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- Support correctly scene selection for alpha tested object |
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- Add per light shadow mask mode control (i.e shadow mask distance and shadow mask). It use the option NonLightmappedOnly |
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- Add geometric filtering to Lit shader (allow to reduce specular aliasing) |
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- Allow to double click on a render pipeline asset to setup it automatically in GraphicSettings. |
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- Allow to double click on a render pipeline asset to setup it automatically in GraphicSettings |
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- Add shortcut to create DensityVolume and PlanarReflection in hierarchy |
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- Add a DefaultHDMirrorMaterial material for PlanarReflection |
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- Changed versioning variable name in HDAdditionalXXXData from m_version to version |
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- Create unique name when creating a game object in the rendering menu (i.e Density Volume(2)) |
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- Fix potential crash while register debug windows inputs at startup |
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## [2018.1 undecided] |
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