#ifndef UNITY_ENTITY_LIGHTING_INCLUDED
#define UNITY_ENTITY_LIGHTING_INCLUDED
#include "common.hlsl"
#include "Common.hlsl"
// TODO: Check if PI is correctly handled!
// Include
//-------------------------------------------------------------------------------------
#include "CoreRP/ShaderLibrary/common.hlsl"
#include "CoreRP/ShaderLibrary/Common.hlsl"
#include "CoreRP/ShaderLibrary/Wind.hlsl"
#include "../../ShaderPass/FragInputs.hlsl"
#include "../../ShaderPass/ShaderPass.cs.hlsl"