}
public int debugStep
{
get
#if UNITY_EDITOR
return m_DebugStep;
#else
return 0;
#endif
[ExecuteInEditMode]
class GameViewEventCatcher : MonoBehaviour
private Vector2 m_mousePosition = Vector2.zero;
Vector2 m_MouseClickPosition = Vector2.zero;
int m_DebugStep = 0;
// Note that the HDRI is correctly integrated in the GlobalIllumination system, we don't need to do anything regarding it.
ld.shadow = (byte)(l.shadows != LightShadows.None ? 1 : 0);