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/main
Felipe Lira 6 年前
当前提交
0a312f93
共有 2 个文件被更改,包括 2 次插入2 次删除
  1. 2
      ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/EntityLighting.hlsl
  2. 2
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLit.shader

2
ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/EntityLighting.hlsl


#ifndef UNITY_ENTITY_LIGHTING_INCLUDED
#define UNITY_ENTITY_LIGHTING_INCLUDED
#include "common.hlsl"
#include "Common.hlsl"
// TODO: Check if PI is correctly handled!

2
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLit.shader


// Include
//-------------------------------------------------------------------------------------
#include "CoreRP/ShaderLibrary/common.hlsl"
#include "CoreRP/ShaderLibrary/Common.hlsl"
#include "CoreRP/ShaderLibrary/Wind.hlsl"
#include "../../ShaderPass/FragInputs.hlsl"
#include "../../ShaderPass/ShaderPass.cs.hlsl"

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