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Added a temporary RT abstraction layer
Added a temporary RT abstraction layer
This isn't pretty but will do just fine until we can get a better abstraction layer on top of (or better yet, in place of) the current render texture stuff./main
Thomas
7 年前
当前提交
259b2ff9
共有 2 个文件被更改,包括 287 次插入 和 0 次删除
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276ScriptableRenderPipeline/Core/CoreRP/RTHandle.cs
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11ScriptableRenderPipeline/Core/CoreRP/RTHandle.cs.meta
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using System.Collections.Generic; |
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using UnityEngine.Rendering; |
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namespace UnityEngine.Experimental.Rendering |
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{ |
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public delegate Vector2Int ScaleFunc(Vector2Int size); |
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public enum DepthBits |
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{ |
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None = 0, |
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Depth8 = 8, |
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Depth16 = 16, |
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Depth24 = 24 |
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} |
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public enum MSAASamples |
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{ |
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None = 1, |
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MSAA2x = 2, |
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MSAA4x = 4, |
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MSAA8x = 8 |
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} |
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public class RTHandle |
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{ |
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public static int s_MaxWidth { get; private set; } |
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public static int s_MaxHeight { get; private set; } |
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static List<RTHandle> s_AutoSizedRTs; |
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public RenderTexture rt { get; private set; } |
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public RenderTargetIdentifier nameID; |
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Vector2 scaleFactor = Vector2.one; |
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ScaleFunc scaleFunc; |
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static RTHandle() |
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{ |
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s_AutoSizedRTs = new List<RTHandle>(); |
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s_MaxWidth = 1; |
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s_MaxHeight = 1; |
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} |
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RTHandle(RenderTexture rt) |
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{ |
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this.rt = rt; |
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nameID = new RenderTargetIdentifier(rt); |
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} |
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public void Release() |
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{ |
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s_AutoSizedRTs.Remove(this); |
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CoreUtils.Destroy(rt); |
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rt = null; |
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nameID = BuiltinRenderTextureType.None; |
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} |
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public static void Release(RTHandle rth) |
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{ |
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rth.Release(); |
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} |
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public static void SetReferenceSize(int width, int height) |
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{ |
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width = Mathf.Max(width, 1); |
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height = Mathf.Max(height, 1); |
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if (width > s_MaxWidth || height > s_MaxHeight) |
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Resize(width, height); |
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} |
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public static void ResetReferenceSize(int width, int height) |
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{ |
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width = Mathf.Max(width, 1); |
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height = Mathf.Max(height, 1); |
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if (width != s_MaxWidth || height != s_MaxHeight) |
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Resize(width, height); |
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} |
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static void Resize(int width, int height) |
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{ |
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s_MaxWidth = width; |
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s_MaxHeight = height; |
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var maxSize = new Vector2Int(s_MaxWidth, s_MaxHeight); |
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foreach (var rth in s_AutoSizedRTs) |
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{ |
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var rt = rth.rt; |
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rt.Release(); |
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Vector2Int scale; |
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if (rth.scaleFunc != null) |
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{ |
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scale = rth.scaleFunc(maxSize); |
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} |
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else |
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{ |
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scale = new Vector2Int( |
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x: Mathf.RoundToInt(rth.scaleFactor.x * s_MaxWidth), |
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y: Mathf.RoundToInt(rth.scaleFactor.y * s_MaxHeight) |
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); |
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} |
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rt.width = Mathf.Max(scale.x, 1); |
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rt.height = Mathf.Max(scale.y, 1); |
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rt.Create(); |
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} |
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} |
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public static RTHandle Alloc( |
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int width, |
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int height, |
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int slices = 1, |
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DepthBits depthBufferBits = DepthBits.None, |
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RenderTextureFormat colorFormat = RenderTextureFormat.Default, |
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FilterMode filterMode = FilterMode.Point, |
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TextureWrapMode wrapMode = TextureWrapMode.Repeat, |
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TextureDimension dimension = TextureDimension.Tex2D, |
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bool sRGB = true, |
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bool enableRandomWrite = false, |
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bool useMipMap = false, |
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bool autoGenerateMips = true, |
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int anisoLevel = 1, |
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float mipMapBias = 0f, |
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MSAASamples msaaSamples = MSAASamples.None, |
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bool bindTextureMS = false, |
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bool useDynamicScale = false, |
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VRTextureUsage vrUsage = VRTextureUsage.None, |
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RenderTextureMemoryless memoryless = RenderTextureMemoryless.None |
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) |
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{ |
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var rt = new RenderTexture(width, height, (int)depthBufferBits, colorFormat, sRGB ? RenderTextureReadWrite.sRGB : RenderTextureReadWrite.Linear) |
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{ |
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hideFlags = HideFlags.HideAndDontSave, |
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volumeDepth = slices, |
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filterMode = filterMode, |
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wrapMode = wrapMode, |
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dimension = dimension, |
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enableRandomWrite = enableRandomWrite, |
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useMipMap = useMipMap, |
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autoGenerateMips = autoGenerateMips, |
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anisoLevel = anisoLevel, |
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mipMapBias = mipMapBias, |
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antiAliasing = (int)msaaSamples, |
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bindTextureMS = bindTextureMS, |
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useDynamicScale = useDynamicScale, |
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vrUsage = vrUsage, |
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memorylessMode = memoryless |
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}; |
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rt.Create(); |
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return new RTHandle(rt); |
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} |
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public static RTHandle Alloc( |
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Vector2 scaleFactor, |
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DepthBits depthBufferBits = DepthBits.None, |
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RenderTextureFormat colorFormat = RenderTextureFormat.Default, |
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FilterMode filterMode = FilterMode.Point, |
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TextureWrapMode wrapMode = TextureWrapMode.Repeat, |
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TextureDimension dimension = TextureDimension.Tex2D, |
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bool sRGB = true, |
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bool enableRandomWrite = false, |
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bool useMipMap = false, |
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bool autoGenerateMips = true, |
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int anisoLevel = 1, |
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float mipMapBias = 0f, |
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MSAASamples msaaSamples = MSAASamples.None, |
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bool bindTextureMS = false, |
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bool useDynamicScale = false, |
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VRTextureUsage vrUsage = VRTextureUsage.None, |
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RenderTextureMemoryless memoryless = RenderTextureMemoryless.None |
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) |
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{ |
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int width = Mathf.Max(Mathf.RoundToInt(scaleFactor.x * s_MaxWidth), 1); |
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int height = Mathf.Max(Mathf.RoundToInt(scaleFactor.y * s_MaxHeight), 1); |
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var rth = Alloc(width, |
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height, |
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1, |
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depthBufferBits, |
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colorFormat, |
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filterMode, |
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wrapMode, |
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dimension, |
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sRGB, |
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enableRandomWrite, |
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useMipMap, |
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autoGenerateMips, |
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anisoLevel, |
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mipMapBias, |
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msaaSamples, |
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bindTextureMS, |
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useDynamicScale, |
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vrUsage, |
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memoryless |
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); |
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rth.scaleFactor = scaleFactor; |
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s_AutoSizedRTs.Add(rth); |
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return rth; |
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} |
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//
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// You can provide your own scaling function for advanced scaling schemes (e.g. scaling to
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// the next POT). The function takes a Vec2 as parameter that holds max width & height
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// values for the current manager context and returns a Vec2 of the final size in pixels.
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//
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// var rth = Alloc(
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// size => new Vector2Int(size.x / 2, size.y),
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// [...]
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// );
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//
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public static RTHandle Alloc( |
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ScaleFunc scaleFunc, |
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DepthBits depthBufferBits = DepthBits.None, |
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RenderTextureFormat colorFormat = RenderTextureFormat.Default, |
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FilterMode filterMode = FilterMode.Point, |
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TextureWrapMode wrapMode = TextureWrapMode.Repeat, |
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TextureDimension dimension = TextureDimension.Tex2D, |
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bool sRGB = true, |
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bool enableRandomWrite = false, |
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bool useMipMap = false, |
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bool autoGenerateMips = true, |
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int anisoLevel = 1, |
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float mipMapBias = 0f, |
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MSAASamples msaaSamples = MSAASamples.None, |
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bool bindTextureMS = false, |
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bool useDynamicScale = false, |
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VRTextureUsage vrUsage = VRTextureUsage.None, |
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RenderTextureMemoryless memoryless = RenderTextureMemoryless.None |
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) |
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{ |
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var scaleFactor = scaleFunc(new Vector2Int(s_MaxWidth, s_MaxHeight)); |
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int width = Mathf.Max(scaleFactor.x, 1); |
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int height = Mathf.Max(scaleFactor.y, 1); |
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var rth = Alloc(width, |
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height, |
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1, |
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depthBufferBits, |
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colorFormat, |
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filterMode, |
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wrapMode, |
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dimension, |
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sRGB, |
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enableRandomWrite, |
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useMipMap, |
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autoGenerateMips, |
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anisoLevel, |
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mipMapBias, |
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msaaSamples, |
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bindTextureMS, |
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useDynamicScale, |
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vrUsage, |
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memoryless |
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); |
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rth.scaleFunc = scaleFunc; |
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s_AutoSizedRTs.Add(rth); |
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return rth; |
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} |
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public static implicit operator RenderTexture(RTHandle handle) |
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{ |
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return handle.rt; |
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} |
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public static implicit operator RenderTargetIdentifier(RTHandle handle) |
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{ |
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return handle.nameID; |
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} |
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} |
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} |
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fileFormatVersion: 2 |
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guid: 32875dc85f620f54e817e767811b5c2e |
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MonoImporter: |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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