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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts: # ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/RenderPipelineSettingsUI.cs # ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/SerializedRenderPipelineSettings.cs # ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs # ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipeline/RenderPipelineSettings.cs/main
Julien Ignace
7 年前
当前提交
19029ddd
共有 267 个文件被更改,包括 3126 次插入 和 3831 次删除
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1.gitignore
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999ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2001_Dynamic_Directional.unity.png
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999ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2003_Light_Parameters.unity.png
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998ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass.unity.png
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999ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2301_Shadow_Mask.unity.png
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365ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3002_ObjectMotionVector.unity.png
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24README.md
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2ScriptableRenderPipeline/Core/CoreRP/MousePositionDebug.cs
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10ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/API/GLCore.hlsl
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10ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/API/GLES3.hlsl
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2ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/API/PSSL.hlsl
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2ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Color.hlsl
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79ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Common.hlsl
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9ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/CommonLighting.hlsl
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12ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Debug.hlsl
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2ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/GeometricTools.hlsl
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14ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/ImageBasedLighting.hlsl
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52ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Packing.hlsl
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11ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Shadow/ShadowAlgorithms.hlsl
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245ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Shadow/ShadowSampling.hlsl
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13ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/UnityInstancing.hlsl
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30ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/VolumeRendering.hlsl
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2ScriptableRenderPipeline/Core/package.json
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66ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDAdditionalCameraData.cs
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20ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
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110ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugColorPicker.shader
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47ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.hlsl
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48ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugFullScreen.shader
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5ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugViewMaterialGBuffer.shader
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12ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugViewTiles.shader
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/MaterialDebug.cs
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/MaterialDebug.cs.hlsl
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24ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalProjectorComponent.cs
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalProjectorComponent.cs.meta
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30ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
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11ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Camera/HDCameraEditor.Handlers.cs
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Camera/HDCameraEditor.cs
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/HDAssetFactory.cs
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7ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/HDLightEditor.cs
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/DiffusionProfile/DiffusionProfileSettingsEditor.cs
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15ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/BaseLitUI.cs
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20ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Unlit/BaseUnlitUI.cs
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/RenderPipelineSettingsUI.cs
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/SerializedRenderPipelineSettings.cs
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145ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
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32ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipelineAsset.cs
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43ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderQueue.cs
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5ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDStringConstants.cs
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5ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Deferred.shader
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7ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/DeferredDirectionalShadow.compute
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7ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightEvaluation.hlsl
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/Deferred.compute
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14ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoopDef.hlsl
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19ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/HomogeneousFog.cs
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42ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/Resources/VolumetricLighting.compute
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380ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/VolumetricLighting.cs
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DBufferManager.cs
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5ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/Decal.hlsl
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8ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/Decal.shader
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DecalData.hlsl
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DecalProperties.hlsl
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11ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DecalUtilities.hlsl
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/ShaderPass/DecalSharePass.hlsl
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5ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLit.shader
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36ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLitData.hlsl
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5ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLitTessellation.shader
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.cs
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.cs.hlsl
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371ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
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5ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.shader
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitData.hlsl
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12ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitDataIndividualLayer.hlsl
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5ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitTessellation.shader
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScattering.hlsl
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Unlit/Unlit.shader
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipeline/FrameSettings.cs
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipeline/RenderPipelineSettings.cs
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9ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/CameraMotionVectors.shader
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/HDRenderPipelineResources.asset
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/RenderPipelineResources.cs
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43ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderPass/ShaderPassDBuffer.hlsl
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderPass/ShaderPassDepthOnly.hlsl
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderPass/ShaderPassDistortion.hlsl
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5ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderPass/ShaderPassForward.hlsl
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderPass/ShaderPassForwardUnlit.hlsl
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderPass/ShaderPassGBuffer.hlsl
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderPass/ShaderPassLightTransport.hlsl
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderPass/ShaderPassVelocity.hlsl
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderPass/VaryingMesh.hlsl
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderPass/VertMesh.hlsl
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderVariables.hlsl
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21ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/OpaqueAtmosphericScattering.shader
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7ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/ProceduralSky/Resources/ProceduralSky.shader
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4ScriptableRenderPipeline/HDRenderPipeline/package.json
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157ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineAsset.cs
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2ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineEditorResources.cs.meta
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13ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightConstantBuffer.cs
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124ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
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11ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/Input.hlsl
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4ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/InputSurface.hlsl
999
ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2001_Dynamic_Directional.unity.png
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999
ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2003_Light_Parameters.unity.png
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998
ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass.unity.png
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999
ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2301_Shadow_Mask.unity.png
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365
ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3002_ObjectMotionVector.unity.png
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{ |
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"name": "com.unity.render-pipelines.core", |
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"description": "Core library for Unity render pipelines.", |
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"version": "0.1.24", |
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"version": "0.1.26", |
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"unity": "2018.1", |
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"dependencies": { |
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"com.unity.postprocessing": "0.1.7" |
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{ |
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"name": "com.unity.render-pipelines.high-definition", |
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"description": "HD Render Pipeline for Unity.", |
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"version": "0.1.24", |
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"version": "0.1.26", |
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"com.unity.render-pipelines.core": "0.1.24" |
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"com.unity.render-pipelines.core": "0.1.26" |
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} |
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} |
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