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Merge pull request #1629 from Unity-Technologies/fix/warning-introduced-by-refactor-reflection-probe-UI

Fix warnings introduced by ReflectionProbe UI refactor
/main
GitHub 6 年前
当前提交
c90d55e9
共有 4 个文件被更改,包括 0 次插入13 次删除
  1. 9
      com.unity.render-pipelines.core/CoreRP/Tool/Gizmo6FacesBox.cs
  2. 2
      com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditor.Handles.cs
  3. 1
      com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDReflectionProbeUI.cs
  4. 1
      com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeUI.Drawers.cs

9
com.unity.render-pipelines.core/CoreRP/Tool/Gizmo6FacesBox.cs


{
get
{
return m_faceColorsSelected ?? (m_faceColorsSelected = new Color[]
{
new Color(1f, 0f, 0f, .15f),
new Color(0f, 1f, 0f, .15f),
new Color(0f, 0f, 1f, .15f),
new Color(1f, 0f, 0f, .15f),
new Color(0f, 1f, 0f, .15f),
new Color(0f, 0f, 1f, .15f)
});
return m_faceColorsSelected ?? (m_faceColorsSelected = monochromeSelectedFace
? new Color[]
{

2
com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditor.Handles.cs


using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Experimental.Rendering.HDPipeline;
using UnityEngine.Rendering;
using UnityEngine.Experimental.Rendering;
namespace UnityEditor.Experimental.Rendering
{

1
com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDReflectionProbeUI.cs


using UnityEngine.Experimental.Rendering;
using UnityEngine.Experimental.Rendering.HDPipeline;
using UnityEngine.Rendering;
using UnityEngine.Experimental.Rendering;
namespace UnityEditor.Experimental.Rendering
{

1
com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeUI.Drawers.cs


CED.Action(Drawer_SectionInfluenceSettings)
);
public static readonly CED.IDrawer SectionFoldoutProxySettings;
public static readonly CED.IDrawer SectionFoldoutCaptureSettings;
public static readonly CED.IDrawer SectionCaptureMirrorSettings = CED.Action(Drawer_SectionCaptureMirror);

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