publicreadonlyGUIContentinheritBaseNormalText=newGUIContent("Normal influence","Inherit the normal from the base layer.");
publicreadonlyGUIContentinheritBaseHeightText=newGUIContent("Heightmap influence","Inherit the height from the base layer.");
publicreadonlyGUIContentinheritBaseColorText=newGUIContent("BaseColor influence","Inherit the base color from the base layer.");
publicreadonlyGUIContentheightOffset=newGUIContent("Height Offset","Offset applied to the height before layering.");
publicreadonlyGUIContentheightTransition=newGUIContent("Height Transition","Size in world units of the smooth transition between layers.");
publicreadonlyGUIContentperPixelDisplacementLayersWarning=newGUIContent("For pixel displacement to work correctly, all layers with a heightmap must use the same UV mapping");
publicstaticGUIContentmaterialIDText=newGUIContent("Material type","Select a material feature to enable on top of regular material");
publicstaticGUIContentSSSAndTransmissionTypeText=newGUIContent("SSS and Transmission type","Subsurface Scattering for translucent materials such as skin, vegetation, fruit, marble, wax and milk., Transmission for back lighting");
publicstaticGUIContenttransmissionEnableText=newGUIContent("Enable Transmission","Enable Transmission for getting back lighting");
// Per pixel displacement
publicstaticGUIContentppdMinSamplesText=newGUIContent("Minimum steps","Minimum steps (texture sample) to use with per pixel displacement mapping");