Update include generator to use space instead of tabs
}
shaderText += "\treturn value." + acc.name + swizzle + ";\n";
shaderText +=
//"\t"
" " // unity convention use space instead of tab...
+ "return value." + acc.name + swizzle + ";\n";
shaderText += "}\n";
foreach (var prop in m_Properties.Where(x => x.generatePropertyBlock))
{
for (var i = 0; i < baseIndentLevel; i++)
sb.Append("\t");
//sb.Append("\t");
sb.Append(" "); // unity convention use space instead of tab...
sb.AppendLine(prop.GetPropertyBlockString());
return sb.ToString();
var line = lines[index];
for (var i = 0; i < shaderChunk.chunkIndentLevel + baseIndentLevel; i++)
sb.AppendLine(line);
appendedNewline = true;