Peter Bay Bastian
7 年前
当前提交
b4dd9062
共有 216 个文件被更改,包括 1393 次插入 和 935 次删除
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1.gitignore
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3TestProjects/ShaderGraph/Assets/Testing/Editor/IntegrationTests/ShaderGenerationTest.cs
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4build.py
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13com.unity.render-pipelines.core/CoreRP/Debugging/MousePositionDebug.cs
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208com.unity.render-pipelines.core/CoreRP/Editor/CoreEditorUtils.cs
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4com.unity.render-pipelines.core/CoreRP/Editor/Debugging/DebugWindow.cs
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7com.unity.render-pipelines.core/CoreRP/Inputs/InputRegistering.cs
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44com.unity.render-pipelines.core/CoreRP/ShaderLibrary/API/D3D11.hlsl
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23com.unity.render-pipelines.core/CoreRP/ShaderLibrary/API/GLCore.hlsl
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2com.unity.render-pipelines.core/CoreRP/ShaderLibrary/API/GLES2.hlsl
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23com.unity.render-pipelines.core/CoreRP/ShaderLibrary/API/GLES3.hlsl
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41com.unity.render-pipelines.core/CoreRP/ShaderLibrary/API/Metal.hlsl
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44com.unity.render-pipelines.core/CoreRP/ShaderLibrary/API/PSSL.hlsl
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44com.unity.render-pipelines.core/CoreRP/ShaderLibrary/API/Switch.hlsl
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44com.unity.render-pipelines.core/CoreRP/ShaderLibrary/API/Vulkan.hlsl
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44com.unity.render-pipelines.core/CoreRP/ShaderLibrary/API/XBoxOne.hlsl
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7com.unity.render-pipelines.core/CoreRP/ShaderLibrary/Common.hlsl
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7com.unity.render-pipelines.core/CoreRP/Shadow/AdditionalShadowData.cs
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2com.unity.render-pipelines.core/CoreRP/Utilities/SceneRenderPipeline.cs
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2com.unity.render-pipelines.core/package.json
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23com.unity.render-pipelines.high-definition/CHANGELOG.md
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9com.unity.render-pipelines.high-definition/HDRP/Camera/HDAdditionalCameraData.cs
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6com.unity.render-pipelines.high-definition/HDRP/Camera/HDCamera.cs
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5com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeUI.Drawers.cs
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4com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/SerializedPlanarReflectionProbe.cs
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4com.unity.render-pipelines.high-definition/HDRP/Editor/Material/LayeredLit/LayeredLitUI.cs
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11com.unity.render-pipelines.high-definition/HDRP/Editor/Material/Lit/LitUI.cs
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15com.unity.render-pipelines.high-definition/HDRP/Editor/Material/Lit/StandardsToHDLitMaterialUpgrader.cs
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6com.unity.render-pipelines.high-definition/HDRP/Editor/Material/StackLit/StackLitUI.cs
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9com.unity.render-pipelines.high-definition/HDRP/Editor/Material/Unlit/UnlitUI.cs
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103com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
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351com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs
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219com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDSubShaderUtilities.cs
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92com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
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270com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs
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2com.unity.render-pipelines.high-definition/HDRP/Editor/BuildProcessors/HDRPreprocessShaders.cs.meta
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4com.unity.render-pipelines.high-definition/HDRP/Editor/BuildProcessors/HDRPreprocessShaders.cs
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2com.unity.render-pipelines.high-definition/HDRP/Editor/BuildProcessors/HDRPPreprocessBuild.cs.meta
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2com.unity.render-pipelines.high-definition/HDRP/Editor/BuildProcessors/HDRPPreprocessBuild.cs
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2com.unity.render-pipelines.high-definition/HDRP/Editor/AssetProcessors/NormalMapAverageLengthTexturePostprocessor.cs.meta
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4com.unity.render-pipelines.high-definition/HDRP/Lighting/GlobalIlluminationUtils.cs
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7com.unity.render-pipelines.high-definition/HDRP/Lighting/Light/HDAdditionalLightData.cs
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36com.unity.render-pipelines.high-definition/HDRP/Lighting/Light/HDLightEditorUtilities.cs
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7com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/HDAdditionalReflectionData.cs
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4com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/PlanarReflectionProbe.cs
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9com.unity.render-pipelines.high-definition/HDRP/Lighting/Volumetrics/DensityVolume.cs
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5com.unity.render-pipelines.high-definition/HDRP/Lighting/Volumetrics/DensityVolumeManager.cs
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4com.unity.render-pipelines.high-definition/HDRP/Lighting/Volumetrics/VolumeTextureAtlas.cs
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26com.unity.render-pipelines.high-definition/HDRP/Lighting/Volumetrics/VolumeVoxelization.compute
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7com.unity.render-pipelines.high-definition/HDRP/Lighting/Volumetrics/VolumetricLighting.cs
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4com.unity.render-pipelines.high-definition/HDRP/Material/Builtin/BuiltinData.cs
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14com.unity.render-pipelines.high-definition/HDRP/Material/Builtin/BuiltinData.cs.hlsl
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4com.unity.render-pipelines.high-definition/HDRP/Material/Builtin/BuiltinData.hlsl
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6com.unity.render-pipelines.high-definition/HDRP/Material/LayeredLit/LayeredLit.shader
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2com.unity.render-pipelines.high-definition/HDRP/Material/LayeredLit/LayeredLitData.hlsl
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6com.unity.render-pipelines.high-definition/HDRP/Material/LayeredLit/LayeredLitTessellation.shader
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14com.unity.render-pipelines.high-definition/HDRP/Material/Lit/Lit.hlsl
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6com.unity.render-pipelines.high-definition/HDRP/Material/Lit/Lit.shader
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5com.unity.render-pipelines.high-definition/HDRP/Material/Lit/LitBuiltinData.hlsl
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1com.unity.render-pipelines.high-definition/HDRP/Material/Lit/LitProperties.hlsl
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6com.unity.render-pipelines.high-definition/HDRP/Material/Lit/LitTessellation.shader
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16com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl
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6com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.shader
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4com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLitData.hlsl
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1com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLitProperties.hlsl
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6com.unity.render-pipelines.high-definition/HDRP/Material/Unlit/Unlit.shader
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7com.unity.render-pipelines.high-definition/HDRP/Material/Unlit/UnlitData.hlsl
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2com.unity.render-pipelines.high-definition/HDRP/Material/Unlit/UnlitProperties.hlsl
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1com.unity.render-pipelines.high-definition/HDRP/RenderPipelineResources/DefaultHDDecalMaterial.mat
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1com.unity.render-pipelines.high-definition/HDRP/RenderPipelineResources/DefaultHDMaterial.mat
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2com.unity.render-pipelines.high-definition/HDRP/RenderPipelineResources/DepthPyramid.compute
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5com.unity.render-pipelines.high-definition/HDRP/RenderPipelineResources/HDRenderPipelineResources.asset
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4com.unity.render-pipelines.high-definition/HDRP/RenderPipelineResources/RenderPipelineResources.cs
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12com.unity.render-pipelines.high-definition/HDRP/ShaderPass/ShaderPassVelocity.hlsl
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4com.unity.render-pipelines.high-definition/HDRP/ShaderPass/VertMesh.hlsl
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2com.unity.render-pipelines.high-definition/package.json
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18com.unity.render-pipelines.lightweight/LWRP/Editor/ShaderGraph/LightWeightPBRSubShader.cs
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32com.unity.render-pipelines.lightweight/LWRP/Editor/ShaderGraph/LightWeightUnlitSubShader.cs
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2com.unity.render-pipelines.lightweight/package.json
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26com.unity.shadergraph/CHANGELOG.md
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2com.unity.shadergraph/Editor/Data/Graphs/IShaderGraph.cs
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4com.unity.shadergraph/Editor/Data/Graphs/MaterialGraph.cs
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55com.unity.shadergraph/Editor/Data/Graphs/PreviewProperty.cs
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4com.unity.shadergraph/Editor/Data/Graphs/ShaderGraphRequirements.cs
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5com.unity.shadergraph/Editor/Data/MasterNodes/ISubShader.cs
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3com.unity.shadergraph/Editor/Data/Nodes/AbstractMaterialNode.cs
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2com.unity.shadergraph/Editor/Data/Nodes/IMasterNode.cs
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4com.unity.shadergraph/Editor/Data/Nodes/MasterNode.cs
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14com.unity.shadergraph/Editor/Data/Nodes/Procedural/CheckerboardNode.cs
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34com.unity.shadergraph/Editor/Data/Nodes/Utility/SubGraphNode.cs
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64com.unity.shadergraph/Editor/Data/Util/GraphUtil.cs
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2com.unity.shadergraph/Editor/Data/Util/ShaderGenerator.cs
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29com.unity.shadergraph/Editor/Drawing/MaterialGraphEditWindow.cs
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3com.unity.shadergraph/Editor/Drawing/Views/GraphEditorView.cs
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3com.unity.shadergraph/Editor/Drawing/Views/MaterialNodeView.cs
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46com.unity.shadergraph/Editor/Importers/ShaderGraphImporter.cs
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12com.unity.shadergraph/Editor/Importers/ShaderSubGraphImporter.cs
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2com.unity.shadergraph/Editor/Resources/Styles/Controls/EnumControlView.uss
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2com.unity.shadergraph/Editor/Resources/Styles/MaterialNodeView.uss
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4com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/HDAssetFactory.cs
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using System; |
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using UnityEditor.Graphing; |
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using UnityEngine.Experimental.UIElements; |
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using System.Collections.Generic; |
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string GetSubshader(IMasterNode masterNode, GenerationMode mode); |
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string GetSubshader(IMasterNode masterNode, GenerationMode mode, List<string> sourceAssetDependencyPaths = null); |
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} |
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} |
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