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Merge branch 'master' into HDRP/staging

/main
sebastienlagarde 7 年前
当前提交
70377c07
共有 43 个文件被更改,包括 1802 次插入53 次删除
  1. 5
      com.unity.render-pipelines.core/CHANGELOG.md
  2. 41
      com.unity.render-pipelines.core/CoreRP/Utilities/CoreUtils.cs
  3. 2
      com.unity.render-pipelines.core/package.json
  4. 4
      com.unity.render-pipelines.high-definition/CHANGELOG.md
  5. 6
      com.unity.render-pipelines.high-definition/package.json
  6. 2
      com.unity.render-pipelines.lightweight/CHANGELOG.md
  7. 6
      com.unity.render-pipelines.lightweight/package.json
  8. 2
      com.unity.shadergraph/CHANGELOG.md
  9. 2
      com.unity.shadergraph/package.json
  10. 2
      com.unity.testframework.graphics/CHANGELOG.md
  11. 2
      com.unity.testframework.graphics/package.json
  12. 78
      com.unity.render-pipelines.core/CoreRP/Utilities/CoreUnsafeUtils.cs
  13. 11
      com.unity.render-pipelines.core/CoreRP/Utilities/CoreUnsafeUtils.cs.meta
  14. 8
      TestProjects/CoreRP_Tests/Assets/EditModeTests.meta
  15. 19
      TestProjects/CoreRP_Tests/Assets/EditModeTests/Unity.RenderPipelines.Core.Tests.asmdef
  16. 7
      TestProjects/CoreRP_Tests/Assets/EditModeTests/Unity.RenderPipelines.Core.Tests.asmdef.meta
  17. 8
      TestProjects/CoreRP_Tests/Assets/EditModeTests/Utilities.meta
  18. 104
      TestProjects/CoreRP_Tests/Assets/EditModeTests/Utilities/CoreUnsafeUtilsTests.cs
  19. 11
      TestProjects/CoreRP_Tests/Assets/EditModeTests/Utilities/CoreUnsafeUtilsTests.cs.meta
  20. 38
      TestProjects/CoreRP_Tests/Packages/manifest.json
  21. 17
      TestProjects/CoreRP_Tests/ProjectSettings/AudioManager.asset
  22. 6
      TestProjects/CoreRP_Tests/ProjectSettings/ClusterInputManager.asset
  23. 32
      TestProjects/CoreRP_Tests/ProjectSettings/DynamicsManager.asset
  24. 8
      TestProjects/CoreRP_Tests/ProjectSettings/EditorBuildSettings.asset
  25. 24
      TestProjects/CoreRP_Tests/ProjectSettings/EditorSettings.asset
  26. 60
      TestProjects/CoreRP_Tests/ProjectSettings/GraphicsSettings.asset
  27. 295
      TestProjects/CoreRP_Tests/ProjectSettings/InputManager.asset
  28. 91
      TestProjects/CoreRP_Tests/ProjectSettings/NavMeshAreas.asset
  29. 55
      TestProjects/CoreRP_Tests/ProjectSettings/Physics2DSettings.asset
  30. 6
      TestProjects/CoreRP_Tests/ProjectSettings/PresetManager.asset
  31. 582
      TestProjects/CoreRP_Tests/ProjectSettings/ProjectSettings.asset
  32. 1
      TestProjects/CoreRP_Tests/ProjectSettings/ProjectVersion.txt
  33. 224
      TestProjects/CoreRP_Tests/ProjectSettings/QualitySettings.asset
  34. 43
      TestProjects/CoreRP_Tests/ProjectSettings/TagManager.asset
  35. 9
      TestProjects/CoreRP_Tests/ProjectSettings/TimeManager.asset
  36. 33
      TestProjects/CoreRP_Tests/ProjectSettings/UnityConnectSettings.asset
  37. 11
      TestProjects/CoreRP_Tests/ProjectSettings/VFXManager.asset

5
com.unity.render-pipelines.core/CHANGELOG.md


The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
## [Unreleased]
## [3.1.0]
- Added Core EditMode tests
- Added Core unsafe utilities
- Fixed CoreUtils.QuickSort infinite loop when two elements in the list are equals.
### Changed
- Moved root files into folders for easier maintenance

41
com.unity.render-pipelines.core/CoreRP/Utilities/CoreUtils.cs


buffer.Release();
}
// Just a sort function that doesn't allocate memory
// Note: Shoud be repalc by a radix sort for positive integer
public static int Partition(uint[] numbers, int left, int right)
public static unsafe void QuickSort(uint[] arr, int left, int right)
uint pivot = numbers[left];
while (true)
{
while (numbers[left] < pivot)
left++;
while (numbers[right] > pivot)
right--;
if (left < right)
{
uint temp = numbers[right];
numbers[right] = numbers[left];
numbers[left] = temp;
}
else
{
return right;
}
}
}
public static void QuickSort(uint[] arr, int left, int right)
{
// For Recursion
if (left < right)
{
int pivot = Partition(arr, left, right);
if (pivot > 1)
QuickSort(arr, left, pivot - 1);
if (pivot + 1 < right)
QuickSort(arr, pivot + 1, right);
}
fixed (uint* ptr = arr)
CoreUnsafeUtils.QuickSort<uint>(ptr, left, right);
}
public static Mesh CreateCubeMesh(Vector3 min, Vector3 max)

2
com.unity.render-pipelines.core/package.json


{
"name": "com.unity.render-pipelines.core",
"description": "Core library for Unity render pipelines.",
"version": "3.0.1-preview",
"version": "3.1.0-preview",
"unity": "2018.3",
"displayName": "Render Pipeline Core Library"
}

4
com.unity.render-pipelines.high-definition/CHANGELOG.md


The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
## [unreleased]
## [3.0.1-preview]
## [3.1.0-preview]
### Added
- Decal now support per channel selection mask. There is now two mode. One with BaseColor, Normal and Smoothness and another one more expensive with BaseColor, Normal, Smoothness, Metal and AO. Control is on HDRP Asset. This may require to launch an update script for old scene: 'Edit/Render Pipeline/Single step upgrade script/Upgrade all DecalMaterial MaskBlendMode'.

6
com.unity.render-pipelines.high-definition/package.json


{
"name": "com.unity.render-pipelines.high-definition",
"description": "HD Render Pipeline for Unity.",
"version": "3.0.1-preview",
"version": "3.1.0-preview",
"com.unity.render-pipelines.core": "3.0.1-preview",
"com.unity.shadergraph": "3.0.1-preview"
"com.unity.render-pipelines.core": "3.1.0-preview",
"com.unity.shadergraph": "3.1.0-preview"
}
}

2
com.unity.render-pipelines.lightweight/CHANGELOG.md


The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
## [3.0.1-preview]
## [3.1.0-preview]
## [3.0.0-preview]
### Added

6
com.unity.render-pipelines.lightweight/package.json


{
"name": "com.unity.render-pipelines.lightweight",
"description": "Lightweight Render Pipeline for Unity.",
"version": "3.0.1-preview",
"version": "3.1.0-preview",
"com.unity.render-pipelines.core": "3.0.1-preview",
"com.unity.shadergraph": "3.0.1-preview"
"com.unity.render-pipelines.core": "3.1.0-preview",
"com.unity.shadergraph": "3.1.0-preview"
}
}

2
com.unity.shadergraph/CHANGELOG.md


# Next version
## [3.1.0]
### HD Render Pipeline support

2
com.unity.shadergraph/package.json


{
"name": "com.unity.shadergraph",
"description": "Shader Graph",
"version": "3.0.1-preview",
"version": "3.1.0-preview",
"unity": "2018.3",
"displayName": "Shader Graph",
"dependencies": {

2
com.unity.testframework.graphics/CHANGELOG.md


The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
## [3.1.0]
## [0.1.0] - 2018-05-04
### This is the first release of *Unity Package com.unity.testframework.graphics*.

2
com.unity.testframework.graphics/package.json


{
"name": "com.unity.testframework.graphics",
"displayName":"Graphics Tests Framework",
"version": "3.0.1-preview",
"version": "3.1.0-preview",
"unity": "2018.3",
"description": "Provides test framework helpers for writing tests for graphics code, such as image comparison assertions and automatic management of reference images.",
"keywords": ["qa", "test", "testing", "tests", "graphics"],

78
com.unity.render-pipelines.core/CoreRP/Utilities/CoreUnsafeUtils.cs


using System;
using System.Collections.Generic;
using Unity.Collections.LowLevel.Unsafe;
namespace UnityEngine.Experimental.Rendering
{
public static unsafe class CoreUnsafeUtils
{
public static void CopyTo<T>(this List<T> list, void* dest, int count)
where T : struct
{
var c = Mathf.Min(count, list.Count);
for (int i = 0; i < c; ++i)
UnsafeUtility.WriteArrayElement<T>(dest, i, list[i]);
}
public static void CopyTo<T>(this T[] list, void* dest, int count)
where T : struct
{
var c = Mathf.Min(count, list.Length);
for (int i = 0; i < c; ++i)
UnsafeUtility.WriteArrayElement<T>(dest, i, list[i]);
}
public static void QuickSort<T>(int count, void* data)
where T : struct, IComparable<T>
{
QuickSort<T>(data, 0, count - 1);
}
public static void QuickSort<T>(void* data, int left, int right)
where T : struct, IComparable<T>
{
// For Recursion
if (left < right)
{
int pivot = Partition<T>(data, left, right);
if (pivot > 1)
QuickSort<T>(data, left, pivot);
if (pivot + 1 < right)
QuickSort<T>(data, pivot + 1, right);
}
}
// Just a sort function that doesn't allocate memory
// Note: Shoud be repalc by a radix sort for positive integer
static int Partition<T>(void* data, int left, int right)
where T : struct, IComparable<T>
{
var pivot = UnsafeUtility.ReadArrayElement<T>(data, left);
--left;
++right;
while (true)
{
var lvalue = default(T);
do { ++left; }
while ((lvalue = UnsafeUtility.ReadArrayElement<T>(data, left)).CompareTo(pivot) < 0);
var rvalue = default(T);
do { --right; }
while ((rvalue = UnsafeUtility.ReadArrayElement<T>(data, right)).CompareTo(pivot) > 0);
if (left < right)
{
UnsafeUtility.WriteArrayElement<T>(data, right, lvalue);
UnsafeUtility.WriteArrayElement<T>(data, left, rvalue);
}
else
{
return right;
}
}
}
}
}

11
com.unity.render-pipelines.core/CoreRP/Utilities/CoreUnsafeUtils.cs.meta


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8
TestProjects/CoreRP_Tests/Assets/EditModeTests.meta


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19
TestProjects/CoreRP_Tests/Assets/EditModeTests/Unity.RenderPipelines.Core.Tests.asmdef


{
"name": "Unity.RenderPipelines.Core.Tests",
"references": [
"Unity.RenderPipelines.Core.Runtime",
"Unity.RenderPipelines.Core.Editor"
],
"optionalUnityReferences": [
"TestAssemblies"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": true,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
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}

7
TestProjects/CoreRP_Tests/Assets/EditModeTests/Unity.RenderPipelines.Core.Tests.asmdef.meta


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TestProjects/CoreRP_Tests/Assets/EditModeTests/Utilities.meta


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104
TestProjects/CoreRP_Tests/Assets/EditModeTests/Utilities/CoreUnsafeUtilsTests.cs


using NUnit.Framework;
using System;
using System.Collections.Generic;
using UnityEngine.Experimental.Rendering;
namespace UnityEditor.Experimental.Rendering.Tests
{
public unsafe class CoreUnsafeUtilsTests
{
public struct TestData : IEquatable<TestData>
{
public int intValue;
public float floatValue;
public bool Equals(TestData other)
{
return intValue == other.intValue && floatValue == other.floatValue;
}
public override bool Equals(object obj)
{
if (!(obj is TestData))
return false;
return Equals((TestData)obj);
}
public override int GetHashCode()
{
fixed (float* fptr = &floatValue)
return intValue ^ *(int*)fptr;
}
}
static object[][] s_CopyToList = new object[][]
{
new object[] { new List<TestData>
{
new TestData { floatValue = 2, intValue = 1 },
new TestData { floatValue = 3, intValue = 2 },
new TestData { floatValue = 4, intValue = 3 },
new TestData { floatValue = 5, intValue = 4 },
new TestData { floatValue = 6, intValue = 5 },
} }
};
[Test]
[TestCaseSource("s_CopyToList")]
public void CopyToList(List<TestData> datas)
{
var dest = stackalloc TestData[datas.Count];
datas.CopyTo(dest, datas.Count);
for (int i = 0; i < datas.Count; ++i)
Assert.AreEqual(datas[i], dest[i]);
}
static object[][] s_CopyToArray = new object[][]
{
new object[] { new TestData[]
{
new TestData { floatValue = 2, intValue = 1 },
new TestData { floatValue = 3, intValue = 2 },
new TestData { floatValue = 4, intValue = 3 },
new TestData { floatValue = 5, intValue = 4 },
new TestData { floatValue = 6, intValue = 5 },
} }
};
[Test]
[TestCaseSource("s_CopyToArray")]
public void CopyToArray(TestData[] datas)
{
var dest = stackalloc TestData[datas.Length];
datas.CopyTo(dest, datas.Length);
for (int i = 0; i < datas.Length; ++i)
Assert.AreEqual(datas[i], dest[i]);
}
static object[][] s_QuickSort = new object[][]
{
new object[] { new int[] { 0, 1 } },
new object[] { new int[] { 1, 0 } },
new object[] { new int[] { 0, 4, 2, 6, 3, 7, 1, 5 } }, // Test with unique set
new object[] { new int[] { 0, 4, 2, 6, 4, 7, 1, 5 } }, // Test with non unique set
};
[Test]
[TestCaseSource("s_QuickSort")]
public void QuickSort(int[] values)
{
// We must perform a copy to avoid messing the test data directly
var ptrValues = stackalloc int[values.Length];
values.CopyTo(ptrValues, values.Length);
CoreUnsafeUtils.QuickSort<int>(values.Length, ptrValues);
for (int i = 0; i< values.Length - 1; ++i)
Assert.LessOrEqual(ptrValues[i], ptrValues[i + 1]);
}
}
}

11
TestProjects/CoreRP_Tests/Assets/EditModeTests/Utilities/CoreUnsafeUtilsTests.cs.meta


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38
TestProjects/CoreRP_Tests/Packages/manifest.json


{
"dependencies": {
"com.unity.render-pipelines.core": "file:../../../com.unity.render-pipelines.core",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.assetbundle": "1.0.0",
"com.unity.modules.audio": "1.0.0",
"com.unity.modules.cloth": "1.0.0",
"com.unity.modules.director": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0",
"com.unity.modules.particlesystem": "1.0.0",
"com.unity.modules.physics": "1.0.0",
"com.unity.modules.physics2d": "1.0.0",
"com.unity.modules.screencapture": "1.0.0",
"com.unity.modules.terrain": "1.0.0",
"com.unity.modules.terrainphysics": "1.0.0",
"com.unity.modules.tilemap": "1.0.0",
"com.unity.modules.ui": "1.0.0",
"com.unity.modules.uielements": "1.0.0",
"com.unity.modules.umbra": "1.0.0",
"com.unity.modules.unityanalytics": "1.0.0",
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
"com.unity.modules.unitywebrequestaudio": "1.0.0",
"com.unity.modules.unitywebrequesttexture": "1.0.0",
"com.unity.modules.unitywebrequestwww": "1.0.0",
"com.unity.modules.vehicles": "1.0.0",
"com.unity.modules.video": "1.0.0",
"com.unity.modules.vr": "1.0.0",
"com.unity.modules.wind": "1.0.0",
"com.unity.modules.xr": "1.0.0"
},
"testables": [
"com.unity.render-pipelines.core"
]
}

17
TestProjects/CoreRP_Tests/ProjectSettings/AudioManager.asset


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m_ObjectHideFlags: 0
m_Volume: 1
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Doppler Factor: 1
Default Speaker Mode: 2
m_SampleRate: 0
m_DSPBufferSize: 1024
m_VirtualVoiceCount: 512
m_RealVoiceCount: 32
m_SpatializerPlugin:
m_AmbisonicDecoderPlugin:
m_DisableAudio: 0
m_VirtualizeEffects: 1

6
TestProjects/CoreRP_Tests/ProjectSettings/ClusterInputManager.asset


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m_Inputs: []

32
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m_DefaultSolverIterations: 6
m_DefaultSolverVelocityIterations: 1
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m_QueriesHitTriggers: 1
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m_ContactPairsMode: 0
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m_WorldBounds:
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m_Extent: {x: 250, y: 250, z: 250}
m_WorldSubdivisions: 8
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m_EnableUnifiedHeightmaps: 1

8
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24
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295
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descriptiveName:
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