浏览代码
Merge branch 'master' into decals/v2/per_channel_mask
Merge branch 'master' into decals/v2/per_channel_mask
# Conflicts: # com.unity.render-pipelines.high-definition/HDRP/Material/Decal/Decal.cs.hlsl/main
Paul Melamed
6 年前
当前提交
141afc6f
共有 181 个文件被更改,包括 21511 次插入 和 19164 次删除
-
999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1102_Unlit_Distortion.png
-
999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1103_Unlit_Distortion_DepthTest.png
-
749TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1202_Lit_DoubleSideNormalMode.png
-
999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1204_Lit_Transparent_Fog.png
-
999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1208_Lit_Displacement_POM.png
-
999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1209_Lit_Displacement_Vertex.png
-
999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1210_Lit_BentNormal.png
-
790TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1212_Lit_Emission.png
-
999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1302_SSS_MaxRadius.png
-
999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1303_SSS_Pre-Post.png
-
999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2001_Dynamic_Directional.png
-
999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2002_Dynamic_Mix.png
-
999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2101_GI_Metapass.png
-
597TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2102_GI_Emission.png
-
999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2103_BakeMixed.png
-
965TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2201_ReflectionProbes_Priority.png
-
999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2202_ReflectionProbes_Volume.png
-
999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2203_PlanarProbes.png
-
999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2401_Light_on_Tesselation.png
-
118TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0006_Std_Empty_Deferred_HDR.png
-
999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0100_Std_FXAA.png
-
999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0101_Std_FXAA_Fast.png
-
999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0102_Std_SMAA.png
-
999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0200_Std_Vignette.png
-
797TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0201_Std_LensDistort.png
-
764TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0202_Std_LensUnDistort.png
-
999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0203_Std_ChromaticAberration.png
-
999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0204_Std_ChromaticAberration_Fast.png
-
999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0205_Std_Grain.png
-
999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0206_Std_Grain_Colored.png
-
999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0207_Std_Bloom_HDR.png
-
999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0208_Std_Bloom_HDR_Fast.png
-
999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0209_Std_Bloom_LDR.png
-
999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0210_Std_Bloom_LDR_Fast.png
-
999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0211_Std_LensDirt.png
-
999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0212_Std_ColorGrading_HDR_Neutral.png
-
999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0213_Std_ColorGrading_LDR_Neutral.png
-
999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0214_Std_ColorGrading_HDR_Mix.png
-
999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0215_Std_ColorGrading_LDR_Mix.png
-
3com.unity.render-pipelines.core/CHANGELOG.md
-
4com.unity.render-pipelines.core/CoreRP/Editor/com.unity.render-pipelines.core.Editor.asmdef
-
22com.unity.render-pipelines.core/CoreRP/ShaderLibrary/BSDF.hlsl
-
23com.unity.render-pipelines.core/CoreRP/ShaderLibrary/Common.hlsl
-
33com.unity.render-pipelines.core/CoreRP/ShaderLibrary/CommonLighting.hlsl
-
2com.unity.render-pipelines.core/CoreRP/ShaderLibrary/CommonMaterial.hlsl
-
17com.unity.render-pipelines.core/CoreRP/ShaderLibrary/ImageBasedLighting.hlsl
-
8com.unity.render-pipelines.core/CoreRP/ShaderLibrary/Macros.hlsl
-
5com.unity.render-pipelines.core/CoreRP/ShaderLibrary/Sampling/Sampling.hlsl
-
52com.unity.render-pipelines.core/CoreRP/ShaderLibrary/Shadow/ShadowSampling.hlsl
-
13com.unity.render-pipelines.core/CoreRP/ShaderLibrary/UnityInstancing.hlsl
-
100com.unity.render-pipelines.core/CoreRP/Shadow/Shadow.cs
-
9com.unity.render-pipelines.core/CoreRP/Shadow/ShadowBase.cs
-
1com.unity.render-pipelines.core/CoreRP/Shadow/ShadowBase.cs.hlsl
-
15com.unity.render-pipelines.core/CoreRP/Utilities/CoreUtils.cs
-
3com.unity.render-pipelines.core/CoreRP/com.unity.render-pipelines.core.Runtime.asmdef
-
5com.unity.render-pipelines.core/package.json
-
15com.unity.render-pipelines.high-definition/CHANGELOG.md
-
2com.unity.render-pipelines.high-definition/HDRP/Camera/HDCamera.cs
-
8com.unity.render-pipelines.high-definition/HDRP/Editor/BuildProcessors/HDRPreprocessShaders.cs
-
1com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/HDLightEditor.Styles.cs
-
131com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/HDLightEditor.cs
-
24com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Volumetric/DensityVolumeEditor.cs
-
21com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Volumetric/Texture3DCreationEditor.cs
-
7com.unity.render-pipelines.high-definition/HDRP/Editor/Material/Lit/LitShaderPreprocessor.cs
-
1com.unity.render-pipelines.high-definition/HDRP/Editor/Material/Lit/LitUI.cs
-
4com.unity.render-pipelines.high-definition/HDRP/Editor/Material/StackLit/BaseMaterialUI.cs
-
127com.unity.render-pipelines.high-definition/HDRP/Editor/Material/StackLit/StackLitUI.cs
-
5com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/HDEditorUtils.cs
-
10com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/Settings/RenderPipelineSettingsUI.cs
-
2com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/Settings/SerializedFrameSettings.cs
-
40com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/Settings/SerializedRenderPipelineSettings.cs
-
7com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/Settings/SerializedShadowInitParameters.cs
-
24com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/Settings/ShadowInitParametersUI.cs
-
38com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
-
29com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs
-
18com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDSubShaderUtilities.cs
-
32com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
-
9com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs
-
20com.unity.render-pipelines.high-definition/HDRP/Editor/Sky/AtmosphericScattering/VolumetricFogEditor.cs
-
17com.unity.render-pipelines.high-definition/HDRP/HDRenderPipelineAsset.asset
-
3com.unity.render-pipelines.high-definition/HDRP/Lighting/Light/HDAdditionalLightData.cs
-
69com.unity.render-pipelines.high-definition/HDRP/Lighting/LightDefinition.cs
-
289com.unity.render-pipelines.high-definition/HDRP/Lighting/LightDefinition.cs.hlsl
-
169com.unity.render-pipelines.high-definition/HDRP/Lighting/LightEvaluation.hlsl
-
62com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/LightLoop.cs
-
2com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/LightLoopDef.hlsl
-
8com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/VolumeProjection.hlsl
-
13com.unity.render-pipelines.high-definition/HDRP/Lighting/SphericalHarmonics.cs
-
2com.unity.render-pipelines.high-definition/HDRP/Lighting/Volumetrics/DensityVolume.cs
-
23com.unity.render-pipelines.high-definition/HDRP/Lighting/Volumetrics/VolumeTextureAtlas.cs
-
133com.unity.render-pipelines.high-definition/HDRP/Lighting/Volumetrics/VolumeVoxelization.compute
-
81com.unity.render-pipelines.high-definition/HDRP/Lighting/Volumetrics/VolumetricLighting.compute
-
132com.unity.render-pipelines.high-definition/HDRP/Lighting/Volumetrics/VolumetricLighting.cs
-
4com.unity.render-pipelines.high-definition/HDRP/Material/Decal/Decal.cs
-
15com.unity.render-pipelines.high-definition/HDRP/Material/Decal/DecalUtilities.hlsl
-
2com.unity.render-pipelines.high-definition/HDRP/Material/GGXConvolution/RuntimeFilterIBL.cs
-
22com.unity.render-pipelines.high-definition/HDRP/Material/LTCAreaLight/LTCAreaLight.cs
-
1com.unity.render-pipelines.high-definition/HDRP/Material/LTCAreaLight/LTCAreaLight.hlsl
-
998com.unity.render-pipelines.high-definition/HDRP/Material/LTCAreaLight/LtcData.DisneyDiffuse.cs
-
992com.unity.render-pipelines.high-definition/HDRP/Material/LTCAreaLight/LtcData.GGX.cs
999
TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1102_Unlit_Distortion.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
999
TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1103_Unlit_Distortion_DepthTest.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
749
TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1202_Lit_DoubleSideNormalMode.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
999
TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1204_Lit_Transparent_Fog.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
999
TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1208_Lit_Displacement_POM.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
999
TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1209_Lit_Displacement_Vertex.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
999
TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1210_Lit_BentNormal.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
790
TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1212_Lit_Emission.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
999
TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1302_SSS_MaxRadius.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
999
TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1303_SSS_Pre-Post.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
999
TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2001_Dynamic_Directional.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
999
TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2002_Dynamic_Mix.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
999
TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2101_GI_Metapass.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
597
TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2102_GI_Emission.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
999
TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2103_BakeMixed.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
965
TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2201_ReflectionProbes_Priority.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
999
TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2202_ReflectionProbes_Volume.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
999
TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2203_PlanarProbes.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
999
TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2401_Light_on_Tesselation.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
118
TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0006_Std_Empty_Deferred_HDR.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
999
TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0100_Std_FXAA.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
999
TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0101_Std_FXAA_Fast.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
999
TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0102_Std_SMAA.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
999
TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0200_Std_Vignette.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
797
TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0201_Std_LensDistort.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
764
TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0202_Std_LensUnDistort.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
999
TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0203_Std_ChromaticAberration.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
999
TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0204_Std_ChromaticAberration_Fast.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
999
TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0205_Std_Grain.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
999
TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0206_Std_Grain_Colored.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
999
TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0207_Std_Bloom_HDR.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
999
TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0208_Std_Bloom_HDR_Fast.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
999
TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0209_Std_Bloom_LDR.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
999
TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0210_Std_Bloom_LDR_Fast.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
999
TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0211_Std_LensDirt.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
999
TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0212_Std_ColorGrading_HDR_Neutral.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
999
TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0213_Std_ColorGrading_LDR_Neutral.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
999
TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0214_Std_ColorGrading_HDR_Mix.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
999
TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0215_Std_ColorGrading_LDR_Mix.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
|
|||
{ |
|||
"name": "com.unity.render-pipelines.core.Runtime", |
|||
"references": [ |
|||
"com.unity.postprocessing.Runtime" |
|||
], |
|||
"optionalUnityReferences": [], |
|||
"includePlatforms": [], |
|||
"excludePlatforms": [], |
998
com.unity.render-pipelines.high-definition/HDRP/Material/LTCAreaLight/LtcData.DisneyDiffuse.cs
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
992
com.unity.render-pipelines.high-definition/HDRP/Material/LTCAreaLight/LtcData.GGX.cs
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
部分文件因为文件数量过多而无法显示
撰写
预览
正在加载...
取消
保存
Reference in new issue