publicstaticGUIContentrenderScaleLabel=newGUIContent("Render Scale","Scales (and reallocates) the camera render target allowing the game to render at a resolution different than native resolution. Can't be modified in play mode.");
publicstaticGUIContentviewportScaleLabel=newGUIContent("Viewport Scale","Scales the section of the render target being rendered. Use for dynamic resolution adjustments.");
publicstaticGUIContentstereoRenderModeLabel=newGUIContent("Stereo Rendering Mode","Use Player Settings to select between supported stereo rendering paths for current VR device.");
publicstaticGUIContentshowDeviceViewLabel=newGUIContent("Show Device View","If possible, mirror the render target of the VR device to the main display.");
publicstaticGUIContentgameViewRenderModeLabel=newGUIContent("Game View Render Mode","Select how to reflect stereo display to game view");
publicstaticGUIContentrenderScaleLabel=newGUIContent("Render Scale","Scales the camera render target allowing the game to render at a resolution different than native resolution. UI is always rendered at native resolution. When in VR mode, uses value set in XRGraphicsConfig instead.");
publicstaticGUIContentrenderScaleLabel=newGUIContent("Render Scale","Scales the camera render target allowing the game to render at a resolution different than native resolution. UI is always rendered at native resolution.");
Debug.LogWarning("Nested camera rendering is forbidden. If you are calling camera.Render inside OnWillRenderObject callback, use BeginCameraRender callback instead.");