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Merge branch 'master' into decals/v2/per_channel_mask
Merge branch 'master' into decals/v2/per_channel_mask
# Conflicts: # com.unity.render-pipelines.high-definition/HDRP/Material/Decal/Decal.cs.hlsl/main
Paul Melamed
7 年前
当前提交
141afc6f
共有 181 个文件被更改,包括 21511 次插入 和 19164 次删除
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1102_Unlit_Distortion.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1103_Unlit_Distortion_DepthTest.png
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749TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1202_Lit_DoubleSideNormalMode.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1204_Lit_Transparent_Fog.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1208_Lit_Displacement_POM.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1209_Lit_Displacement_Vertex.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1210_Lit_BentNormal.png
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790TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1212_Lit_Emission.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1302_SSS_MaxRadius.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1303_SSS_Pre-Post.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2001_Dynamic_Directional.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2002_Dynamic_Mix.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2101_GI_Metapass.png
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597TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2102_GI_Emission.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2103_BakeMixed.png
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965TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2201_ReflectionProbes_Priority.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2202_ReflectionProbes_Volume.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2203_PlanarProbes.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2401_Light_on_Tesselation.png
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118TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0006_Std_Empty_Deferred_HDR.png
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999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0100_Std_FXAA.png
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999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0101_Std_FXAA_Fast.png
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999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0102_Std_SMAA.png
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3com.unity.render-pipelines.core/CHANGELOG.md
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4com.unity.render-pipelines.core/CoreRP/Editor/com.unity.render-pipelines.core.Editor.asmdef
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22com.unity.render-pipelines.core/CoreRP/ShaderLibrary/BSDF.hlsl
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23com.unity.render-pipelines.core/CoreRP/ShaderLibrary/Common.hlsl
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33com.unity.render-pipelines.core/CoreRP/ShaderLibrary/CommonLighting.hlsl
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2com.unity.render-pipelines.core/CoreRP/ShaderLibrary/CommonMaterial.hlsl
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17com.unity.render-pipelines.core/CoreRP/ShaderLibrary/ImageBasedLighting.hlsl
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8com.unity.render-pipelines.core/CoreRP/ShaderLibrary/Macros.hlsl
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5com.unity.render-pipelines.core/CoreRP/ShaderLibrary/Sampling/Sampling.hlsl
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52com.unity.render-pipelines.core/CoreRP/ShaderLibrary/Shadow/ShadowSampling.hlsl
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13com.unity.render-pipelines.core/CoreRP/ShaderLibrary/UnityInstancing.hlsl
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100com.unity.render-pipelines.core/CoreRP/Shadow/Shadow.cs
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9com.unity.render-pipelines.core/CoreRP/Shadow/ShadowBase.cs
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1com.unity.render-pipelines.core/CoreRP/Shadow/ShadowBase.cs.hlsl
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15com.unity.render-pipelines.core/CoreRP/Utilities/CoreUtils.cs
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3com.unity.render-pipelines.core/CoreRP/com.unity.render-pipelines.core.Runtime.asmdef
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5com.unity.render-pipelines.core/package.json
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15com.unity.render-pipelines.high-definition/CHANGELOG.md
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2com.unity.render-pipelines.high-definition/HDRP/Camera/HDCamera.cs
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8com.unity.render-pipelines.high-definition/HDRP/Editor/BuildProcessors/HDRPreprocessShaders.cs
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1com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/HDLightEditor.Styles.cs
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131com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/HDLightEditor.cs
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24com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Volumetric/DensityVolumeEditor.cs
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21com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Volumetric/Texture3DCreationEditor.cs
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7com.unity.render-pipelines.high-definition/HDRP/Editor/Material/Lit/LitShaderPreprocessor.cs
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1com.unity.render-pipelines.high-definition/HDRP/Editor/Material/Lit/LitUI.cs
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4com.unity.render-pipelines.high-definition/HDRP/Editor/Material/StackLit/BaseMaterialUI.cs
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127com.unity.render-pipelines.high-definition/HDRP/Editor/Material/StackLit/StackLitUI.cs
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5com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/HDEditorUtils.cs
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10com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/Settings/RenderPipelineSettingsUI.cs
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2com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/Settings/SerializedFrameSettings.cs
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40com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/Settings/SerializedRenderPipelineSettings.cs
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7com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/Settings/SerializedShadowInitParameters.cs
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24com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/Settings/ShadowInitParametersUI.cs
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38com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
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29com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs
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18com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDSubShaderUtilities.cs
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32com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
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9com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs
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20com.unity.render-pipelines.high-definition/HDRP/Editor/Sky/AtmosphericScattering/VolumetricFogEditor.cs
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17com.unity.render-pipelines.high-definition/HDRP/HDRenderPipelineAsset.asset
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3com.unity.render-pipelines.high-definition/HDRP/Lighting/Light/HDAdditionalLightData.cs
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69com.unity.render-pipelines.high-definition/HDRP/Lighting/LightDefinition.cs
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289com.unity.render-pipelines.high-definition/HDRP/Lighting/LightDefinition.cs.hlsl
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169com.unity.render-pipelines.high-definition/HDRP/Lighting/LightEvaluation.hlsl
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62com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/LightLoop.cs
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2com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/LightLoopDef.hlsl
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8com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/VolumeProjection.hlsl
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13com.unity.render-pipelines.high-definition/HDRP/Lighting/SphericalHarmonics.cs
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2com.unity.render-pipelines.high-definition/HDRP/Lighting/Volumetrics/DensityVolume.cs
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23com.unity.render-pipelines.high-definition/HDRP/Lighting/Volumetrics/VolumeTextureAtlas.cs
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133com.unity.render-pipelines.high-definition/HDRP/Lighting/Volumetrics/VolumeVoxelization.compute
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81com.unity.render-pipelines.high-definition/HDRP/Lighting/Volumetrics/VolumetricLighting.compute
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132com.unity.render-pipelines.high-definition/HDRP/Lighting/Volumetrics/VolumetricLighting.cs
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4com.unity.render-pipelines.high-definition/HDRP/Material/Decal/Decal.cs
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15com.unity.render-pipelines.high-definition/HDRP/Material/Decal/DecalUtilities.hlsl
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2com.unity.render-pipelines.high-definition/HDRP/Material/GGXConvolution/RuntimeFilterIBL.cs
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22com.unity.render-pipelines.high-definition/HDRP/Material/LTCAreaLight/LTCAreaLight.cs
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1com.unity.render-pipelines.high-definition/HDRP/Material/LTCAreaLight/LTCAreaLight.hlsl
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998com.unity.render-pipelines.high-definition/HDRP/Material/LTCAreaLight/LtcData.DisneyDiffuse.cs
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992com.unity.render-pipelines.high-definition/HDRP/Material/LTCAreaLight/LtcData.GGX.cs
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{ |
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"name": "com.unity.render-pipelines.core.Runtime", |
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"references": [ |
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"com.unity.postprocessing.Runtime" |
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], |
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"optionalUnityReferences": [], |
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"includePlatforms": [], |
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"excludePlatforms": [], |
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