{
get
return m_faceColorsSelected ?? (m_faceColorsSelected = new Color[]
new Color(1f, 0f, 0f, .15f),
new Color(0f, 1f, 0f, .15f),
new Color(0f, 0f, 1f, .15f),
new Color(0f, 0f, 1f, .15f)
});
return m_faceColorsSelected ?? (m_faceColorsSelected = monochromeSelectedFace
? new Color[]
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Experimental.Rendering.HDPipeline;
using UnityEngine.Rendering;
namespace UnityEditor.Experimental.Rendering
CED.Action(Drawer_SectionInfluenceSettings)
);
public static readonly CED.IDrawer SectionFoldoutProxySettings;
public static readonly CED.IDrawer SectionFoldoutCaptureSettings;
public static readonly CED.IDrawer SectionCaptureMirrorSettings = CED.Action(Drawer_SectionCaptureMirror);