Paul Melamed
7 年前
当前提交
d37105f2
共有 79 个文件被更改,包括 3801 次插入 和 111 次删除
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4CHANGELOG.md
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15ScriptableRenderPipeline/Core/CoreRP/CoreResources/GPUCopy.compute
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81ScriptableRenderPipeline/Core/CoreRP/CoreResources/GPUCopy.cs
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108ScriptableRenderPipeline/Core/CoreRP/CoreResources/GPUCopyAsset.cs
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugColorPicker.shader
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20ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.hlsl
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplayLatlong.shader
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugViewMaterialGBuffer.shader
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/LightingDebug.cs
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/HDAssetFactory.cs
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5ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/HDLightEditor.cs
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23ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipelineAsset.asset
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDStringConstants.cs
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10ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Light/HDAdditionalLightData.cs
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.hlsl
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DecalData.hlsl
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DecalUtilities.hlsl
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10ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLitData.hlsl
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitData.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitDataIndividualLayer.hlsl
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109ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/BufferPyramid.cs
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58ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/DepthPyramid.compute
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/HDRenderPipelineResources.asset
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/RenderPipelineResources.cs
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/HDRISky/HDRISkyRenderer.cs
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/ProceduralSky/ProceduralSkyRenderer.cs
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/SkyManager.cs
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10ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/SkyRenderer.cs
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/SkyRenderingContext.cs
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7CHANGELOG.md.meta
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44ScriptableRenderPipeline/Core/CoreRP/CoreResources/TexturePadding.compute
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8ScriptableRenderPipeline/Core/CoreRP/CoreResources/TexturePadding.compute.meta
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46ScriptableRenderPipeline/Core/CoreRP/CoreResources/TexturePadding.cs
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11ScriptableRenderPipeline/Core/CoreRP/CoreResources/TexturePadding.cs.meta
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20ScriptableRenderPipeline/Core/CoreRP/RectInt.cs
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11ScriptableRenderPipeline/Core/CoreRP/RectInt.cs.meta
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127ScriptableRenderPipeline/Core/CoreRP/TileLayoutUtils.cs
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11ScriptableRenderPipeline/Core/CoreRP/TileLayoutUtils.cs.meta
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8ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/GettingStarted1.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/GettingStarted2.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader1.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader10.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader11.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader12.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader13.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader14.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader15.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader16.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader17.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader18.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader19.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader2.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader20.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader21.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader22.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader23.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader24.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader25.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader26.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader27.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader3.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader4.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader5.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader6.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader7.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader8.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/LitShader9.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/SkyAndFog1.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/SkyAndFog2.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/SkyAndFog3.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/SkyAndFog4.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/SkyAndFog5.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/SkyAndFog7.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/SkyAndFog8.png.meta
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84ScriptableRenderPipeline/HDRenderPipeline/Documentation/Images/SkyandFog6.png.meta
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TextScriptImporter: |
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externalObjects: {} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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#include "CoreRP/ShaderLibrary/Common.hlsl" |
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|
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#define DIRECTION_TOPRIGHT 0 |
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#define DIRECTION_TOP 1 |
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#define DIRECTION_RIGHT 2 |
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|
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#pragma kernel KMainTopRight KERNEL_NAME=KMainTopRight DIRECTION=DIRECTION_TOPRIGHT |
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#pragma kernel KMainTop KERNEL_NAME=KMainTop DIRECTION=DIRECTION_TOP |
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#pragma kernel KMainRight KERNEL_NAME=KMainRight DIRECTION=DIRECTION_RIGHT |
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|
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#pragma only_renderers d3d11 ps4 xboxone vulkan metal |
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|
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// ------------------------------------------------ |
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// Texture buffers |
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// ------------------------------------------------ |
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|
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RW_TEXTURE2D(float4, _Source); |
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|
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// ------------------------------------------------ |
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// Constant buffers |
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// ------------------------------------------------ |
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CBUFFER_START(cb) |
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int2 _RectOffset; |
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CBUFFER_END |
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|
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// ------------------------------------------------ |
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// Kernel |
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// ------------------------------------------------ |
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|
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[numthreads(1, 1, 1)] |
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void KERNEL_NAME(uint2 dispatchThreadId : SV_DispatchThreadID) |
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{ |
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const int2 targetId = _RectOffset + dispatchThreadId; |
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|
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#if DIRECTION == DIRECTION_TOPRIGHT |
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const int2 loadId = targetId - int2(1 + dispatchThreadId.x, 1 + dispatchThreadId.y); |
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#elif DIRECTION == DIRECTION_TOP |
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const int2 loadId = targetId - int2(0, 1 + dispatchThreadId.y); |
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#elif DIRECTION == DIRECTION_RIGHT |
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const int2 loadId = targetId - int2(1 + dispatchThreadId.x, 0); |
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#endif |
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_Source[targetId] = LOAD_TEXTURE2D_LOD(_Source, loadId, 0); |
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} |
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fileFormatVersion: 2 |
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guid: 6736f53014c69f84aa2130aeae99730b |
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ComputeShaderImporter: |
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externalObjects: {} |
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currentAPIMask: 262148 |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
|
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using System; |
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using System.Collections.Generic; |
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using UnityEngine.Rendering; |
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|
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namespace UnityEngine.Experimental.Rendering |
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{ |
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public class TexturePadding |
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{ |
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static readonly int _RectOffset = Shader.PropertyToID("_RectOffset"); |
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static readonly int _Source = Shader.PropertyToID("_Source"); |
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ComputeShader m_CS; |
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int m_KMainTopRight; |
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int m_KMainTop; |
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int m_KMainRight; |
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|
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public TexturePadding(ComputeShader cs) |
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{ |
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m_CS = cs; |
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m_KMainTopRight = m_CS.FindKernel("KMainTopRight"); |
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m_KMainTop = m_CS.FindKernel("KMainTop"); |
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m_KMainRight = m_CS.FindKernel("KMainRight"); |
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} |
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public void Pad(CommandBuffer cmd, RTHandle source, RectInt from, RectInt to) |
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{ |
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if (from.width < to.width) |
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{ |
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cmd.SetComputeIntParams(m_CS, _RectOffset, from.width, 0); |
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cmd.SetComputeTextureParam(m_CS, m_KMainRight, _Source, source); |
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cmd.DispatchCompute(m_CS, m_KMainRight, to.width - from.width, from.height, 1); |
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} |
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if (from.height < to.height) |
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{ |
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cmd.SetComputeIntParams(m_CS, _RectOffset, 0, from.height); |
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cmd.SetComputeTextureParam(m_CS, m_KMainTop, _Source, source); |
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cmd.DispatchCompute(m_CS, m_KMainTop, from.width, to.height - from.height, 1); |
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} |
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if (from.width < to.width && from.height < to.height) |
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{ |
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cmd.SetComputeIntParams(m_CS, _RectOffset, from.width, from.height); |
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cmd.SetComputeTextureParam(m_CS, m_KMainTopRight, _Source, source); |
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cmd.DispatchCompute(m_CS, m_KMainTopRight, to.width - from.width, to.height - from.height, 1); |
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} |
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} |
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} |
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} |
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fileFormatVersion: 2 |
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guid: 51c4121b1f8d7e142931a35917400cb1 |
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MonoImporter: |
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externalObjects: {} |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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namespace UnityEngine.Experimental.Rendering |
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{ |
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public struct RectInt |
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{ |
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public static readonly RectInt zero = new RectInt(0, 0, 0, 0); |
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|
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public int x; |
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public int y; |
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public int width; |
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public int height; |
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public RectInt(int x, int y, int width, int height) |
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{ |
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this.x = x; |
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this.y = y; |
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this.width = width; |
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this.height = height; |
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} |
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} |
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} |
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fileFormatVersion: 2 |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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|
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namespace UnityEngine.Experimental.Rendering |
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{ |
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public static class TileLayoutUtils |
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{ |
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public static bool TryLayoutByTiles( |
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RectInt src, |
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uint tileSize, |
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out RectInt main, |
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out RectInt topRow, |
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out RectInt rightCol, |
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out RectInt topRight) |
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{ |
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if (src.width < tileSize || src.height < tileSize) |
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{ |
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main = RectInt.zero; |
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topRow = RectInt.zero; |
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rightCol = RectInt.zero; |
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topRight = RectInt.zero; |
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return false; |
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} |
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|
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int mainRows = src.height / (int)tileSize; |
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int mainCols = src.width / (int)tileSize; |
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int mainWidth = mainCols * (int)tileSize; |
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int mainHeight = mainRows * (int)tileSize; |
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|
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main = new RectInt |
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{ |
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x = src.x, |
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y = src.y, |
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width = mainWidth, |
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height = mainHeight, |
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}; |
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topRow = new RectInt |
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{ |
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x = src.x, |
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y = src.y + mainHeight, |
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width = mainWidth, |
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height = src.height - mainHeight |
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}; |
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rightCol = new RectInt |
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{ |
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x = src.x + mainWidth, |
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y = src.y, |
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width = src.width - mainWidth, |
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height = mainHeight |
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}; |
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topRight = new RectInt |
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{ |
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x = src.x + mainWidth, |
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y = src.y + mainHeight, |
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width = src.width - mainWidth, |
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height = src.height - mainHeight |
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}; |
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return true; |
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} |
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|
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public static bool TryLayoutByRow( |
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RectInt src, |
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uint tileSize, |
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out RectInt main, |
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out RectInt other) |
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{ |
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if (src.height < tileSize) |
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{ |
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main = RectInt.zero; |
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other = RectInt.zero; |
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return false; |
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} |
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int mainRows = src.height / (int)tileSize; |
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int mainHeight = mainRows * (int)tileSize; |
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main = new RectInt |
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{ |
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x = src.x, |
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y = src.y, |
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width = src.width, |
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height = mainHeight, |
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}; |
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other = new RectInt |
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{ |
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x = src.x, |
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y = src.y + mainHeight, |
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width = src.width, |
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height = src.height - mainHeight |
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}; |
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return true; |
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} |
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public static bool TryLayoutByCol( |
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RectInt src, |
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uint tileSize, |
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out RectInt main, |
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out RectInt other) |
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{ |
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if (src.width < tileSize) |
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{ |
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main = RectInt.zero; |
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other = RectInt.zero; |
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return false; |
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} |
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int mainCols = src.width / (int)tileSize; |
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int mainWidth = mainCols * (int)tileSize; |
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main = new RectInt |
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{ |
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x = src.x, |
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y = src.y, |
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width = mainWidth, |
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height = src.height, |
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}; |
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other = new RectInt |
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{ |
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x = src.x + mainWidth, |
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y = src.y, |
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width = src.width - mainWidth, |
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height = src.height |
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}; |
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return true; |
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} |
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} |
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} |
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generateCubemap: 6 |
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seamlessCubemap: 0 |
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textureFormat: 1 |
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maxTextureSize: 2048 |
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textureSettings: |
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aniso: -1 |
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mipBias: -1 |
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wrapU: -1 |
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wrapV: -1 |
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wrapW: -1 |
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nPOTScale: 1 |
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lightmap: 0 |
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compressionQuality: 50 |
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spriteMode: 0 |
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spriteExtrude: 1 |
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spriteMeshType: 1 |
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alignment: 0 |
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spritePivot: {x: 0.5, y: 0.5} |
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spritePixelsToUnits: 100 |
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spriteBorder: {x: 0, y: 0, z: 0, w: 0} |
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spriteGenerateFallbackPhysicsShape: 1 |
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alphaUsage: 1 |
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alphaIsTransparency: 0 |
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spriteTessellationDetail: -1 |
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textureType: 0 |
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textureCompression: 1 |
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