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Merge branch 'master' into StackLit2
Merge branch 'master' into StackLit2
# Conflicts: # com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl/StackLit2
Stephane Laroche
6 年前
当前提交
cbb9a885
共有 283 个文件被更改,包括 28501 次插入 和 16536 次删除
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63TestProjects/HDRP_Tests/Assets/GraphicTests/Common/TestRunner/HDRP_GraphicTestRunner.cs
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7TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2101_GI_Metapass.unity
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2TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2101_GI_Metapass.unity.meta
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5TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2102_GI_Emission.unity
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2TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2102_GI_Emission.unity.meta
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6TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2103_BakeMixed.unity
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952TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2201_ReflectionProbes_Priority.png
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83com.unity.render-pipelines.core/CoreRP/Editor/CoreEditorUtils.cs
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4com.unity.render-pipelines.core/CoreRP/Editor/com.unity.render-pipelines.core.Editor.asmdef
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17com.unity.render-pipelines.core/CoreRP/ShaderLibrary/Common.hlsl
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13com.unity.render-pipelines.core/CoreRP/ShaderLibrary/UnityInstancing.hlsl
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15com.unity.render-pipelines.core/CoreRP/Utilities/CoreUtils.cs
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3com.unity.render-pipelines.core/CoreRP/com.unity.render-pipelines.core.Runtime.asmdef
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5com.unity.render-pipelines.core/package.json
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15com.unity.render-pipelines.high-definition/CHANGELOG.md
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2com.unity.render-pipelines.high-definition/HDRP/Camera/HDCamera.cs
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5com.unity.render-pipelines.high-definition/HDRP/Editor/AssetProcessors/NormalMapAverageLengthTexturePostprocessor.cs
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8com.unity.render-pipelines.high-definition/HDRP/Editor/BuildProcessors/HDRPreprocessShaders.cs
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2com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/HDLightEditor.Styles.cs
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263com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/HDLightEditor.cs
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378com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditor.Handles.cs
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337com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDReflectionProbeUI.Drawers.cs
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38com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDReflectionProbeUI.cs
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84com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeUI.Drawers.cs
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8com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeUI.cs
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43com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/SerializedHDReflectionProbe.cs
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127com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/Volume/InfluenceVolumeUI.Drawers.cs
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24com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/Volume/InfluenceVolumeUI.Gizmos.cs
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171com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/Volume/InfluenceVolumeUI.Handles.cs
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55com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/Volume/InfluenceVolumeUI.cs
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49com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/Volume/SerializedInfluenceVolume.cs
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24com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Volumetric/DensityVolumeEditor.cs
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"name": "com.unity.render-pipelines.core.Runtime", |
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"references": [ |
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"com.unity.postprocessing.Runtime" |
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], |
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"optionalUnityReferences": [], |
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"includePlatforms": [], |
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"excludePlatforms": [], |
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