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Moved "SceneRenderPipeline.cs" out of editor folder, and added proper compilation condition to avoid errors.

The component can now be attached back to gameobjects
/main
Remy 6 年前
当前提交
8c6fd7ef
共有 3 个文件被更改,包括 2 次插入0 次删除
  1. 2
      com.unity.render-pipelines.core/CoreRP/Utilities/SceneRenderPipeline.cs
  2. 0
      /com.unity.render-pipelines.core/CoreRP/Utilities/SceneRenderPipeline.cs.meta
  3. 0
      /com.unity.render-pipelines.core/CoreRP/Utilities/SceneRenderPipeline.cs

2
com.unity.render-pipelines.core/CoreRP/Utilities/SceneRenderPipeline.cs


{
public RenderPipelineAsset renderPipelineAsset;
#if UNITY_EDITOR
void OnEnable()
{
GraphicsSettings.renderPipelineAsset = renderPipelineAsset;

{
GraphicsSettings.renderPipelineAsset = renderPipelineAsset;
}
#endif
}

/com.unity.render-pipelines.core/CoreRP/Editor/SceneRenderPipeline.cs.meta → /com.unity.render-pipelines.core/CoreRP/Utilities/SceneRenderPipeline.cs.meta

/com.unity.render-pipelines.core/CoreRP/Editor/SceneRenderPipeline.cs → /com.unity.render-pipelines.core/CoreRP/Utilities/SceneRenderPipeline.cs

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