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Fix issue with 'Destroying GameObjects immediately is not permitted" message

Disable GameViewEventCatcher component
/main
sebastienlagarde 7 年前
当前提交
dffb3d5a
共有 1 个文件被更改,包括 10 次插入3 次删除
  1. 13
      com.unity.render-pipelines.core/CoreRP/Debugging/MousePositionDebug.cs

13
com.unity.render-pipelines.core/CoreRP/Debugging/MousePositionDebug.cs


public static void Cleanup()
{
if (s_Instance != null)
DestroyImmediate(s_Instance.gameObject);
{
// Either we call DestroyImmediate or Destroy we get an error :(
// GameViewEventCatcher is only use for SSR debugging currently so comment this code and uncomment it if you want to debug SSR
//DestroyImmediate(s_Instance.gameObject);
//Destroy(s_Instance.gameObject);
}
}
public static void Build()

#if UNITY_EDITOR
UnityEditor.SceneView.onSceneGUIDelegate -= OnSceneGUI;
UnityEditor.SceneView.onSceneGUIDelegate += OnSceneGUI;
GameViewEventCatcher.Build();
// Disabled as it cause error: GameViewEventCatcher is only use for SSR debugging currently so comment this code and uncomment it if you want to debug SSR
//GameViewEventCatcher.Build();
#endif
}

UnityEditor.SceneView.onSceneGUIDelegate -= OnSceneGUI;
GameViewEventCatcher.Cleanup();
// Disabled as it cause error: GameViewEventCatcher is only use for SSR debugging currently so comment this code and uncomment it if you want to debug SSR
//GameViewEventCatcher.Cleanup();
#endif
}

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