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GetPropertiesDataDebug(_DebugViewMaterial, result, needLinearToSRGB); |
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GetVaryingsDataDebug(_DebugViewMaterial, input, result, needLinearToSRGB); |
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GetBuiltinDataDebug(_DebugViewMaterial, builtinData, result, needLinearToSRGB); |
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GetBSDFDataDebug(_DebugViewMaterial, bsdfData, result, needLinearToSRGB); // TODO: This required to initialize all field from BSDFData... |
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GetSurfaceDataDebug(_DebugViewMaterial, surfaceData, result, needLinearToSRGB); |
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GetBSDFDataDebug(_DebugViewMaterial, bsdfData, result, needLinearToSRGB); |
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// TEMP! |
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// For now, the final blit in the backbuffer performs an sRGB write |
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