#define UNITY_MATRIX_M UNITY_ACCESS_INSTANCED_PROP(unity_Builtins0, unity_ObjectToWorldArray)
#define UNITY_MATRIX_I_M UNITY_ACCESS_INSTANCED_PROP(MERGE_UNITY_BUILTINS_INDEX(UNITY_WORLDTOOBJECTARRAY_CB), unity_WorldToObjectArray)
#endif
#undef MERGE_UNITY_BUILTINS_INDEX
#else // UNITY_INSTANCING_ENABLED