sebastienlagarde
7 年前
当前提交
48efe04c
共有 68 个文件被更改,包括 3926 次插入 和 220 次删除
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24ScriptableRenderPipeline/Core/CoreRP/Camera/FreeCamera.cs
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15ScriptableRenderPipeline/Core/CoreRP/CoreUtils.cs
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14ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Common.hlsl
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9ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/VolumeRendering.hlsl
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4ScriptableRenderPipeline/Core/package.json
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11ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/HDReflectionProbeUI.Drawers.cs
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19ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/SerializedPlanarReflectionProbe.cs
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/Volume/ProxyVolumeUI.cs
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/Volume/ReflectionProxyVolumeComponentUI.cs
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7ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/LayeredLit/LayeredLitUI.cs
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14ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/LitUI.cs
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Unlit/BaseUnlitUI.cs
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Unlit/UnlitUI.cs
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34ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipelineAsset.asset
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41ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
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8ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoopDef.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoopSettings.cs
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Reflection/PlanarReflectionProbe.cs
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233ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/Resources/VolumetricLighting.compute
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14ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.shader
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5ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitBuiltinData.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitData.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitTessellation.shader
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10ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
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29ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipeline/FrameSettings.cs
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/AtmosphericScattering/AtmosphericScattering.hlsl
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6ScriptableRenderPipeline/HDRenderPipeline/package.json
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1ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
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6ScriptableRenderPipeline/LightweightPipeline/package.json
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4ScriptableRenderPipeline/master-package.json
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4Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/CornelBox/Cornell Box.fbx.meta
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2Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/Sphere/Sphere.fbx.meta
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57Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2103_BakeMixed.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Assets/CommonAssets/Cornell Box.fbx.meta
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5Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/Models/Environment/Floor.fbx.meta
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20Tests/Scripts/Editor/GraphicTests/Framework/TestFramework.cs
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338ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2203_PlanarProbes.unity.png
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83ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2203_PlanarProbes.unity.png.meta
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1001ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.unity.png
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83ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.unity.png.meta
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9ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/VBuffer.hlsl.meta
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87Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/CornelBox/Cornell Box.prefab
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8Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/CornelBox/Cornell Box.prefab.meta
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8Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2203_PlanarProbes.meta
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1001Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2203_PlanarProbes.unity
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7Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2203_PlanarProbes.unity.meta
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8Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.meta
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7Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.unity.meta
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85Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/HDRP_Default_Sky_SmallDist.asset
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8Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/HDRP_Default_Sky_SmallDist.asset.meta
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74Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/HDRP_ReflectionProbe256.asset
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10Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/HDRP_ReflectionProbe256.asset.meta
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212Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/ProbeVisualizer.mat
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8Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/ProbeVisualizer.mat.meta
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70Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/ReflectionProbeToTexture.cs
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11Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/ReflectionProbeToTexture.cs.meta
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228Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/Tess_Displace.mat
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10Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/Tess_Displace.mat.meta
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129Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/TexCubeToTex2D.shader
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9Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation/TexCubeToTex2D.shader.meta
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8SampleScenes/HDTest/PlanarReflectionTests.meta
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9ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/VBuffer.hlsl.meta
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0/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/VBuffer.hlsl
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.UI; |
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|
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[ExecuteInEditMode, RequireComponent(typeof(RawImage))] |
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public class ReflectionProbeToTexture : MonoBehaviour |
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{ |
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[SerializeField] private ReflectionProbe targetProbe; |
|||
[SerializeField] private bool correctGamma = false; |
|||
|
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private Material blitMat; |
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private Texture probeTexture; |
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private Texture2D texture; |
|||
|
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private int renderID; |
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|
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private void Start() |
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{ |
|||
//Convert();
|
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} |
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|
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[ContextMenu("Refresh")] |
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public void Convert () |
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{ |
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if (targetProbe != null) |
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{ |
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if (texture != null) DestroyImmediate(texture); |
|||
|
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texture = new Texture2D(targetProbe.resolution * 4, targetProbe.resolution * 3) { wrapMode = TextureWrapMode.Clamp }; |
|||
|
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if (blitMat != null) DestroyImmediate(blitMat); |
|||
blitMat = new Material(Shader.Find("Hiddent/HDRP/Tests/TexCubeToTex2D")); |
|||
blitMat.SetFloat("_CorrectGamma", correctGamma ? 1 : 0); |
|||
|
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RenderTexture dest = new RenderTexture(texture.width, texture.height, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Default); |
|||
|
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while (!targetProbe.IsFinishedRendering(renderID)) { }; |
|||
|
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probeTexture = targetProbe.texture; |
|||
|
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Graphics.Blit(probeTexture, dest, blitMat); |
|||
|
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// Readback the rendered texture
|
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var oldActive = RenderTexture.active; |
|||
RenderTexture.active = dest; |
|||
texture.ReadPixels(new Rect(0, 0, texture.width, texture.height), 0, 0); |
|||
RenderTexture.active = oldActive; |
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texture.Apply(); |
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|
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GetComponent<RawImage>().texture = texture; |
|||
} |
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} |
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|
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[ContextMenu("RenderProbe")] |
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public void RenderProbe() |
|||
{ |
|||
if (targetProbe != null) |
|||
{ |
|||
renderID = targetProbe.RenderProbe(); |
|||
StartCoroutine(WaitForRenderRoutine()); |
|||
} |
|||
} |
|||
|
|||
IEnumerator WaitForRenderRoutine() |
|||
{ |
|||
while (!targetProbe.IsFinishedRendering(renderID)) yield return null; |
|||
Convert(); |
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} |
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} |
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m_Scale: {x: 1, y: 1} |
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m_Offset: {x: 0, y: 0} |
|||
- _SubsurfaceRadiusMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _TangentMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _TangentMapOS: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _ThicknessMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _TransmittanceColorMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
m_Floats: |
|||
- _AORemapMax: 1 |
|||
- _AORemapMin: 0 |
|||
- _ATDistance: 1 |
|||
- _AlbedoAffectEmissive: 0 |
|||
- _AlphaCutoff: 0.5 |
|||
- _AlphaCutoffEnable: 0 |
|||
- _AlphaCutoffPostpass: 0.5 |
|||
- _AlphaCutoffPrepass: 0.5 |
|||
- _Anisotropy: 0 |
|||
- _BlendMode: 0 |
|||
- _CoatCoverage: 1 |
|||
- _CoatIOR: 0.5 |
|||
- _CoatMask: 1 |
|||
- _CullMode: 2 |
|||
- _CullModeForward: 2 |
|||
- _Cutoff: 0.5 |
|||
- _DepthOffsetEnable: 1 |
|||
- _DetailAlbedoScale: 1 |
|||
- _DetailNormalScale: 1 |
|||
- _DetailSmoothnessScale: 1 |
|||
- _DiffusionProfile: 0 |
|||
- _DisplacementLockObjectScale: 1 |
|||
- _DisplacementLockTilingScale: 1 |
|||
- _DisplacementMode: 1 |
|||
- _DistortionBlendMode: 0 |
|||
- _DistortionBlurBlendMode: 0 |
|||
- _DistortionBlurDstBlend: 1 |
|||
- _DistortionBlurRemapMax: 1 |
|||
- _DistortionBlurRemapMin: 0 |
|||
- _DistortionBlurScale: 1 |
|||
- _DistortionBlurSrcBlend: 1 |
|||
- _DistortionDepthTest: 1 |
|||
- _DistortionDstBlend: 1 |
|||
- _DistortionEnable: 0 |
|||
- _DistortionOnly: 0 |
|||
- _DistortionScale: 1 |
|||
- _DistortionSrcBlend: 1 |
|||
- _DistortionVectorBias: -1 |
|||
- _DistortionVectorScale: 2 |
|||
- _DoubleSidedEnable: 0 |
|||
- _DoubleSidedNormalMode: 1 |
|||
- _Drag: 1 |
|||
- _DstBlend: 0 |
|||
- _EmissiveColorMode: 1 |
|||
- _EmissiveIntensity: 0 |
|||
- _EnableBlendModePreserveSpecularLighting: 1 |
|||
- _EnableFogOnTransparent: 1 |
|||
- _EnableMotionVectorForVertexAnimation: 0 |
|||
- _EnableSpecularOcclusion: 0 |
|||
- _EnableWind: 0 |
|||
- _EnergyConservingSpecularColor: 1 |
|||
- _HeightAmplitude: 0.14999999 |
|||
- _HeightCenter: 0.3 |
|||
- _HeightMapParametrization: 1 |
|||
- _HeightMax: 3 |
|||
- _HeightMin: -3 |
|||
- _HeightOffset: 0 |
|||
- _HeightPoMAmplitude: 6 |
|||
- _HeightTessAmplitude: 15 |
|||
- _HeightTessCenter: 0.3 |
|||
- _IOR: 1 |
|||
- _InitialBend: 1 |
|||
- _InvTilingScale: 1 |
|||
- _LinkDetailsWithBase: 1 |
|||
- _MaterialID: 1 |
|||
- _Metallic: 1 |
|||
- _NormalMapSpace: 0 |
|||
- _NormalScale: 1 |
|||
- _PPDLodThreshold: 5 |
|||
- _PPDMaxSamples: 64 |
|||
- _PPDMinSamples: 6 |
|||
- _PPDPrimitiveLength: 1 |
|||
- _PPDPrimitiveWidth: 1 |
|||
- _PreRefractionPass: 0 |
|||
- _RefractionMode: 0 |
|||
- _ShiverDirectionality: 0.5 |
|||
- _ShiverDrag: 0.2 |
|||
- _Smoothness: 1 |
|||
- _SmoothnessRemapMax: 0.99999994 |
|||
- _SmoothnessRemapMin: 0 |
|||
- _SrcBlend: 1 |
|||
- _StencilRef: 2 |
|||
- _StencilRefMV: 128 |
|||
- _StencilWriteMask: 7 |
|||
- _StencilWriteMaskMV: 128 |
|||
- _Stiffness: 1 |
|||
- _SubsurfaceMask: 1 |
|||
- _SubsurfaceProfile: 0 |
|||
- _SubsurfaceRadius: 1 |
|||
- _SupportDBuffer: 1 |
|||
- _SurfaceType: 0 |
|||
- _TessellationBackFaceCullEpsilon: -0.675 |
|||
- _TessellationFactor: 3 |
|||
- _TessellationFactorMaxDistance: 100 |
|||
- _TessellationFactorMinDistance: 99 |
|||
- _TessellationFactorTriangleSize: 2 |
|||
- _TessellationMode: 0 |
|||
- _TessellationShapeFactor: 0.5 |
|||
- _TexWorldScale: 1 |
|||
- _TexWorldScaleEmissive: 1 |
|||
- _Thickness: 1 |
|||
- _ThicknessMultiplier: 1 |
|||
- _TransparentBackfaceEnable: 0 |
|||
- _TransparentDepthPostpassEnable: 0 |
|||
- _TransparentDepthPrepassEnable: 0 |
|||
- _TransparentSortPriority: 0 |
|||
- _UVBase: 0 |
|||
- _UVDetail: 0 |
|||
- _UVEmissive: 0 |
|||
- _ZTestMode: 4 |
|||
- _ZWrite: 1 |
|||
m_Colors: |
|||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1} |
|||
- _Color: {r: 1, g: 1, b: 1, a: 1} |
|||
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} |
|||
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1} |
|||
- _EmissiveColor: {r: 0, g: 0, b: 0, a: 1} |
|||
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} |
|||
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1} |
|||
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} |
|||
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} |
|||
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} |
|||
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} |
|||
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} |
|
|||
fileFormatVersion: 2 |
|||
guid: 4fadbc1a681767747b77a6f8964a368e |
|||
timeCreated: 1509023461 |
|||
licenseType: Pro |
|||
NativeFormatImporter: |
|||
externalObjects: {} |
|||
mainObjectFileID: 2100000 |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
Shader "Hiddent/HDRP/Tests/TexCubeToTex2D" |
|||
{ |
|||
Properties |
|||
{ |
|||
_MainTex ("Texture", Cube) = "white" {} |
|||
_CorrectGamma ("Correct Gamma", float ) = 0 |
|||
} |
|||
SubShader |
|||
{ |
|||
Tags { "RenderType"="Opaque" } |
|||
LOD 100 |
|||
|
|||
Pass |
|||
{ |
|||
CGPROGRAM |
|||
#pragma vertex vert |
|||
#pragma fragment frag |
|||
|
|||
#include "UnityCG.cginc" |
|||
|
|||
struct appdata |
|||
{ |
|||
float4 vertex : POSITION; |
|||
float2 uv : TEXCOORD0; |
|||
}; |
|||
|
|||
struct v2f |
|||
{ |
|||
float2 uv : TEXCOORD0; |
|||
float4 vertex : SV_POSITION; |
|||
}; |
|||
|
|||
samplerCUBE _MainTex; |
|||
bool _CorrectGamma; |
|||
|
|||
v2f vert (appdata v) |
|||
{ |
|||
v2f o; |
|||
o.vertex = UnityObjectToClipPos(v.vertex); |
|||
o.uv = v.uv; |
|||
return o; |
|||
} |
|||
|
|||
fixed4 frag (v2f i) : SV_Target |
|||
{ |
|||
float3 coords = float3(0,0,0); |
|||
|
|||
coords.x = cos( i.uv.x * UNITY_PI * 2 ); |
|||
coords.z = sin( i.uv.x * UNITY_PI * 2 ); |
|||
|
|||
coords.y = sin((i.uv.y * 2 - 1) * UNITY_PI * 0.5); |
|||
|
|||
coords.xz *= 1 - abs(coords.y); |
|||
|
|||
fixed4 col = fixed4(1,1,1,1); |
|||
|
|||
if (i.uv.x < 0.25) |
|||
{ |
|||
if (i.uv.y < 0.3333333) |
|||
col.a *= 0; |
|||
else if (i.uv.y < 0.6666666) |
|||
{ |
|||
coords.x = saturate(i.uv.x * 4) * 2 - 1; |
|||
coords.y = clamp((i.uv.y * 2 - 1) * 3, -1, 1); |
|||
coords.z = 1; |
|||
} |
|||
else |
|||
col.a *= 0; |
|||
} |
|||
else if (i.uv.x < 0.5) |
|||
{ |
|||
if (i.uv.y < 0.3333333) |
|||
{ |
|||
coords.x = ((i.uv.y * 3) * 2 - 1); |
|||
coords.y = -1; |
|||
} |
|||
else if (i.uv.y < 0.6666666) |
|||
{ |
|||
coords.x = 1; |
|||
coords.y = (i.uv.y * 2 - 1) * 3; |
|||
} |
|||
else |
|||
{ |
|||
coords.x = -(((i.uv.y-.6666666) * 3) * 2 - 1); |
|||
coords.y = 1; |
|||
} |
|||
coords.z = -(saturate((i.uv.x - 0.25) * 4) * 2 - 1); |
|||
|
|||
} |
|||
else if (i.uv.x < 0.75) |
|||
{ |
|||
if (i.uv.y < 0.3333333) |
|||
col.a *= 0; |
|||
else if (i.uv.y < 0.6666666) |
|||
{ |
|||
coords.x = -(saturate((i.uv.x-0.5) * 4) * 2 - 1); |
|||
coords.y = (i.uv.y * 2 - 1) * 3; |
|||
coords.z = -1; |
|||
} |
|||
else |
|||
col.a *= 0; |
|||
} |
|||
else |
|||
{ |
|||
if (i.uv.y < 0.3333333) |
|||
col.a *= 0; |
|||
else if (i.uv.y < 0.6666666) |
|||
{ |
|||
coords.x = -1; |
|||
coords.y = (i.uv.y * 2 - 1) * 3; |
|||
coords.z = saturate((i.uv.x - 0.75) * 4) * 2 - 1; |
|||
} |
|||
else |
|||
col.a *= 0; |
|||
} |
|||
|
|||
coords = normalize(coords); |
|||
|
|||
col.rgb *= texCUBE(_MainTex, coords).rgb; |
|||
|
|||
if (_CorrectGamma == 1) |
|||
col.rgb = pow(col.rgb, 0.4545454545); // Gamma Correction |
|||
|
|||
return col; |
|||
} |
|||
ENDCG |
|||
} |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: b3f5dd5077c978948bdbf181c061319e |
|||
ShaderImporter: |
|||
externalObjects: {} |
|||
defaultTextures: [] |
|||
nonModifiableTextures: [] |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: 16f734fc26685a24ea74c071cf024b43 |
|||
folderAsset: yes |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: a9a6d43965a406e43b8b3c3851981e2e |
|||
ShaderImporter: |
|||
externalObjects: {} |
|||
defaultTextures: [] |
|||
nonModifiableTextures: [] |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
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