浏览代码
Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer
Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer
# Conflicts: # com.unity.render-pipelines.high-definition/CHANGELOG.md # com.unity.render-pipelines.high-definition/HDRP/RenderPipelineResources/RenderPipelineResources.cs/main
Paul Melamed
6 年前
当前提交
9dbd8998
共有 1134 个文件被更改,包括 1235 次插入 和 1322 次删除
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6README.md
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34TestProjects/CoreRP_Tests/Packages/manifest.json
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3TestProjects/HDRP_Tests/ProjectSettings/EditorBuildSettings.asset
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2TestProjects/LWGraphicsTest/Packages/manifest.json
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119TestProjects/LWGraphicsTest/ProjectSettings/EditorBuildSettings.asset
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8TestProjects/LWGraphicsTest/ProjectSettings/GraphicsSettings.asset
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97TestProjects/LWGraphicsTest/ProjectSettings/ProjectSettings.asset
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6TestProjects/LWGraphicsTest/ProjectSettings/TagManager.asset
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15TestProjects/LWGraphicsTest/ProjectSettings/UnityConnectSettings.asset
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2TestProjects/PostProcessing/Packages/manifest.json
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8build.py
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4com.unity.render-pipelines.core/CHANGELOG.md
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46com.unity.render-pipelines.core/CoreRP/Common/XRGraphicsConfig.cs
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225com.unity.render-pipelines.core/CoreRP/Debugging/Prefabs/Resources/DebugUI Canvas.prefab
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2com.unity.render-pipelines.core/CoreRP/Editor/CameraEditorUtils.cs
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6com.unity.render-pipelines.core/CoreRP/Editor/TextureCombiner/TextureCombiner.cs
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34com.unity.render-pipelines.core/CoreRP/ShaderLibrary/CommonLighting.hlsl
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18com.unity.render-pipelines.core/CoreRP/ShaderLibrary/CommonMaterial.hlsl
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1com.unity.render-pipelines.core/CoreRP/Shadow/ShadowBase.cs
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6com.unity.render-pipelines.core/CoreRP/Textures/TextureCache.cs
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9com.unity.render-pipelines.core/CoreRP/Utilities/CoreUtils.cs
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17com.unity.render-pipelines.core/CoreRP/Utilities/GeometryUtils.cs
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2com.unity.render-pipelines.core/package.json
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46com.unity.render-pipelines.high-definition/CHANGELOG.md
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9com.unity.render-pipelines.high-definition/HDRP/Camera/HDCamera.cs
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5com.unity.render-pipelines.high-definition/HDRP/Debug/DebugColorPicker.shader
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2com.unity.render-pipelines.high-definition/HDRP/Debug/DebugDisplay.cs
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1com.unity.render-pipelines.high-definition/HDRP/Debug/LightingDebug.cs
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13com.unity.render-pipelines.high-definition/HDRP/Debug/LightingDebug.cs.hlsl
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2com.unity.render-pipelines.high-definition/HDRP/Editor/AssetProcessors/NormalMapFilteringTexturePostprocessor.cs.meta
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30com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/HDLightEditor.cs
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4com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditor.Gizmos.cs
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2com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditor.Handles.cs
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3com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditor.cs
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3com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeEditor.cs
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4com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeUI.Handles.cs
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8com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/Volume/ProxyVolumeUI.cs
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2com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Volumetric/DensityVolumeTextureTool.cs.meta
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76com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/HDAssetFactory.cs
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18com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/HDEditorUtils.cs
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3com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/Settings/FrameSettingsUI.cs
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2com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/Settings/SerializedShadowInitParameters.cs
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1com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/Settings/ShadowInitParametersUI.cs
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161com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
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105com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDSubShaderUtilities.cs
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162com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
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2com.unity.render-pipelines.high-definition/HDRP/Lighting/GlobalIlluminationUtils.cs
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4com.unity.render-pipelines.high-definition/HDRP/Lighting/Light/HDAdditionalLightData.cs
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3com.unity.render-pipelines.high-definition/HDRP/Lighting/LightEvaluation.hlsl
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2com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/Deferred.compute
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4com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/GlobalLightLoopSettings.cs
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88com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/LightLoop.cs
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20com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/lightlistbuild-bigtile.compute
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68com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/lightlistbuild-clustered.compute
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38com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/lightlistbuild.compute
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67com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/scrbound.compute
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18com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/HDAdditionalReflectionData.cs
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4com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/HDProbe.cs
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2com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/PlanarReflectionProbe.cs
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2com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/ProbeWrapper.cs
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4com.unity.render-pipelines.high-definition/HDRP/Lighting/ScreenSpaceShadow.compute
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3com.unity.render-pipelines.high-definition/HDRP/Lighting/Volumetrics/DensityVolume.cs
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2com.unity.render-pipelines.high-definition/HDRP/Lighting/Volumetrics/DensityVolumeManager.cs
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1com.unity.render-pipelines.high-definition/HDRP/Lighting/Volumetrics/VBuffer.hlsl
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6com.unity.render-pipelines.high-definition/HDRP/Material/LayeredLit/LayeredLitData.hlsl
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8com.unity.render-pipelines.high-definition/HDRP/Material/Lit/Lit.hlsl
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1com.unity.render-pipelines.high-definition/HDRP/Material/Lit/Lit.shader
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2com.unity.render-pipelines.high-definition/HDRP/Material/Lit/LitBuiltinData.hlsl
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20com.unity.render-pipelines.high-definition/HDRP/Material/Lit/LitData.hlsl
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16com.unity.render-pipelines.high-definition/HDRP/Material/Lit/LitDataIndividualLayer.hlsl
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40com.unity.render-pipelines.high-definition/HDRP/Material/MaterialEvaluation.hlsl
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178com.unity.render-pipelines.high-definition/HDRP/Material/MaterialUtilities.hlsl
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11com.unity.render-pipelines.high-definition/HDRP/Material/NormalBuffer.hlsl
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1com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLitData.hlsl
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4com.unity.render-pipelines.high-definition/HDRP/RenderPipeline/HDCustomSamplerId.cs
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81com.unity.render-pipelines.high-definition/HDRP/RenderPipeline/HDRenderPipeline.cs
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19com.unity.render-pipelines.high-definition/HDRP/RenderPipeline/HDUtils.cs
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7com.unity.render-pipelines.high-definition/HDRP/RenderPipeline/Settings/FrameSettings.cs
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107com.unity.render-pipelines.high-definition/HDRP/RenderPipelineResources/RenderPipelineResources.cs
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9com.unity.render-pipelines.high-definition/HDRP/Sky/SkyRenderingContext.cs
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8com.unity.render-pipelines.high-definition/package.json
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18com.unity.render-pipelines.lightweight/CHANGELOG.md
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49com.unity.render-pipelines.lightweight/LWRP/DefaultRendererSetup.cs
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4com.unity.render-pipelines.lightweight/LWRP/Editor/LightweightLightEditor.cs
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130com.unity.render-pipelines.lightweight/LWRP/Editor/LightweightPipelineAssetEditor.cs
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8com.unity.render-pipelines.lightweight/LWRP/Editor/ShaderGUI/LightweightShaderGUI.cs
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2com.unity.render-pipelines.lightweight/LWRP/Editor/ShaderGUI/LightweightStandardGUI.cs
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2com.unity.render-pipelines.lightweight/LWRP/Editor/ShaderGUI/LightweightStandardSimpleLightingGUI.cs
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1com.unity.render-pipelines.lightweight/LWRP/Editor/ShaderGraph/LightWeightPBRSubShader.cs
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1com.unity.render-pipelines.lightweight/LWRP/Editor/ShaderGraph/LightWeightUnlitSubShader.cs
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2com.unity.render-pipelines.lightweight/LWRP/IRendererSetup.cs
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40com.unity.render-pipelines.lightweight/LWRP/LightweightForwardRenderer.cs
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6com.unity.render-pipelines.lightweight/LWRP/LightweightPipeline.cs
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7com.unity.render-pipelines.lightweight/LWRP/LightweightShadowUtils.cs
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7com.unity.render-pipelines.lightweight/LWRP/Passes/BeginXRRenderingPass.cs
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21com.unity.render-pipelines.lightweight/LWRP/Passes/CopyColorPass.cs
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23com.unity.render-pipelines.lightweight/LWRP/Passes/CopyDepthPass.cs
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9com.unity.render-pipelines.lightweight/LWRP/Passes/CreateLightweightRenderTexturesPass.cs
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17com.unity.render-pipelines.lightweight/LWRP/Passes/DepthOnlyPass.cs
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28com.unity.render-pipelines.lightweight/LWRP/Passes/DirectionalShadowsPass.cs
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{ |
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"dependencies": { |
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"com.unity.render-pipelines.core": "file:../../../com.unity.render-pipelines.core", |
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"com.unity.modules.ai": "1.0.0", |
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"com.unity.modules.animation": "1.0.0", |
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"com.unity.modules.assetbundle": "1.0.0", |
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"com.unity.modules.audio": "1.0.0", |
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"com.unity.modules.cloth": "1.0.0", |
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"com.unity.modules.director": "1.0.0", |
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"com.unity.modules.imageconversion": "1.0.0", |
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"com.unity.modules.imgui": "1.0.0", |
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"com.unity.modules.jsonserialize": "1.0.0", |
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"com.unity.modules.particlesystem": "1.0.0", |
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"com.unity.modules.physics": "1.0.0", |
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"com.unity.modules.physics2d": "1.0.0", |
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"com.unity.modules.screencapture": "1.0.0", |
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"com.unity.modules.terrain": "1.0.0", |
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"com.unity.modules.terrainphysics": "1.0.0", |
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"com.unity.modules.tilemap": "1.0.0", |
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"com.unity.modules.ui": "1.0.0", |
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"com.unity.modules.uielements": "1.0.0", |
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"com.unity.modules.umbra": "1.0.0", |
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"com.unity.modules.unityanalytics": "1.0.0", |
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"com.unity.modules.unitywebrequest": "1.0.0", |
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"com.unity.modules.unitywebrequestassetbundle": "1.0.0", |
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"com.unity.modules.unitywebrequestaudio": "1.0.0", |
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"com.unity.modules.unitywebrequesttexture": "1.0.0", |
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"com.unity.modules.unitywebrequestwww": "1.0.0", |
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"com.unity.modules.vehicles": "1.0.0", |
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"com.unity.modules.video": "1.0.0", |
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"com.unity.modules.vr": "1.0.0", |
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"com.unity.modules.wind": "1.0.0", |
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"com.unity.modules.xr": "1.0.0" |
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"com.unity.testing.srp.core": "file:../../../com.unity.testing.srp.core" |
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"com.unity.render-pipelines.core" |
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"com.unity.render-pipelines.core", |
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"com.unity.testing.srp.core" |
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] |
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} |
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{ |
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"name": "com.unity.render-pipelines.core", |
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"description": "Core library for Unity render pipelines.", |
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"version": "3.1.0-preview", |
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"version": "3.3.0-preview", |
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"unity": "2018.3", |
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"displayName": "Render Pipeline Core Library" |
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} |
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{ |
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"name": "com.unity.render-pipelines.high-definition", |
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"description": "HD Render Pipeline for Unity.", |
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"version": "3.1.0-preview", |
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"version": "3.3.0-preview", |
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"com.unity.postprocessing": "2.0.9-preview", |
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"com.unity.render-pipelines.core": "3.1.0-preview", |
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"com.unity.shadergraph": "3.1.0-preview" |
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"com.unity.postprocessing": "2.0.10-preview", |
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"com.unity.render-pipelines.core": "3.3.0-preview", |
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"com.unity.shadergraph": "3.3.0-preview" |
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} |
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} |
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