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HDRP: Rename debug windows + change menu location

/main
sebastienlagarde 7 年前
当前提交
b9f53360
共有 2 个文件被更改,包括 5 次插入2 次删除
  1. 4
      com.unity.render-pipelines.core/CoreRP/Editor/Debugging/DebugWindow.cs
  2. 3
      com.unity.render-pipelines.high-definition/CHANGELOG.md

4
com.unity.render-pipelines.core/CoreRP/Editor/Debugging/DebugWindow.cs


s_TypeMapDirty = false;
}
[MenuItem("Window/Render Pipeline/Debug Window", priority = CoreUtils.editMenuPriority2)]
[MenuItem("Window/General/Render Pipeline Debug", priority = CoreUtils.editMenuPriority2)]
window.titleContent = new GUIContent("Debugging");
window.titleContent = new GUIContent("Debug");
}
void OnEnable()

3
com.unity.render-pipelines.high-definition/CHANGELOG.md


- Allow to double click on a render pipeline asset to setup it automatically in GraphicSettings
- Add shortcut to create DensityVolume and PlanarReflection in hierarchy
- Add a DefaultHDMirrorMaterial material for PlanarReflection
- Added a script to be able to update material to newer version of Unity
### Changed, Removals and deprecations
- Removed GlobalLightLoopSettings.maxPlanarReflectionProbes and instead use value of GlobalLightLoopSettings.planarReflectionProbeCacheSize

- Create unique name when creating a game object in the rendering menu (i.e Density Volume(2))
- Re-organize various files and folder location to clean the repository
- Change Debug windows name and location. Now located at: Windows -> General -> Render Pipeline Debug
### Bug fixes
- Fix issue with LOD transition and instancing

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