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#define TEXTURECUBE_ARRAY(textureName) TextureCubeArray textureName |
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#define TEXTURE3D(textureName) Texture3D textureName |
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#define TEXTURE2D_FLOAT(textureName) Texture2D<float4> textureName |
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#define TEXTURE2D_ARRAY_FLOAT(textureName) Texture2DArray<float4> textureName |
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#define TEXTURECUBE_FLOAT(textureName) TextureCube<float4> textureName |
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#define TEXTURECUBE_ARRAY_FLOAT(textureName) TextureCubeArray<float4> textureName |
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#define TEXTURE3D_FLOAT(textureName) Texture3D<float4> textureName |
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#define TEXTURE2D_FLOAT(textureName) Texture2D_float textureName |
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#define TEXTURE2D_ARRAY_FLOAT(textureName) Texture2DArray textureName // no support to _float on Array, it's being added |
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#define TEXTURECUBE_FLOAT(textureName) TextureCube_float textureName |
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#define TEXTURECUBE_ARRAY_FLOAT(textureName) TextureCubeArray textureName // no support to _float on Array, it's being added |
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#define TEXTURE3D_FLOAT(textureName) Texture3D_float textureName |
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#define TEXTURE2D_HALF(textureName) Texture2D<half4> textureName |
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#define TEXTURE2D_ARRAY_HALF(textureName) Texture2DArray<half4> textureName |
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#define TEXTURECUBE_HALF(textureName) TextureCube<half4> textureName |
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#define TEXTURECUBE_ARRAY_HALF(textureName) TextureCubeArray<half4> textureName |
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#define TEXTURE3D_HALF(textureName) Texture3D<half4> textureName |
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#define TEXTURE2D_HALF(textureName) Texture2D_half textureName |
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#define TEXTURE2D_ARRAY_HALF(textureName) Texture2DArray textureName // no support to _float on Array, it's being added |
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#define TEXTURECUBE_HALF(textureName) TextureCube_half textureName |
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#define TEXTURECUBE_ARRAY_HALF(textureName) TextureCubeArray textureName // no support to _float on Array, it's being added |
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#define TEXTURE3D_HALF(textureName) Texture3D_half textureName |
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#define TEXTURE2D_SHADOW(textureName) TEXTURE2D(textureName) |
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#define TEXTURE2D_ARRAY_SHADOW(textureName) TEXTURE2D_ARRAY(textureName) |
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