浏览代码

Typo fix

/main
Thomas 7 年前
当前提交
9d376773
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      ScriptableRenderPipeline/Core/CoreRP/Editor/Volume/VolumeComponentListEditor.cs

2
ScriptableRenderPipeline/Core/CoreRP/Editor/Volume/VolumeComponentListEditor.cs


Undo.RegisterCreatedObjectUndo(component, "Add Volume Component");
// Store this new effect as a subasset so we can reference it safely afterwards
// Only when we're not dealing with an intantiated asset
// Only when we're not dealing with an instantiated asset
if (EditorUtility.IsPersistent(asset))
AssetDatabase.AddObjectToAsset(component, asset);

正在加载...
取消
保存