浏览代码

HDRenderPipeline: Add more color for diffusion profile debug

/main
sebastienlagarde 7 年前
当前提交
1775cd2b
共有 1 个文件被更改,包括 13 次插入1 次删除
  1. 14
      ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Debug.hlsl

14
ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Debug.hlsl


else if (index == 8)
outColor = real3(0.75, 1.0, 0.25);
else if (index == 9)
outColor = real3(0.75, 0.25, 1.0);
outColor = real3(0.75, 0.25, 1.0);
else if (index == 10)
outColor = real3(0.25, 1.0, 0.75);
else if (index == 11)
outColor = real3(0.75, 0.75, 0.25);
else if (index == 12)
outColor = real3(0.75, 0.25, 0.75);
else if (index == 13)
outColor = real3(0.25, 0.75, 0.75);
else if (index == 14)
outColor = real3(0.25, 0.25, 0.75);
else if (index == 15)
outColor = real3(0.75, 0.25, 0.25);
return outColor;
}

正在加载...
取消
保存