Evgenii Golubev
7 年前
当前提交
8d663ac4
共有 236 个文件被更改,包括 5066 次插入 和 3764 次删除
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12CHANGELOG.md
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999ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1102_Unlit_Distortion.unity.png
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998ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1103_Unlit_Distortion_DepthTest.unity.png
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998ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1203_Lit_Transparent.unity.png
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999ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction.unity.png
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999ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1206_Lit_Transparent_Distortion.unity.png
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999ImageTemplates/HDRenderPipeline/Scenes/9xxx_Other/9002_Deferred-and-Forward.unity.png
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4ScriptableRenderPipeline/Core/CHANGELOG.md
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16ScriptableRenderPipeline/Core/CoreRP/CoreResources/GPUCopy.compute
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81ScriptableRenderPipeline/Core/CoreRP/CoreResources/GPUCopy.cs
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109ScriptableRenderPipeline/Core/CoreRP/CoreResources/GPUCopyAsset.cs
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1ScriptableRenderPipeline/Core/CoreRP/Debugging/DebugUI.Panel.cs
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3ScriptableRenderPipeline/Core/CoreRP/Debugging/DebugUI.cs
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31ScriptableRenderPipeline/Core/CoreRP/Editor/Debugging/DebugWindow.cs
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5ScriptableRenderPipeline/Core/CoreRP/Editor/ShaderGenerator/CSharpToHLSL.cs
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15ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Common.hlsl
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2ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/EntityLighting.hlsl
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15ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDAdditionalCameraData.cs
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugColorPicker.shader
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295ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
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121ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs.hlsl
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5ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.hlsl
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplayLatlong.shader
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84ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugFullScreen.shader
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugViewMaterialGBuffer.shader
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20ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/LightingDebug.cs
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16ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/LightingDebug.cs.hlsl
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12ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalProjectorComponent.cs
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5ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Camera/SerializedHDCamera.cs
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/EditorRenderPipelineResources/ReflectionProbesPreview.shader
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/HDAssetFactory.cs
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10ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/HDLightEditor.cs
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11ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeUI.Drawers.cs
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17ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeUI.Handles.cs
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45ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/LayeredLit/LayeredLitUI.cs
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34ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/LitUI.cs
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/GlobalLightLoopSettingsUI.cs
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/HDRenderPipelineEditor.cs
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208ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipelineAsset.asset
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28ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDStringConstants.cs
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34ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDUtils.cs
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12ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Light/HDAdditionalLightData.cs
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightEvaluation.hlsl
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96ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs.hlsl
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161ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.hlsl
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24ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoopDef.hlsl
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5ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/lightlistbuild-bigtile.compute
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14ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/lightlistbuild-clustered.compute
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21ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/lightlistbuild.compute
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/materialflags.compute
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/scrbound.compute
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10ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/HomogeneousDensityVolume.cs
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/HomogeneousDensityVolume.cs.meta
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324ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/VolumetricLighting.cs
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10ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/VolumetricLighting.cs.hlsl
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DBufferManager.cs
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/Decal.hlsl
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DecalData.hlsl
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48ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DecalUtilities.hlsl
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/DiffusionProfile/DiffusionProfileSettings.cs
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79ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/GGXConvolution/RuntimeFilterIBL.cs
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLit.shader
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17ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLitData.hlsl
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLitTessellation.shader
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19ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.cs
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15ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.cs.hlsl
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177ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.shader
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitData.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitDataIndividualLayer.hlsl
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8ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitTessellation.shader
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/ShaderPass/LitDepthPass.hlsl
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/ShaderPass/LitVelocityPass.hlsl
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Unlit/Unlit.shader
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10ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/ApplyDistorsion.compute
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128ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/BufferPyramid.cs
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/CopyDepthBuffer.shader
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58ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/DepthPyramid.compute
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5ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/HDRenderPipelineResources.asset
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/RenderPipelineResources.cs
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderPass/ShaderPass.cs
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5ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderPass/ShaderPass.cs.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/HDRISky/HDRISkyRenderer.cs
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/ProceduralSky/ProceduralSkyRenderer.cs
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14ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/SkyManager.cs
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10ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/SkyRenderer.cs
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/SkyRenderingContext.cs
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39ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
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7ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/Core.hlsl
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53ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/InputBuiltin.hlsl
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19ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/InputSurface.hlsl
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19ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/Lighting.hlsl
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66ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassLit.hlsl
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15ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassMeta.hlsl
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10ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/Shadows.hlsl
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3ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandard.shader
999
ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1102_Unlit_Distortion.unity.png
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998
ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1103_Unlit_Distortion_DepthTest.unity.png
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998
ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1203_Lit_Transparent.unity.png
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999
ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction.unity.png
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999
ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1206_Lit_Transparent_Distortion.unity.png
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999
ImageTemplates/HDRenderPipeline/Scenes/9xxx_Other/9002_Deferred-and-Forward.unity.png
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// Autogenerated file. Do not edit by hand |
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#pragma only_renderers d3d11 ps4 xboxone vulkan metal |
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#pragma only_renderers d3d11 ps4 xboxone vulkan metal |
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CBUFFER_START (UnityCBuffer) |
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uint2 _RectOffset; |
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CBUFFER_END |
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#pragma kernel KSampleCopy4_1_x |
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[numthreads(8, 8, 1)] |
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void KSampleCopy4_1_x(uint2 dispatchThreadId : SV_DispatchThreadID) |
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#pragma kernel KSampleCopy4_1_x_8 KERNEL_NAME=KSampleCopy4_1_x_8 KERNEL_SIZE=8 |
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#pragma kernel KSampleCopy4_1_x_1 KERNEL_NAME=KSampleCopy4_1_x_1 KERNEL_SIZE=1 |
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[numthreads(KERNEL_SIZE, KERNEL_SIZE, 1)] |
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void KERNEL_NAME(uint2 dispatchThreadId : SV_DispatchThreadID) |
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_Result1[dispatchThreadId] = LOAD_TEXTURE2D(_Source4, dispatchThreadId).x; |
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_Result1[_RectOffset + dispatchThreadId] = LOAD_TEXTURE2D(_Source4, _RectOffset + dispatchThreadId).x; |
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} |
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