当前提交
9b95d6ea
共有 345 个文件被更改,包括 2192 次插入 和 976 次删除
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8.gitmodules
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10CHANGELOG.md
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2CHANGELOG.md.meta
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9ImageTemplates/FailStamp.png.meta
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9ImageTemplates/LightweightPipeline/Scenes/001_SimpleCube.unity.png.meta
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9ImageTemplates/LightweightPipeline/Scenes/002_Camera_Clip.unity.png.meta
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9ImageTemplates/LightweightPipeline/Scenes/003_Camera_Ortho.unity.png.meta
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9ImageTemplates/LightweightPipeline/Scenes/004_Camera_TargetTexture.unity.png.meta
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9ImageTemplates/LightweightPipeline/Scenes/005_LitBakedEmission.unity.png.meta
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9ImageTemplates/LightweightPipeline/Scenes/006_LitShaderLightProbes.unity.png.meta
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9ImageTemplates/LightweightPipeline/Scenes/007_LitShaderMaps.unity.png.meta
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9ImageTemplates/LightweightPipeline/Scenes/008_LitShaderReflection.unity.png.meta
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9ImageTemplates/LightweightPipeline/Scenes/009_LightweightShading.unity.png.meta
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9ImageTemplates/LightweightPipeline/Scenes/010_MultiplePointLights.unity.png.meta
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9ImageTemplates/LightweightPipeline/Scenes/011_UnlitSprites.unity.png.meta
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9ImageTemplates/LightweightPipeline/Scenes/012_PBS_EnvironmentBRDF_Spheres.unity.png.meta
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9ImageTemplates/LightweightPipeline/Scenes/016_Lighting_Scene_Directional.unity.png.meta
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9ImageTemplates/LightweightPipeline/Scenes/017_Lighting_Scene_DirectionalBaked.unity.png.meta
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9ImageTemplates/LightweightPipeline/Scenes/018_Lighting_Scene_DirectionalBakedIndirect.unity.png.meta
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9ImageTemplates/LightweightPipeline/Scenes/019_Lighting_Scene_PointLights.unity.png.meta
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9ImageTemplates/LightweightPipeline/Scenes/020_Lighting_BasicDirectional.unity.png.meta
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9ImageTemplates/LightweightPipeline/Scenes/021_Lighting_BasicPoint.unity.png.meta
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9ImageTemplates/LightweightPipeline/Scenes/022_Lighting_BasicSpot.unity.png.meta
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9ImageTemplates/LightweightPipeline/Scenes/023_Lighting_Mixed.unity.png.meta
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9ImageTemplates/LightweightPipeline/Scenes/024_Shader_PBRvalidation_Specular.unity.png.meta
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9ImageTemplates/LightweightPipeline/Scenes/025_Shader_PBRvalidation_Metallic.unity.png.meta
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9ImageTemplates/LightweightPipeline/Scenes/026_Shader_PBRscene.unity.png.meta
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9ImageTemplates/LightweightPipeline/Scenes/027_PostProcessing.unity.png.meta
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9ImageTemplates/LightweightPipeline/Scenes/028_PostProcessing_Custom.unity.png.meta
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9ImageTemplates/LightweightPipeline/Scenes/029_Particles.unity.png.meta
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9ImageTemplates/LightweightPipeline/Scenes/031_Shader_GlossyEnvironmentSky.unity.png.meta
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9ImageTemplates/LightweightPipeline/Scenes/032_Shader_GlossyEnvironmentColor.unity.png.meta
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9ImageTemplates/LightweightPipeline/Scenes/033_Shader_HighlightsEnvironmentGradientSH.unity.png.meta
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9ImageTemplates/LightweightPipeline/Scenes/034_Shader_HighlightsEnvironmentGradientBaked.unity.png.meta
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9ImageTemplates/LightweightPipeline/Scenes/035_Shader_TerrainShaders.unity.png.meta
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9ImageTemplates/LightweightPipeline/Scenes/036_Lighting_Scene_DirectionalBakedDirectional.unity.png.meta
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9ImageTemplates/LightweightPipeline/Scenes/037_Particles.unity.png.meta
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9ImageTemplates/LightweightPipeline/Scenes/038_Lighting_DirectionalCookie.unity.png.meta
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9ImageTemplates/LightweightPipeline/Scenes/039_Lighting_SpotCookie.unity.png.meta
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9ImageTemplates/LightweightPipeline/Scenes/040_UpgradeScene.unity.png.meta
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9ImageTemplates/LightweightPipeline/Scenes/041_Lighting_BasicArea.unity.png.meta
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9ImageTemplates/LightweightPipeline/Scenes/042_Lighting_Scene_VertexLighting.unity.png.meta
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9ImageTemplates/LightweightPipeline/Scenes/043_Lighting_Mixed_ShadowMask.unity.png.meta
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9ImageTemplates/LightweightPipeline/Scenes/044_ReflectionProbe.unity.png.meta
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51ScriptableRenderPipeline/Core/CoreRP/Editor/MaterialUpgrader.cs
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125ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/BSDF.hlsl
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8ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Common.hlsl
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4ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/EntityLighting.hlsl
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9ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/ImageBasedLighting.hlsl
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8ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Wind.hlsl
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2ScriptableRenderPipeline/Core/CoreRP/Textures/TextureCache.cs
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2ScriptableRenderPipeline/Core/CoreRP/Textures/DepthBits.cs.meta
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30ScriptableRenderPipeline/Core/CoreRP/Utilities/CoreUtils.cs
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48ScriptableRenderPipeline/HDRenderPipeline/CHANGELOG.md
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51ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
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58ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.hlsl
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugFullScreen.shader
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15ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/LightingDebug.cs
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12ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/LightingDebug.cs.hlsl
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/MaterialDebug.cs.hlsl
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalProjectorComponent.cs
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26ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
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31ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/HDLightEditor.cs
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66ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Decal/DecalProjectorComponentEditor.cs
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265ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/StackLit/StackLitUI.cs
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/HDRenderPipelineUI.cs
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/SerializedHDRenderPipelineAsset.cs
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5ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDCustomSamplerId.cs
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210ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipelineAsset.cs
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDStringConstants.cs
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38ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDUtils.cs
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48ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Light/HDAdditionalLightData.cs
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightDefinition.cs
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5ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightDefinition.cs.hlsl
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106ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightEvaluation.hlsl
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13ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
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19ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoopDef.hlsl
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16ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightUtils.cs
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10ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Reflection/VolumeProjection.hlsl
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8ScriptableRenderPipeline/HDRenderPipeline/HDRP/MRTBufferManager.cs
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8ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DBufferManager.cs
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18ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/Decal.cs.hlsl
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/GBufferManager.cs
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104ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.cs
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269ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
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82ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.cs
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92ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.cs.hlsl
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335ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.hlsl
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42ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.shader
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242ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLitData.hlsl
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37ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLitProperties.hlsl
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22ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
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5ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipeline/FrameSettings.cs
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120ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/BufferPyramid.cs
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27ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/BufferPyramidProcessor.cs
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/CopyStencilBuffer.shader
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22ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderVariables.hlsl
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42ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/SkyManager.cs
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guid: d29df6d4fc5e8db47acccb638ce31e60 |
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guid: ce3703c6cb43f154bac29c5ad0a09ba6 |
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All notable changes to this package will be documented in this file. |
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) |
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html). |
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## [2018.2 undecided] |
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## [0.1.6] - 2018-xx-yy |
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## [2018.1 undecided] |
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### Changelog starting |
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### Bug fixes |
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- Fix ConvertPhysicalLightIntensityToLightIntensity() function used when creating light from script to match HDLightEditor behavior |
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Started Changelog |
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## [2018.1.0f2] |
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### Improvements |
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- Screen Space Refraction projection model (Proxy raycasting, HiZ raymarching) |
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- Screen Space Refraction settings as volume component |
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- Added buffered frame history per camera |
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- Port Global Density Volumes to the Interpolation Volume System. |
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- Optimize ImportanceSampleLambert() to not require the tangent frame. |
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- Generalize SampleVBuffer() to handle different sampling and reconstruction methods. |
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- Improve the quality of volumetric lighting reprojection. |
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- Optimize Morton Order code in the Subsurface Scattering pass. |
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- Planar Reflection Probe support roughness (gaussian convolution of captured probe) |
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- Use an atlas instead of a texture array for cluster transparent decals |
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- Add a debug view to visualize the decal atlas |
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- Only store decal textures to atlas if decal is visible, debounce out of memory decal atlas warning. |
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- Add manipulator gizmo on decal to improve authoring workflow |
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- Add a minimal StackLit material (work in progress, this version can be used as template to add new material) |
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### Changed, Removals and deprecations |
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- EnableShadowMask in FrameSettings (But shadowMaskSupport still disable by default) |
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- Forced Planar Probe update modes to (Realtime, Every Update, Mirror Camera) |
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- Removed Planar Probe mirror plane position and normal fields in inspector, always display mirror plane and normal gizmos |
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- Screen Space Refraction proxy model uses the proxy of the first environment light (Reflection probe/Planar probe) or the sky |
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- Moved RTHandle static methods to RTHandles |
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- Renamed RTHandle to RTHandleSystem.RTHandle |
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### Bug fixes |
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- Fix fog flags in scene view is now taken into account |
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- Fix sky in preview windows that were disappearing after a load of a new level |
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- Fix numerical issues in IntersectRayAABB(). |
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- Fix alpha blending of volumetric lighting with transparent objects. |
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- Fix the near plane of the V-Buffer causing out-of-bounds look-ups in the clustered data structure. |
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- Depth and color pyramid are properly computed and sampled when the camera renders inside a viewport of a RTHandle. |
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## [2018.1.0b13] |
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