Stephane Laroche
7 年前
当前提交
8cf60948
共有 24 个文件被更改,包括 548 次插入 和 333 次删除
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7ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/GeometricTools.hlsl
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7ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/ImageBasedLighting.hlsl
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22ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Sampling/Sampling.hlsl
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6ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/SpaceFillingCurves.hlsl
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11ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/VolumeRendering.hlsl
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21ScriptableRenderPipeline/Core/CoreRP/Volume/VolumeComponent.cs
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16ScriptableRenderPipeline/Core/CoreRP/Volume/VolumeManager.cs
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Sky/AtmosphericScattering/ExponentialFogEditor.cs
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDStringConstants.cs
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37ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/HomogeneousDensityVolume.cs
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187ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/VBuffer.hlsl
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/VolumeVoxelization.compute
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160ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/VolumetricLighting.compute
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167ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/VolumetricLighting.cs
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScattering.compute
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27ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/AtmosphericScattering/AtmosphericScattering.cs
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/AtmosphericScattering/AtmosphericScattering.cs.hlsl
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59ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/AtmosphericScattering/AtmosphericScattering.hlsl
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/OpaqueAtmosphericScattering.shader
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14ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/VisualEnvironment.cs
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34ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Sky/AtmosphericScattering/VolumetricFogEditor.cs
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11ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Sky/AtmosphericScattering/VolumetricFogEditor.cs.meta
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67ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/AtmosphericScattering/VolumetricFog.cs
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11ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/AtmosphericScattering/VolumetricFog.cs.meta
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEditor; |
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using UnityEngine.Experimental.Rendering.HDPipeline; |
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using UnityEditor.Experimental.Rendering; |
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namespace UnityEditor.Experimental.Rendering.HDPipeline |
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{ |
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[VolumeComponentEditor(typeof(VolumetricFog))] |
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public class VolumetricFogEditor : AtmosphericScatteringEditor |
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{ |
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private SerializedDataParameter m_Albedo; |
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private SerializedDataParameter m_MeanFreePath; |
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private SerializedDataParameter m_Asymmetry; |
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public override void OnEnable() |
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{ |
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base.OnEnable(); |
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var o = new PropertyFetcher<VolumetricFog>(serializedObject); |
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m_Albedo = Unpack(o.Find(x => x.albedo)); |
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m_MeanFreePath = Unpack(o.Find(x => x.meanFreePath)); |
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m_Asymmetry = Unpack(o.Find(x => x.asymmetry)); |
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} |
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public override void OnInspectorGUI() |
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{ |
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PropertyField(m_Albedo); |
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PropertyField(m_MeanFreePath); |
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PropertyField(m_Asymmetry); |
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} |
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} |
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} |
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fileFormatVersion: 2 |
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guid: a530ef8d0c07494409d34294d8e04a89 |
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MonoImporter: |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.Rendering; |
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namespace UnityEngine.Experimental.Rendering.HDPipeline |
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{ |
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public class VolumetricFog : AtmosphericScattering |
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{ |
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public ColorParameter albedo = new ColorParameter(new Color(0.5f, 0.5f, 0.5f)); |
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public MinFloatParameter meanFreePath = new MinFloatParameter(float.MaxValue, 1.0f); |
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public ClampedFloatParameter asymmetry = new ClampedFloatParameter(0.0f, -1.0f, 1.0f); |
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// Override the volume blending function.
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public override void Override(VolumeComponent state, float interpFactor) |
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{ |
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VolumetricFog other = state as VolumetricFog; |
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float thisExtinction = VolumeRenderingUtils.ExtinctionFromMeanFreePath(meanFreePath); |
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Vector3 thisScattering = VolumeRenderingUtils.ScatteringFromExtinctionAndAlbedo(thisExtinction, (Vector3)(Vector4)albedo.value); |
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float otherExtinction = VolumeRenderingUtils.ExtinctionFromMeanFreePath(other.meanFreePath); |
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Vector3 otherScattering = VolumeRenderingUtils.ScatteringFromExtinctionAndAlbedo(otherExtinction, (Vector3)(Vector4)other.albedo.value); |
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float blendExtinction = Mathf.Lerp(otherExtinction, thisExtinction, interpFactor); |
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Vector3 blendScattering = Vector3.Lerp(otherScattering, thisScattering, interpFactor); |
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float blendAsymmetry = Mathf.Lerp(other.asymmetry, asymmetry, interpFactor); |
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float blendMeanFreePath = VolumeRenderingUtils.MeanFreePathFromExtinction(blendExtinction); |
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Color blendAlbedo = (Color)(Vector4)VolumeRenderingUtils.AlbedoFromMeanFreePathAndScattering(blendMeanFreePath, blendScattering); |
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blendAlbedo.a = 1.0f; |
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if (meanFreePath.overrideState) |
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{ |
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other.meanFreePath.value = blendMeanFreePath; |
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} |
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if (albedo.overrideState) |
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{ |
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other.albedo.value = blendAlbedo; |
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} |
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if (asymmetry.overrideState) |
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{ |
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other.asymmetry.value = blendAsymmetry; |
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} |
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} |
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public override void PushShaderParameters(CommandBuffer cmd, FrameSettings frameSettings) |
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{ |
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DensityVolumeParameters param; |
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param.albedo = albedo; |
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param.meanFreePath = meanFreePath; |
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param.asymmetry = asymmetry; |
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DensityVolumeData data = param.GetData(); |
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cmd.SetGlobalInt(HDShaderIDs._AtmosphericScatteringType, (int)FogType.Volumetric); |
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cmd.SetGlobalVector(HDShaderIDs._GlobalScattering, data.scattering); |
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cmd.SetGlobalFloat( HDShaderIDs._GlobalExtinction, data.extinction); |
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cmd.SetGlobalFloat( HDShaderIDs._GlobalAsymmetry, asymmetry); |
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} |
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} |
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} |
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fileFormatVersion: 2 |
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guid: 29b00527f85bb3346a4d2cb710971587 |
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MonoImporter: |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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