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Temp disabling code so we don't go out of memory at launch

/main
Sebastien Lagarde 6 年前
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4d5c89d9
共有 1 个文件被更改,包括 3 次插入1 次删除
  1. 4
      ScriptableRenderPipeline/Core/CoreRP/Inputs/InputRegistering.cs

4
ScriptableRenderPipeline/Core/CoreRP/Inputs/InputRegistering.cs


static public void RegisterInputs(List<InputManagerEntry> entries)
{
/*
// Grab reference to input manager
var currentSelection = UnityEditor.Selection.activeObject;
UnityEditor.EditorApplication.ExecuteMenuItem("Edit/Project Settings/Input");

soInputManager.ApplyModifiedProperties();
UnityEditor.Selection.activeObject = currentSelection;
*/
}
}
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