public static int maxHeight { get { return GetMaxHeight(s_ScaledRTCurrentCategory); } }
static RTHandle()
{
s_AutoSizedRTs = new List<RTHandle>();
for (int i = 0; i < (int)RTCategory.Count; ++i)
#if SHADER_STAGE_COMPUTE
// In case of compute shader an extra half offset is added to the screenPos to shift the integer position to pixel center.
posInput.positionNDC.xy += float2(0.5, 0.5);
// TODO DO CORRECT HALF PIXEL OFFSET WITH SCALE
#endif
posInput.positionNDC *= invScreenSize;