John
7 年前
当前提交
3023e8c8
共有 79 个文件被更改,包括 3633 次插入 和 1203 次删除
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999ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2301_Shadow_Mask.unity.png
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365ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3002_ObjectMotionVector.unity.png
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12ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Debug.hlsl
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30ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/VolumeRendering.hlsl
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2ScriptableRenderPipeline/Core/package.json
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15ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
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101ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugColorPicker.shader
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25ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.hlsl
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38ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugFullScreen.shader
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22ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalProjectorComponent.cs
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14ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/HDAssetFactory.cs
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15ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/BaseLitUI.cs
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20ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Unlit/BaseUnlitUI.cs
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86ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipelineAsset.cs
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43ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderQueue.cs
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDStringConstants.cs
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19ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/HomogeneousFog.cs
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42ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/Resources/VolumetricLighting.compute
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239ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/VolumetricLighting.cs
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5ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLit.shader
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLitData.hlsl
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5ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLitTessellation.shader
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.cs
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.cs.hlsl
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5ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.shader
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitData.hlsl
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5ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitTessellation.shader
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Unlit/Unlit.shader
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/CameraMotionVectors.shader
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/HDRenderPipelineResources.asset
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/RenderPipelineResources.cs
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5ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderVariables.hlsl
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4ScriptableRenderPipeline/HDRenderPipeline/package.json
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83ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineAsset.cs
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2ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineEditorResources.cs.meta
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6ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightAssetEditor.cs
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94ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
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2ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/Core.hlsl
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6ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/Shadows.hlsl
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1ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightScreenSpaceShadows.shader
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4ScriptableRenderPipeline/LightweightPipeline/package.json
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2ScriptableRenderPipeline/master-package.json
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2Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1301_SubSurfaceScattering/ThicknessTest.MAT
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665Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1302_SSS_MaxRadius.unity
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6Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1302_SSS_MaxRadius/MaxRadius_1.mat
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6Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1302_SSS_MaxRadius/MaxRadius_10.mat
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6Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1302_SSS_MaxRadius/MaxRadius_15.mat
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6Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1302_SSS_MaxRadius/MaxRadius_20.mat
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6Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1302_SSS_MaxRadius/MaxRadius_5.mat
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218Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2301_Shadow_Mask.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/LightweightPipelineAsset.asset
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39Tests/Scripts/Editor/GraphicTests/Framework/TestFramework.cs
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5Tests/Scripts/GraphicTests/Framework/SetupSceneForRenderPipelineTest.cs
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4Tests/Scripts/GraphicTests/Framework/TestFrameworkTools.cs
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55ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Decal/DecalProjectorComponentEditor.cs
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11ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Decal/DecalProjectorComponentEditor.cs.meta
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275ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/DefaultHDDecalMaterial.mat
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9ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/DefaultHDDecalMaterial.mat.meta
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18ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineEditorResources.asset
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8ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineEditorResources.asset.meta
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9ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineEditorResources.cs
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15ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineResources.asset
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8ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineResources.asset.meta
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7ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineResources.cs
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11ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineResources.cs.meta
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643Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Textures/DFCircle.tga
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94Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Textures/DFCircle.tga.meta
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101Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2301_Shadow_Mask/HDRP_Black_Sky.asset
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8Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2301_Shadow_Mask/HDRP_Black_Sky.asset.meta
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212Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2301_Shadow_Mask/TestCircle.mat
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8Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2301_Shadow_Mask/TestCircle.mat.meta
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18ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineResource.asset
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8ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineResource.asset.meta
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8ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineResource.cs
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0/ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineEditorResources.cs.meta
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0/Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1301_SubSurfaceScattering/ThicknessTest.MAT.meta
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0/Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1301_SubSurfaceScattering/ThicknessTest.MAT
999
ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2301_Shadow_Mask.unity.png
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365
ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3002_ObjectMotionVector.unity.png
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{ |
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"name": "com.unity.render-pipelines.core", |
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"description": "Core library for Unity render pipelines.", |
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"version": "0.1.25", |
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"version": "0.1.26", |
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"unity": "2018.1", |
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"dependencies": { |
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"com.unity.postprocessing": "0.1.7" |
|
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{ |
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"name": "com.unity.render-pipelines.high-definition", |
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"description": "HD Render Pipeline for Unity.", |
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"version": "0.1.25", |
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"version": "0.1.26", |
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"com.unity.render-pipelines.core": "0.1.25" |
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"com.unity.render-pipelines.core": "0.1.26" |
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} |
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} |
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{ |
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"name": "com.unity.render-pipelines.lightweight", |
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"description": "Lightweight Render Pipeline for Unity.", |
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"version": "0.1.25", |
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"version": "0.1.26", |
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"com.unity.render-pipelines.core": "0.1.25" |
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"com.unity.render-pipelines.core": "0.1.26" |
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} |
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} |
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using System; |
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using UnityEngine; |
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using UnityEngine.Rendering; |
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using UnityEngine.Experimental.Rendering; |
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using UnityEngine.Experimental.Rendering.HDPipeline; |
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using UnityEditor; |
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|
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namespace UnityEditor.Experimental.Rendering.HDPipeline |
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{ |
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[CustomEditor(typeof(DecalProjectorComponent))] |
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public class DecalProjectorComponentEditor : Editor |
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{ |
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private MaterialEditor m_MaterialEditor = null; |
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private DecalProjectorComponent m_DecalProjectorComponent = null; |
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|
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private void OnEnable() |
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{ |
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// Create an instance of the MaterialEditor
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m_DecalProjectorComponent = (DecalProjectorComponent)target; |
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m_MaterialEditor = (MaterialEditor)CreateEditor(m_DecalProjectorComponent.Mat); |
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} |
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|
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public override void OnInspectorGUI() |
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{ |
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EditorGUI.BeginChangeCheck(); |
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|
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base.OnInspectorGUI(); |
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if (EditorGUI.EndChangeCheck()) |
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{ |
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serializedObject.ApplyModifiedProperties(); |
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} |
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|
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if (m_MaterialEditor != null) |
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{ |
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// Draw the material's foldout and the material shader field
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// Required to call m_MaterialEditor.OnInspectorGUI ();
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m_MaterialEditor.DrawHeader(); |
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|
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// We need to prevent the user to edit default decal materials
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bool isDefaultMaterial = false; |
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var hdrp = GraphicsSettings.renderPipelineAsset as HDRenderPipelineAsset; |
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if (hdrp != null) |
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{ |
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isDefaultMaterial = m_DecalProjectorComponent.Mat == hdrp.GetDefaultDecalMaterial(); |
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} |
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using (new EditorGUI.DisabledGroupScope(isDefaultMaterial)) |
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{ |
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// Draw the material properties
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// Works only if the foldout of m_MaterialEditor.DrawHeader () is open
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m_MaterialEditor.OnInspectorGUI(); |
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} |
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} |
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} |
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} |
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} |
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- _MaterialID: 1 |
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- _Metallic: 0 |
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- _NormalScale: 1.088 |
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- _OcclusionStrength: 1 |
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- _PPDLodThreshold: 5 |
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- _PPDPrimitiveWidth: 1 |
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- _Parallax: 0.02 |
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- _PreRefractionPass: 0 |
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- _RefractionMode: 0 |
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- _ShiverDirectionality: 0.5 |
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- _Smoothness: 0.712 |
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- _SmoothnessRemapMax: 1 |
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- _StencilRefMV: 128 |
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- _StencilWriteMaskMV: 128 |
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- _Stiffness: 1 |
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- _SubsurfaceMask: 1 |
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文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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- _EmissionColor: {r: 1, g: 1, b: 1, a: 1} |
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- _EmissiveColor: {r: 1, g: 1, b: 1, a: 1} |
|||
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} |
|||
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1} |
|||
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} |
|||
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} |
|||
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} |
|||
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} |
|||
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} |
|||
- _UnlitColor: {r: 1, g: 1, b: 1, a: 1} |
|
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fileFormatVersion: 2 |
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guid: 3bcb0652d6d34764b958e6c0a44fb35b |
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NativeFormatImporter: |
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externalObjects: {} |
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mainObjectFileID: 2100000 |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
|
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%YAML 1.1 |
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%TAG !u! tag:unity3d.com,2011: |
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--- !u!114 &11400000 |
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MonoBehaviour: |
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m_ObjectHideFlags: 0 |
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m_PrefabParentObject: {fileID: 0} |
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m_PrefabInternal: {fileID: 0} |
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m_GameObject: {fileID: 0} |
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m_Enabled: 1 |
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m_EditorHideFlags: 0 |
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m_Script: {fileID: 11500000, guid: eb91b173ce266e040aa972ca9a561308, type: 3} |
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m_Name: LightweightPipelineResource |
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m_EditorClassIdentifier: |
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DefaultMaterial: {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2} |
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DefaultParticleMaterial: {fileID: 2100000, guid: e823cd5b5d27c0f4b8256e7c12ee3e6d, |
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type: 2} |
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DefaultTerrainMaterial: {fileID: 2100000, guid: 594ea882c5a793440b60ff72d896021e, |
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type: 2} |
|
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fileFormatVersion: 2 |
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guid: c8afc0a27fb8c0b4da18151c689a1082 |
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externalObjects: {} |
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mainObjectFileID: 11400000 |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
|
|||
using UnityEngine; |
|||
|
|||
public class LightweightPipelineResource : ScriptableObject |
|||
{ |
|||
public Material DefaultMaterial; |
|||
public Material DefaultParticleMaterial; |
|||
public Material DefaultTerrainMaterial; |
|||
} |
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