} |
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if (requirements.requiresViewDir != 0) |
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{ |
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if ((requirements.requiresViewDir & NeededCoordinateSpace.Object) > 0) |
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activeFields.Add("SurfaceDescriptionInputs.ObjectSpaceViewDirection"); |
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if ((requirements.requiresViewDir & NeededCoordinateSpace.View) > 0) |
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activeFields.Add("SurfaceDescriptionInputs.ViewSpaceViewDirection"); |
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if ((requirements.requiresViewDir & NeededCoordinateSpace.World) > 0) |
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activeFields.Add("SurfaceDescriptionInputs.WorldSpaceViewDirection"); |
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if ((requirements.requiresViewDir & NeededCoordinateSpace.Tangent) > 0) |
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activeFields.Add("SurfaceDescriptionInputs.TangentSpaceViewDirection"); |
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} |
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if (requirements.requiresPosition != 0) |
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{ |
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if ((requirements.requiresPosition & NeededCoordinateSpace.Object) > 0) |
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activeFields.Add("SurfaceDescriptionInputs.ObjectSpacePosition"); |
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if ((requirements.requiresPosition & NeededCoordinateSpace.View) > 0) |
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activeFields.Add("SurfaceDescriptionInputs.ViewSpacePosition"); |
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if ((requirements.requiresPosition & NeededCoordinateSpace.World) > 0) |
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activeFields.Add("SurfaceDescriptionInputs.WorldSpacePosition"); |
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if ((requirements.requiresPosition & NeededCoordinateSpace.Tangent) > 0) |
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activeFields.Add("SurfaceDescriptionInputs.TangentSpacePosition"); |
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} |
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foreach (var channel in requirements.requiresMeshUVs.Distinct()) |
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{ |
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activeFields.Add("SurfaceDescriptionInputs." + channel.GetUVName()); |
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} |
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} |
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// TODO : split this function into buildActiveFields and buildHLSLTypeDeclaration functions
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public static void Generate( |
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ShaderGenerator codeResult, |
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ShaderGenerator graphInputsResult, |
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ShaderGraphRequirements graphRequirements, |
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List<string> passRequiredFields, // fields the pass requires
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CoordinateSpace preferedCoordinateSpace, |
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HashSet<string> activeFields) |
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{ |
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if (preferedCoordinateSpace == CoordinateSpace.Tangent) |
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preferedCoordinateSpace = CoordinateSpace.World; |
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// build initial requirements
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AddActiveFieldsFromGraphRequirements(activeFields, graphRequirements); |
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if (passRequiredFields != null) |
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{ |
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foreach (var requiredField in passRequiredFields) |
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{ |
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activeFields.Add(requiredField); |
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} |
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} |
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// propagate requirements using dependencies
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{ |
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ShaderSpliceUtil.ApplyDependencies( |
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activeFields, |
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new List<Dependency[]>() |
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{ |
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FragInputs.dependencies, |
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VaryingsMeshToPS.standardDependencies, |
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SurfaceDescriptionInputs.dependencies, |
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}); |
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} |
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// generate code based on requirements
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ShaderSpliceUtil.BuildType(typeof(AttributesMesh), activeFields, codeResult); |
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ShaderSpliceUtil.BuildType(typeof(VaryingsMeshToPS), activeFields, codeResult); |
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ShaderSpliceUtil.BuildType(typeof(VaryingsMeshToDS), activeFields, codeResult); |
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ShaderSpliceUtil.BuildPackedType(typeof(VaryingsMeshToPS), activeFields, codeResult); |
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ShaderSpliceUtil.BuildPackedType(typeof(VaryingsMeshToDS), activeFields, codeResult); |
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ShaderSpliceUtil.BuildType(typeof(SurfaceDescriptionInputs), activeFields, graphInputsResult); |
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} |
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}; |
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public struct Pass |
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{ |
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public string Name; |
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public string LightMode; |
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public string ShaderPassName; |
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public List<string> Includes; |
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public string TemplateName; |
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public List<string> ExtraDefines; |
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public List<int> VertexShaderSlots; // These control what slots are used by the pass vertex shader
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public List<int> PixelShaderSlots; // These control what slots are used by the pass pixel shader
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public string CullOverride; |
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public string BlendOverride; |
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public string BlendOpOverride; |
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public string ZTestOverride; |
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public string ZWriteOverride; |
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public string ColorMaskOverride; |
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public List<string> StencilOverride; |
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public List<string> RequiredFields; // feeds into the dependency analysis
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public ShaderGraphRequirements requirements; |
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}; |
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public static class HDSubShaderUtilities |
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{ |
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public static void BuildRenderStatesFromPassAndMaterialOptions( |
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Pass pass, |
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SurfaceMaterialOptions materialOptions, |
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ShaderStringBuilder blendCode, |
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ShaderStringBuilder cullCode, |
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ShaderStringBuilder zTestCode, |
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ShaderStringBuilder zWriteCode, |
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ShaderStringBuilder stencilCode, |
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ShaderStringBuilder colorMaskCode) |
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{ |
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if (pass.BlendOverride != null) |
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{ |
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blendCode.AppendLine(pass.BlendOverride); |
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} |
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else |
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{ |
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materialOptions.GetBlend(blendCode); |
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} |
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if (pass.BlendOpOverride != null) |
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{ |
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blendCode.AppendLine(pass.BlendOpOverride); |
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} |
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if (pass.CullOverride != null) |
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{ |
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cullCode.AppendLine(pass.CullOverride); |
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} |
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else |
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{ |
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materialOptions.GetCull(cullCode); |
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} |
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|
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if (pass.ZTestOverride != null) |
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{ |
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zTestCode.AppendLine(pass.ZTestOverride); |
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} |
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else |
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{ |
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materialOptions.GetDepthTest(zTestCode); |
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} |
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|
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if (pass.ZWriteOverride != null) |
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{ |
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zWriteCode.AppendLine(pass.ZWriteOverride); |
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} |
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else |
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{ |
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materialOptions.GetDepthWrite(zWriteCode); |
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} |
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if (pass.ColorMaskOverride != null) |
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{ |
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colorMaskCode.AppendLine(pass.ColorMaskOverride); |
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} |
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else |
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{ |
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// material option default is to not declare anything for color mask
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} |
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|
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if (pass.StencilOverride != null) |
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{ |
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foreach (var str in pass.StencilOverride) |
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{ |
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stencilCode.AppendLine(str); |
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} |
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} |
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else |
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{ |
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stencilCode.AppendLine("// Default Stencil"); |
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} |
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} |
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|
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public static SurfaceMaterialOptions BuildMaterialOptions(SurfaceType surfaceType, AlphaMode alphaMode, bool twoSided) |
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{ |
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SurfaceMaterialOptions materialOptions = new SurfaceMaterialOptions(); |
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if (surfaceType == SurfaceType.Opaque) |
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{ |
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materialOptions.srcBlend = SurfaceMaterialOptions.BlendMode.One; |
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materialOptions.dstBlend = SurfaceMaterialOptions.BlendMode.Zero; |
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materialOptions.zTest = SurfaceMaterialOptions.ZTest.LEqual; |
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materialOptions.zWrite = SurfaceMaterialOptions.ZWrite.On; |
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materialOptions.renderQueue = SurfaceMaterialOptions.RenderQueue.Geometry; |
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materialOptions.renderType = SurfaceMaterialOptions.RenderType.Opaque; |
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} |
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else |
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{ |
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switch (alphaMode) |
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{ |
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case AlphaMode.Alpha: |
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materialOptions.srcBlend = SurfaceMaterialOptions.BlendMode.SrcAlpha; |
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materialOptions.dstBlend = SurfaceMaterialOptions.BlendMode.OneMinusSrcAlpha; |
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materialOptions.zTest = SurfaceMaterialOptions.ZTest.LEqual; |
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materialOptions.zWrite = SurfaceMaterialOptions.ZWrite.Off; |
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materialOptions.renderQueue = SurfaceMaterialOptions.RenderQueue.Transparent; |
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materialOptions.renderType = SurfaceMaterialOptions.RenderType.Transparent; |
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break; |
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case AlphaMode.Additive: |
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materialOptions.srcBlend = SurfaceMaterialOptions.BlendMode.One; |
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materialOptions.dstBlend = SurfaceMaterialOptions.BlendMode.One; |
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materialOptions.zTest = SurfaceMaterialOptions.ZTest.LEqual; |
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materialOptions.zWrite = SurfaceMaterialOptions.ZWrite.Off; |
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materialOptions.renderQueue = SurfaceMaterialOptions.RenderQueue.Transparent; |
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materialOptions.renderType = SurfaceMaterialOptions.RenderType.Transparent; |
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break; |
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// TODO: other blend modes
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} |
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} |
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|
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materialOptions.cullMode = twoSided ? SurfaceMaterialOptions.CullMode.Off : SurfaceMaterialOptions.CullMode.Back; |
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|
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return materialOptions; |
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} |
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} |
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using System.Collections.Generic; |
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using System.IO; |
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using System.Linq; |
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using UnityEditor.Graphing; |
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using UnityEngine; // Vector3,4
|
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using UnityEditor.ShaderGraph; |
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|
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namespace UnityEditor.ShaderGraph |
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{ |
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public static class HDRPShaderStructs |
|||
{ |
|||
struct AttributesMesh |
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{ |
|||
[Semantic("POSITION")] Vector3 positionOS; |
|||
[Semantic("NORMAL")][Optional] Vector3 normalOS; |
|||
[Semantic("TANGENT")][Optional] Vector4 tangentOS; // Stores bi-tangent sign in w
|
|||
[Semantic("TEXCOORD0")][Optional] Vector2 uv0; |
|||
[Semantic("TEXCOORD1")][Optional] Vector2 uv1; |
|||
[Semantic("TEXCOORD2")][Optional] Vector2 uv2; |
|||
[Semantic("TEXCOORD3")][Optional] Vector2 uv3; |
|||
[Semantic("COLOR")][Optional] Vector4 color; |
|||
}; |
|||
|
|||
struct VaryingsMeshToPS |
|||
{ |
|||
[Semantic("SV_Position")] Vector4 positionCS; |
|||
[Optional] Vector3 positionWS; |
|||
[Optional] Vector3 normalWS; |
|||
[Optional] Vector4 tangentWS; // w contain mirror sign
|
|||
[Optional] Vector2 texCoord0; |
|||
[Optional] Vector2 texCoord1; |
|||
[Optional] Vector2 texCoord2; |
|||
[Optional] Vector2 texCoord3; |
|||
[Optional] Vector4 color; |
|||
[Optional] [Semantic("FRONT_FACE_SEMANTIC")] [OverrideType("FRONT_FACE_TYPE")] [PreprocessorIf("SHADER_STAGE_FRAGMENT")] |
|||
bool cullFace; |
|||
|
|||
public static Dependency[] tessellationDependencies = new Dependency[] |
|||
{ |
|||
new Dependency("VaryingsMeshToPS.positionWS", "VaryingsMeshToDS.positionWS"), |
|||
new Dependency("VaryingsMeshToPS.normalWS", "VaryingsMeshToDS.normalWS"), |
|||
new Dependency("VaryingsMeshToPS.tangentWS", "VaryingsMeshToDS.tangentWS"), |
|||
new Dependency("VaryingsMeshToPS.texCoord0", "VaryingsMeshToDS.texCoord0"), |
|||
new Dependency("VaryingsMeshToPS.texCoord1", "VaryingsMeshToDS.texCoord1"), |
|||
new Dependency("VaryingsMeshToPS.texCoord2", "VaryingsMeshToDS.texCoord2"), |
|||
new Dependency("VaryingsMeshToPS.texCoord3", "VaryingsMeshToDS.texCoord3"), |
|||
new Dependency("VaryingsMeshToPS.color", "VaryingsMeshToDS.color"), |
|||
}; |
|||
|
|||
public static Dependency[] standardDependencies = new Dependency[] |
|||
{ |
|||
new Dependency("VaryingsMeshToPS.positionWS", "AttributesMesh.positionOS"), |
|||
new Dependency("VaryingsMeshToPS.normalWS", "AttributesMesh.normalOS"), |
|||
new Dependency("VaryingsMeshToPS.tangentWS", "AttributesMesh.tangentOS"), |
|||
new Dependency("VaryingsMeshToPS.texCoord0", "AttributesMesh.uv0"), |
|||
new Dependency("VaryingsMeshToPS.texCoord1", "AttributesMesh.uv1"), |
|||
new Dependency("VaryingsMeshToPS.texCoord2", "AttributesMesh.uv2"), |
|||
new Dependency("VaryingsMeshToPS.texCoord3", "AttributesMesh.uv3"), |
|||
new Dependency("VaryingsMeshToPS.color", "AttributesMesh.color"), |
|||
}; |
|||
}; |
|||
|
|||
struct VaryingsMeshToDS |
|||
{ |
|||
Vector3 positionWS; |
|||
Vector3 normalWS; |
|||
[Optional] Vector4 tangentWS; |
|||
[Optional] Vector2 texCoord0; |
|||
[Optional] Vector2 texCoord1; |
|||
[Optional] Vector2 texCoord2; |
|||
[Optional] Vector2 texCoord3; |
|||
[Optional] Vector4 color; |
|||
|
|||
public static Dependency[] tessellationDependencies = new Dependency[] |
|||
{ |
|||
new Dependency("VaryingsMeshToDS.tangentWS", "VaryingsMeshToPS.tangentWS"), |
|||
new Dependency("VaryingsMeshToDS.texCoord0", "VaryingsMeshToPS.texCoord0"), |
|||
new Dependency("VaryingsMeshToDS.texCoord1", "VaryingsMeshToPS.texCoord1"), |
|||
new Dependency("VaryingsMeshToDS.texCoord2", "VaryingsMeshToPS.texCoord2"), |
|||
new Dependency("VaryingsMeshToDS.texCoord3", "VaryingsMeshToPS.texCoord3"), |
|||
new Dependency("VaryingsMeshToDS.color", "VaryingsMeshToPS.color"), |
|||
}; |
|||
}; |
|||
|
|||
struct FragInputs |
|||
{ |
|||
public static Dependency[] dependencies = new Dependency[] |
|||
{ |
|||
new Dependency("FragInputs.positionWS", "VaryingsMeshToPS.positionWS"), |
|||
new Dependency("FragInputs.worldToTangent", "VaryingsMeshToPS.tangentWS"), |
|||
new Dependency("FragInputs.worldToTangent", "VaryingsMeshToPS.normalWS"), |
|||
new Dependency("FragInputs.texCoord0", "VaryingsMeshToPS.texCoord0"), |
|||
new Dependency("FragInputs.texCoord1", "VaryingsMeshToPS.texCoord1"), |
|||
new Dependency("FragInputs.texCoord2", "VaryingsMeshToPS.texCoord2"), |
|||
new Dependency("FragInputs.texCoord3", "VaryingsMeshToPS.texCoord3"), |
|||
new Dependency("FragInputs.color", "VaryingsMeshToPS.color"), |
|||
new Dependency("FragInputs.isFrontFace", "VaryingsMeshToPS.cullFace"), |
|||
}; |
|||
}; |
|||
|
|||
struct SurfaceDescriptionInputs |
|||
{ |
|||
[Optional] Vector3 ObjectSpaceNormal; |
|||
[Optional] Vector3 ViewSpaceNormal; |
|||
[Optional] Vector3 WorldSpaceNormal; |
|||
[Optional] Vector3 TangentSpaceNormal; |
|||
|
|||
[Optional] Vector3 ObjectSpaceTangent; |
|||
[Optional] Vector3 ViewSpaceTangent; |
|||
[Optional] Vector3 WorldSpaceTangent; |
|||
[Optional] Vector3 TangentSpaceTangent; |
|||
|
|||
[Optional] Vector3 ObjectSpaceBiTangent; |
|||
[Optional] Vector3 ViewSpaceBiTangent; |
|||
[Optional] Vector3 WorldSpaceBiTangent; |
|||
[Optional] Vector3 TangentSpaceBiTangent; |
|||
|
|||
[Optional] Vector3 ObjectSpaceViewDirection; |
|||
[Optional] Vector3 ViewSpaceViewDirection; |
|||
[Optional] Vector3 WorldSpaceViewDirection; |
|||
[Optional] Vector3 TangentSpaceViewDirection; |
|||
|
|||
[Optional] Vector3 ObjectSpacePosition; |
|||
[Optional] Vector3 ViewSpacePosition; |
|||
[Optional] Vector3 WorldSpacePosition; |
|||
[Optional] Vector3 TangentSpacePosition; |
|||
|
|||
[Optional] Vector4 screenPosition; |
|||
[Optional] Vector4 uv0; |
|||
[Optional] Vector4 uv1; |
|||
[Optional] Vector4 uv2; |
|||
[Optional] Vector4 uv3; |
|||
[Optional] Vector4 vertexColor; |
|||
|
|||
public static Dependency[] dependencies = new Dependency[] |
|||
{ |
|||
new Dependency("SurfaceDescriptionInputs.WorldSpaceNormal", "FragInputs.worldToTangent"), |
|||
new Dependency("SurfaceDescriptionInputs.ObjectSpaceNormal", "SurfaceDescriptionInputs.WorldSpaceNormal"), |
|||
new Dependency("SurfaceDescriptionInputs.ViewSpaceNormal", "SurfaceDescriptionInputs.WorldSpaceNormal"), |
|||
|
|||
new Dependency("SurfaceDescriptionInputs.WorldSpaceTangent", "FragInputs.worldToTangent"), |
|||
new Dependency("SurfaceDescriptionInputs.ObjectSpaceTangent", "SurfaceDescriptionInputs.WorldSpaceTangent"), |
|||
new Dependency("SurfaceDescriptionInputs.ViewSpaceTangent", "SurfaceDescriptionInputs.WorldSpaceTangent"), |
|||
|
|||
new Dependency("SurfaceDescriptionInputs.WorldSpaceBiTangent", "FragInputs.worldToTangent"), |
|||
new Dependency("SurfaceDescriptionInputs.ObjectSpaceBiTangent", "SurfaceDescriptionInputs.WorldSpaceBiTangent"), |
|||
new Dependency("SurfaceDescriptionInputs.ViewSpaceBiTangent", "SurfaceDescriptionInputs.WorldSpaceBiTangent"), |
|||
|
|||
new Dependency("SurfaceDescriptionInputs.WorldSpacePosition", "FragInputs.positionWS"), |
|||
new Dependency("SurfaceDescriptionInputs.ObjectSpacePosition", "FragInputs.positionWS"), |
|||
new Dependency("SurfaceDescriptionInputs.ViewSpacePosition", "FragInputs.positionWS"), |
|||
|
|||
new Dependency("SurfaceDescriptionInputs.WorldSpaceViewDirection", "FragInputs.positionWS"), // we build WorldSpaceViewDirection using FragInputs.positionWS in GetWorldSpaceNormalizeViewDir()
|
|||
new Dependency("SurfaceDescriptionInputs.ObjectSpaceViewDirection", "SurfaceDescriptionInputs.WorldSpaceViewDirection"), |
|||
new Dependency("SurfaceDescriptionInputs.ViewSpaceViewDirection", "SurfaceDescriptionInputs.WorldSpaceViewDirection"), |
|||
new Dependency("SurfaceDescriptionInputs.TangentSpaceViewDirection", "SurfaceDescriptionInputs.WorldSpaceViewDirection"), |
|||
new Dependency("SurfaceDescriptionInputs.TangentSpaceViewDirection", "SurfaceDescriptionInputs.WorldSpaceTangent"), |
|||
new Dependency("SurfaceDescriptionInputs.TangentSpaceViewDirection", "SurfaceDescriptionInputs.WorldSpaceBiTangent"), |
|||
new Dependency("SurfaceDescriptionInputs.TangentSpaceViewDirection", "SurfaceDescriptionInputs.WorldSpaceNormal"), |
|||
|
|||
new Dependency("SurfaceDescriptionInputs.screenPosition", "FragInputs.positionSS"), |
|||
new Dependency("SurfaceDescriptionInputs.uv0", "FragInputs.texCoord0"), |
|||
new Dependency("SurfaceDescriptionInputs.uv1", "FragInputs.texCoord1"), |
|||
new Dependency("SurfaceDescriptionInputs.uv2", "FragInputs.texCoord2"), |
|||
new Dependency("SurfaceDescriptionInputs.uv3", "FragInputs.texCoord3"), |
|||
new Dependency("SurfaceDescriptionInputs.vertexColor", "FragInputs.color"), |
|||
}; |
|||
}; |
|||
|
|||
static void AddActiveFieldsFromGraphRequirements(HashSet<string> activeFields, ShaderGraphRequirements requirements) |
|||
{ |
|||
if (requirements.requiresScreenPosition) |
|||
{ |
|||
activeFields.Add("SurfaceDescriptionInputs.screenPosition"); |
|||
} |
|||
|
|||
if (requirements.requiresVertexColor) |
|||
{ |
|||
activeFields.Add("SurfaceDescriptionInputs.vertexColor"); |
|||
} |
|||
|
|||
if (requirements.requiresNormal != 0) |
|||
{ |
|||
if ((requirements.requiresNormal & NeededCoordinateSpace.Object) > 0) |
|||
activeFields.Add("SurfaceDescriptionInputs.ObjectSpaceNormal"); |
|||
|
|||
if ((requirements.requiresNormal & NeededCoordinateSpace.View) > 0) |
|||
activeFields.Add("SurfaceDescriptionInputs.ViewSpaceNormal"); |
|||
|
|||
if ((requirements.requiresNormal & NeededCoordinateSpace.World) > 0) |
|||
activeFields.Add("SurfaceDescriptionInputs.WorldSpaceNormal"); |
|||
|
|||
if ((requirements.requiresNormal & NeededCoordinateSpace.Tangent) > 0) |
|||
activeFields.Add("SurfaceDescriptionInputs.TangentSpaceNormal"); |
|||
} |
|||
|
|||
if (requirements.requiresTangent != 0) |
|||
{ |
|||
if ((requirements.requiresTangent & NeededCoordinateSpace.Object) > 0) |
|||
activeFields.Add("SurfaceDescriptionInputs.ObjectSpaceTangent"); |
|||
|
|||
if ((requirements.requiresTangent & NeededCoordinateSpace.View) > 0) |
|||
activeFields.Add("SurfaceDescriptionInputs.ViewSpaceTangent"); |
|||
|
|||
if ((requirements.requiresTangent & NeededCoordinateSpace.World) > 0) |
|||
activeFields.Add("SurfaceDescriptionInputs.WorldSpaceTangent"); |
|||
|
|||
if ((requirements.requiresTangent & NeededCoordinateSpace.Tangent) > 0) |
|||
activeFields.Add("SurfaceDescriptionInputs.TangentSpaceTangent"); |
|||
} |
|||
|
|||
if (requirements.requiresBitangent != 0) |
|||
{ |
|||
if ((requirements.requiresBitangent & NeededCoordinateSpace.Object) > 0) |
|||
activeFields.Add("SurfaceDescriptionInputs.ObjectSpaceBiTangent"); |
|||
|
|||
if ((requirements.requiresBitangent & NeededCoordinateSpace.View) > 0) |
|||
activeFields.Add("SurfaceDescriptionInputs.ViewSpaceBiTangent"); |
|||
|
|||
if ((requirements.requiresBitangent & NeededCoordinateSpace.World) > 0) |
|||
activeFields.Add("SurfaceDescriptionInputs.WorldSpaceBiTangent"); |
|||
|
|||
if ((requirements.requiresBitangent & NeededCoordinateSpace.Tangent) > 0) |
|||
activeFields.Add("SurfaceDescriptionInputs.TangentSpaceBiTangent"); |
|||
} |
|||
|
|||
if (requirements.requiresViewDir != 0) |
|||
{ |
|||
if ((requirements.requiresViewDir & NeededCoordinateSpace.Object) > 0) |
|||
activeFields.Add("SurfaceDescriptionInputs.ObjectSpaceViewDirection"); |
|||
|
|||
if ((requirements.requiresViewDir & NeededCoordinateSpace.View) > 0) |
|||
activeFields.Add("SurfaceDescriptionInputs.ViewSpaceViewDirection"); |
|||
|
|||
if ((requirements.requiresViewDir & NeededCoordinateSpace.World) > 0) |
|||
activeFields.Add("SurfaceDescriptionInputs.WorldSpaceViewDirection"); |
|||
|
|||
if ((requirements.requiresViewDir & NeededCoordinateSpace.Tangent) > 0) |
|||
activeFields.Add("SurfaceDescriptionInputs.TangentSpaceViewDirection"); |
|||
} |
|||
|
|||
if (requirements.requiresPosition != 0) |
|||
{ |
|||
if ((requirements.requiresPosition & NeededCoordinateSpace.Object) > 0) |
|||
activeFields.Add("SurfaceDescriptionInputs.ObjectSpacePosition"); |
|||
|
|||
if ((requirements.requiresPosition & NeededCoordinateSpace.View) > 0) |
|||
activeFields.Add("SurfaceDescriptionInputs.ViewSpacePosition"); |
|||
|
|||
if ((requirements.requiresPosition & NeededCoordinateSpace.World) > 0) |
|||
activeFields.Add("SurfaceDescriptionInputs.WorldSpacePosition"); |
|||
|
|||
if ((requirements.requiresPosition & NeededCoordinateSpace.Tangent) > 0) |
|||
activeFields.Add("SurfaceDescriptionInputs.TangentSpacePosition"); |
|||
} |
|||
|
|||
foreach (var channel in requirements.requiresMeshUVs.Distinct()) |
|||
{ |
|||
activeFields.Add("SurfaceDescriptionInputs." + channel.GetUVName()); |
|||
} |
|||
} |
|||
|
|||
// TODO : split this function into buildActiveFields and buildHLSLTypeDeclaration functions
|
|||
public static void Generate( |
|||
ShaderGenerator codeResult, |
|||
ShaderGenerator graphInputsResult, |
|||
ShaderGraphRequirements graphRequirements, |
|||
List<string> passRequiredFields, // fields the pass requires
|
|||
CoordinateSpace preferedCoordinateSpace, |
|||
HashSet<string> activeFields) |
|||
{ |
|||
if (preferedCoordinateSpace == CoordinateSpace.Tangent) |
|||
preferedCoordinateSpace = CoordinateSpace.World; |
|||
|
|||
// build initial requirements
|
|||
AddActiveFieldsFromGraphRequirements(activeFields, graphRequirements); |
|||
if (passRequiredFields != null) |
|||
{ |
|||
foreach (var requiredField in passRequiredFields) |
|||
{ |
|||
activeFields.Add(requiredField); |
|||
} |
|||
} |
|||
|
|||
// propagate requirements using dependencies
|
|||
{ |
|||
ShaderSpliceUtil.ApplyDependencies( |
|||
activeFields, |
|||
new List<Dependency[]>() |
|||
{ |
|||
FragInputs.dependencies, |
|||
VaryingsMeshToPS.standardDependencies, |
|||
SurfaceDescriptionInputs.dependencies, |
|||
}); |
|||
} |
|||
|
|||
// generate code based on requirements
|
|||
ShaderSpliceUtil.BuildType(typeof(AttributesMesh), activeFields, codeResult); |
|||
ShaderSpliceUtil.BuildType(typeof(VaryingsMeshToPS), activeFields, codeResult); |
|||
ShaderSpliceUtil.BuildType(typeof(VaryingsMeshToDS), activeFields, codeResult); |
|||
ShaderSpliceUtil.BuildPackedType(typeof(VaryingsMeshToPS), activeFields, codeResult); |
|||
ShaderSpliceUtil.BuildPackedType(typeof(VaryingsMeshToDS), activeFields, codeResult); |
|||
ShaderSpliceUtil.BuildType(typeof(SurfaceDescriptionInputs), activeFields, graphInputsResult); |
|||
} |
|||
}; |
|||
|
|||
public struct Pass |
|||
{ |
|||
public string Name; |
|||
public string LightMode; |
|||
public string ShaderPassName; |
|||
public List<string> Includes; |
|||
public string TemplateName; |
|||
public List<string> ExtraDefines; |
|||
public List<int> VertexShaderSlots; // These control what slots are used by the pass vertex shader
|
|||
public List<int> PixelShaderSlots; // These control what slots are used by the pass pixel shader
|
|||
public string CullOverride; |
|||
public string BlendOverride; |
|||
public string BlendOpOverride; |
|||
public string ZTestOverride; |
|||
public string ZWriteOverride; |
|||
public string ColorMaskOverride; |
|||
public List<string> StencilOverride; |
|||
public List<string> RequiredFields; // feeds into the dependency analysis
|
|||
public ShaderGraphRequirements requirements; |
|||
}; |
|||
|
|||
public static class HDSubShaderUtilities |
|||
{ |
|||
public static void BuildRenderStatesFromPassAndMaterialOptions( |
|||
Pass pass, |
|||
SurfaceMaterialOptions materialOptions, |
|||
ShaderStringBuilder blendCode, |
|||
ShaderStringBuilder cullCode, |
|||
ShaderStringBuilder zTestCode, |
|||
ShaderStringBuilder zWriteCode, |
|||
ShaderStringBuilder stencilCode, |
|||
ShaderStringBuilder colorMaskCode) |
|||
{ |
|||
if (pass.BlendOverride != null) |
|||
{ |
|||
blendCode.AppendLine(pass.BlendOverride); |
|||
} |
|||
else |
|||
{ |
|||
materialOptions.GetBlend(blendCode); |
|||
} |
|||
|
|||
if (pass.BlendOpOverride != null) |
|||
{ |
|||
blendCode.AppendLine(pass.BlendOpOverride); |
|||
} |
|||
|
|||
if (pass.CullOverride != null) |
|||
{ |
|||
cullCode.AppendLine(pass.CullOverride); |
|||
} |
|||
else |
|||
{ |
|||
materialOptions.GetCull(cullCode); |
|||
} |
|||
|
|||
if (pass.ZTestOverride != null) |
|||
{ |
|||
zTestCode.AppendLine(pass.ZTestOverride); |
|||
} |
|||
else |
|||
{ |
|||
materialOptions.GetDepthTest(zTestCode); |
|||
} |
|||
|
|||
if (pass.ZWriteOverride != null) |
|||
{ |
|||
zWriteCode.AppendLine(pass.ZWriteOverride); |
|||
} |
|||
else |
|||
{ |
|||
materialOptions.GetDepthWrite(zWriteCode); |
|||
} |
|||
|
|||
if (pass.ColorMaskOverride != null) |
|||
{ |
|||
colorMaskCode.AppendLine(pass.ColorMaskOverride); |
|||
} |
|||
else |
|||
{ |
|||
// material option default is to not declare anything for color mask
|
|||
} |
|||
|
|||
if (pass.StencilOverride != null) |
|||
{ |
|||
foreach (var str in pass.StencilOverride) |
|||
{ |
|||
stencilCode.AppendLine(str); |
|||
} |
|||
} |
|||
else |
|||
{ |
|||
stencilCode.AppendLine("// Default Stencil"); |
|||
} |
|||
} |
|||
|
|||
public static SurfaceMaterialOptions BuildMaterialOptions(SurfaceType surfaceType, AlphaMode alphaMode, bool twoSided) |
|||
{ |
|||
SurfaceMaterialOptions materialOptions = new SurfaceMaterialOptions(); |
|||
if (surfaceType == SurfaceType.Opaque) |
|||
{ |
|||
materialOptions.srcBlend = SurfaceMaterialOptions.BlendMode.One; |
|||
materialOptions.dstBlend = SurfaceMaterialOptions.BlendMode.Zero; |
|||
materialOptions.zTest = SurfaceMaterialOptions.ZTest.LEqual; |
|||
materialOptions.zWrite = SurfaceMaterialOptions.ZWrite.On; |
|||
materialOptions.renderQueue = SurfaceMaterialOptions.RenderQueue.Geometry; |
|||
materialOptions.renderType = SurfaceMaterialOptions.RenderType.Opaque; |
|||
} |
|||
else |
|||
{ |
|||
switch (alphaMode) |
|||
{ |
|||
case AlphaMode.Alpha: |
|||
materialOptions.srcBlend = SurfaceMaterialOptions.BlendMode.SrcAlpha; |
|||
materialOptions.dstBlend = SurfaceMaterialOptions.BlendMode.OneMinusSrcAlpha; |
|||
materialOptions.zTest = SurfaceMaterialOptions.ZTest.LEqual; |
|||
materialOptions.zWrite = SurfaceMaterialOptions.ZWrite.Off; |
|||
materialOptions.renderQueue = SurfaceMaterialOptions.RenderQueue.Transparent; |
|||
materialOptions.renderType = SurfaceMaterialOptions.RenderType.Transparent; |
|||
break; |
|||
case AlphaMode.Additive: |
|||
materialOptions.srcBlend = SurfaceMaterialOptions.BlendMode.One; |
|||
materialOptions.dstBlend = SurfaceMaterialOptions.BlendMode.One; |
|||
materialOptions.zTest = SurfaceMaterialOptions.ZTest.LEqual; |
|||
materialOptions.zWrite = SurfaceMaterialOptions.ZWrite.Off; |
|||
materialOptions.renderQueue = SurfaceMaterialOptions.RenderQueue.Transparent; |
|||
materialOptions.renderType = SurfaceMaterialOptions.RenderType.Transparent; |
|||
break; |
|||
// TODO: other blend modes
|
|||
} |
|||
} |
|||
|
|||
materialOptions.cullMode = twoSided ? SurfaceMaterialOptions.CullMode.Off : SurfaceMaterialOptions.CullMode.Back; |
|||
|
|||
return materialOptions; |
|||
} |
|||
} |
|||
} |
|
|||
using System; |
|||
using UnityEngine; |
|||
|
|||
namespace UnityEditor.ShaderGraph |
|||
{ |
|||
public class GraphContext |
|||
{ |
|||
public GraphContext(string inputStructName) |
|||
{ |
|||
graphInputStructName = inputStructName; |
|||
} |
|||
|
|||
public string graphInputStructName |
|||
{ |
|||
get { return m_GraphInputStructName; } |
|||
set { m_GraphInputStructName = value; } |
|||
} |
|||
|
|||
string m_GraphInputStructName; |
|||
} |
|||
using System; |
|||
using UnityEngine; |
|||
|
|||
namespace UnityEditor.ShaderGraph |
|||
{ |
|||
public class GraphContext |
|||
{ |
|||
public GraphContext(string inputStructName) |
|||
{ |
|||
graphInputStructName = inputStructName; |
|||
} |
|||
|
|||
public string graphInputStructName |
|||
{ |
|||
get { return m_GraphInputStructName; } |
|||
set { m_GraphInputStructName = value; } |
|||
} |
|||
|
|||
string m_GraphInputStructName; |
|||
} |
|||
} |
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