- Added support for RendererPriority on Renderer. This allow to control order of transparent rendering manually. HDRP have now two stage of sorting for transparent in addition to bact to front. Material have a priority then Renderer have a priority.
- Add Coupling of (HD)Camera and HDAdditionalCameraData for reset and remove in inspector contextual menu of Camera
- Update assembly definitions to output assemblies that match Unity naming convention (Unity.*).
### Fixed
- Fixed an issue with distortion that was using previous frame instead of current frame